TheLockKing wrote:Aten wrote:Raiding in original WoW was hard because you WEREN'T able to watch a youtube video telling you exactly what to do for each encounter, you had to discuss it and FIGURE IT OUT yourself. Raiding in original WoW was hard because you DIDN'T HAVE bullshit like decursive, dps meters, threat meters, addons telling you you have aggro, and addons telling you a boss was about to perform his special attack PLAYING the game FOR YOU. You had to be aware of these things YOURSELF. That's why original WoW raiding was "hard".
Of course, ten years later it's going to be easy, but I mean once you'd cleared each boss a few times, it was easy then.
Also, lol @ everyone saying it was hard and a grind fest. Ever tried any of the MMOs before WoW? Now they were a grind fest.
MMOs before WoW? There were only a few that I know of. Anarchy, Everquest, Ultima Online and City of Heroes. Ultima had no levels but rather skills (kinda like Runescape later on), Everquest was really only grindy because of a massive lack of quests (Something EQ2 fixed yet is still touted as inferior for doing) but gear wasn't as important in it, never tried Anarchy but I heard it was hell because of random gear bullshit, and City of Heroes wasn't even close to grindy until they introduced Incarnates.
Nah man.
Everquest, I mean, you had:
-XP loss on death
-You had to recover your corpse naked; if you didn't it simply decayed and was lost
-Corpse recoveries were not easy at the best of times, as instances did not exist and re spawn timers were short
-On that note, you had to compete against the entire server for drops, not just 39 other people
-Ungodly amounts of xp were required to level in EQ, for example 54-55 (a double hell level) took more time in /played than 1-60 in WoW would.
-In PvP, you could loot all the coin the person had on them + 1 item
-The faction grind game in it, lol. Makes WoW's look like a trivial experience
-Quest logs didn't exist, you had to read the text and write it down
-No voice chat
-No maps
-Mobs never stopped chasing you, and unless you had a run speed buff, they were as or faster than you
-Gear was insanely important, mostly for melee though
-There were about 3 classes that could solo semi-efficiently, everyone else was dead meet solo
That's off the top of my head.
Ultima Online, I barely played but i remember it was full PvP and when you died all your items dropped. Ie, if you died you basically had to start the game over.
Dark Age of Camelot was a bit less worse for EQ in terms of the PvE grind, but it had the most in depth, and best PvP system in an MMO.