Guilds are killing Ragnaros using an exploit. Proof inside.

Discussion forum related to PVP Server.

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by Tekko » Fri Mar 27, 2015 9:12 am

I've gave up levelling my vanilla char, just far too boring and doing the 5 mans has also been rather boring, I'll keep it in my memory as nostalgia where I don't remember it being so bland.

However, these forums are very entertaining, and I won't quit visiting here just yet :P
Tekko
Senior Sergeant
Senior Sergeant
 

Re: NOPE (ally guild) just killed rag with no tank..(livestr

by Solmyr » Fri Mar 27, 2015 9:32 am

Elaith wrote:
Solmyr wrote:
Imbaslap wrote:Rag was not tested in beta due to lack of testing time.

What if I told you you are wrong?

Refrain from posting your opinions as facts, you're confusing people even more. Unless that is your intent, in which case do proceed - we have enough forum trolls, one more wouldn't push us into critical mass.


So the fight was tested and it was still wrong when pushed to live? Thats even worse than not testing it as it shows the devs couldnt care less about Q&A.

The fact that your only conclusion from "the fight was tested" is that "it shows devs don't care about Q&A" is a sign of deeply ingrained myopia.

I shan't bother trying to remedy your condition, I am not a medical professional. But for the sake of the other readers, here are some possibilities to explore in your heads, as to why something, that was tested in beta, could still be an issue on release:
  • The issue was identified and [presumed to be] fixed;
  • The issue was fixed, but reappeared due to another fix that was applied later and affected the previous fix;
  • The issue was not identified despite the testing done.
User avatar
Solmyr
Sergeant Major
Sergeant Major
 

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by themagoo » Fri Mar 27, 2015 9:56 am

I'm pretty sad now... Fix this pls :(
themagoo
Grunt
Grunt
 

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by Ivina » Fri Mar 27, 2015 9:57 am

Guys, please settle down, and keep in mind what last annoucements and patch contents said: a huge work was done in server performance optimization and upgrade, so that the server can sustain all the population without lags. Base MangosZero server is only able to sustain less than 2k players (being optimistic). At release time, Nostalrius already was ready to welcome more than 2k players, but certainly not 6k!

Several mechanics and scripts that worked perfectly fine before were broken last weeks. How?
My bet, as a programmer, is that all those optimizations, made in a hurry, had side effects. Devs now have to fix those side effects.
We should not worry that much about those sides effects as long as devs are working on them, and as long as there was a very good reason for those regressions. Having 6k players with no lag is f***ing awesome and certainly more important than having a couple of dudes having received MC gears on a bugged boss.
User avatar
Ivina
Senior Sergeant
Senior Sergeant
 

Re: NOPE (ally guild) just killed rag with no tank..(livestr

by Elaith » Fri Mar 27, 2015 10:32 am

Solmyr wrote:stuff


I like you, lets get married.
Elaith
Grunt
Grunt
 

Re: NOPE (ally guild) just killed rag with no tank..(livestr

by Solmyr » Fri Mar 27, 2015 1:18 pm

Elaith wrote:
Solmyr wrote:stuff

I like you, lets get married.

Sorry, no homo :ugeek:
User avatar
Solmyr
Sergeant Major
Sergeant Major
 

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by eotrampage » Fri Mar 27, 2015 1:20 pm

Ivina wrote:Guys, please settle down, and keep in mind what last annoucements and patch contents said: a huge work was done in server performance optimization and upgrade, so that the server can sustain all the population without lags. Base MangosZero server is only able to sustain less than 2k players (being optimistic). At release time, Nostalrius already was ready to welcome more than 2k players, but certainly not 6k!

Several mechanics and scripts that worked perfectly fine before were broken last weeks. How?
My bet, as a programmer, is that all those optimizations, made in a hurry, had side effects. Devs now have to fix those side effects.
We should not worry that much about those sides effects as long as devs are working on them, and as long as there was a very good reason for those regressions. Having 6k players with no lag is f***ing awesome and certainly more important than having a couple of dudes having received MC gears on a bugged boss.



You are dumber than shit, literally...
eotrampage
Senior Sergeant
Senior Sergeant
 

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by tjobo2 » Fri Mar 27, 2015 2:21 pm

Ban them all for exploiting and remove the loot they got. If ban is too harsh then remove the loot and give them a ban from raids.
tjobo2
Tester
 

Re: Guilds are killing Ragnaros using an exploit. Proof insi

by Soysauces » Fri Mar 27, 2015 3:32 pm

:)
Last edited by Soysauces on Fri Jul 10, 2015 2:18 pm, edited 1 time in total.
Soysauces
Tester
 

Re: NOPE (ally guild) just killed rag with no tank..(livestr

by Corazon » Fri Mar 27, 2015 5:41 pm

OGTUCKER117 wrote:Ragnaros and Onyxia scripting is absolute shit.
5 years of development......... lol k


I can't believe I'm agreeing with you on something. Fuck. My. Life.
Corazon
Senior Sergeant
Senior Sergeant
 

PreviousNext

Return to PVP Server Specific discussion