by Ivina » Fri Mar 27, 2015 9:57 am
Guys, please settle down, and keep in mind what last annoucements and patch contents said: a huge work was done in server performance optimization and upgrade, so that the server can sustain all the population without lags. Base MangosZero server is only able to sustain less than 2k players (being optimistic). At release time, Nostalrius already was ready to welcome more than 2k players, but certainly not 6k!
Several mechanics and scripts that worked perfectly fine before were broken last weeks. How?
My bet, as a programmer, is that all those optimizations, made in a hurry, had side effects. Devs now have to fix those side effects.
We should not worry that much about those sides effects as long as devs are working on them, and as long as there was a very good reason for those regressions. Having 6k players with no lag is f***ing awesome and certainly more important than having a couple of dudes having received MC gears on a bugged boss.