Beasleyboy wrote:Because Paladins are why y'all got curbstomped? Lol ok.
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Muhsogyny wrote:Throw in Titans which a lot of Alliance players were using, that's an easy 2000 health advantage.
Muhsogyny wrote:Horde healers really are fucking garbage, at least the vast majority of them. Alliance was clearly infinitely more organized. There's also the question of how shitty are Alliance healers relative to Horde? It's hard to make a comparison because, as I've said before, paladins are vastly superior pvp healers than shaman. And from my experience, Alliance healers are pretty bad, particularly the paladins because of how ridiculously low the skill floor is to still be effective. Chain heal won't save anyone from three mages AOEing. Shaman will go oom 5x faster than paladins, including mana tide totem (which you can just whack with any melee weapon). Paladins give every alliance player, regardless of whether or not they are in the same group and regardless of proximity to the paladin, a 10% increase to all stats. Throw in Titans which a lot of Alliance players were using, that's an easy 2000 health advantage.
It doesn't really matter how outnumbered the Alliance were. It's a LOT easier to organize a small number of large groups (guilds) than a large number of small groups (guilds), and that organization will easily overcome being outnumbered.
I'm just waiting for BC when shaman get revamped and are no longer complete garbage compared to paladins in every aspect besides raid healing minor aoe damage.
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Ohhgee wrote:Muhsogyny wrote:Horde healers really are fucking garbage, at least the vast majority of them. Alliance was clearly infinitely more organized. There's also the question of how shitty are Alliance healers relative to Horde? It's hard to make a comparison because, as I've said before, paladins are vastly superior pvp healers than shaman. And from my experience, Alliance healers are pretty bad, particularly the paladins because of how ridiculously low the skill floor is to still be effective. Chain heal won't save anyone from three mages AOEing. Shaman will go oom 5x faster than paladins, including mana tide totem (which you can just whack with any melee weapon). Paladins give every alliance player, regardless of whether or not they are in the same group and regardless of proximity to the paladin, a 10% increase to all stats. Throw in Titans which a lot of Alliance players were using, that's an easy 2000 health advantage.
It doesn't really matter how outnumbered the Alliance were. It's a LOT easier to organize a small number of large groups (guilds) than a large number of small groups (guilds), and that organization will easily overcome being outnumbered.
I'm just waiting for BC when shaman get revamped and are no longer complete garbage compared to paladins in every aspect besides raid healing minor aoe damage.
damn u took a lot of words to say "Horde is shit"
rooik wrote:Muhsogyny wrote:Throw in Titans which a lot of Alliance players were using, that's an easy 2000 health advantage.
cuz kings increases titan hp)
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Ohhgee wrote:3:20 never forget
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Slicy wrote:Please stop saying it is entirely due to paladins being better wpvp healers (I agree on this to a certain extent).
You got rohirimmed back & forth and AoEd down like whelp packs because we were more prepared and you couldn't keep up with our way more organized tempo. Not because we have paladins and you have shamans (who funnily enough are great counters to paladins).
You can see in the multiple videos tons of horde charging our raids, yet we had time to setup for it and hold for way longer.
I mean cmon, you gathered up with tons of people on 1 of the most obvious spot on the island and you also tried getting to the island by crossing the bridge - which is the most easily defendable chokepoint - without even checking if 2-3 raids weren't waiting for you.
Anyways it was purely amazing and we should all be grateful for such unique things to happen instead of trying to pointlessly argue shamans vs paladinsOhhgee wrote:3:20 never forget
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