Lootcouncil in a nutshell

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Re: Lootcouncil in a nutshell

by smilkovpetko » Sun Sep 27, 2015 12:45 pm

Plask wrote:
smilkovpetko wrote:Too much arguing for nonsense , guild choice and 10 years old game ...... in server that will never expand into another expansion .

Why argue when game 10 years old? ))


i dont argue :) they do for "why that system" in "that guilds". which is highly immature .
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Re: Lootcouncil in a nutshell

by faitz » Wed Sep 30, 2015 7:44 am

Drain wrote:After being screwed by Clan Thunder, which was the first time I ever used Loot Council in a game; I realized what a terrible system this really is, which I'll never be foolish enough to run under ever again. Basically, it's a way for the leader/officers to get all their stuff first, fuck everyone else. If you're not in the main group, you're expendable and won't get anything before those people. There's nothing fair about it. Doesn't matter if you raid full MC 10 times, you could easily have squat to show for it while others get item after item after item every run just because they are the officers or the officer's best buddy IRL. Then when you're too far behind on gear to compete anymore, you're then accused to being carried(which you are being carried at that point) and deemed disposable, and even less likely to have gear handed to you as opposed to the top dps guys which have been blessed with all the purples. After they gear up their favorites first, they will then start gearing up the top dps next, which is the same group of people since they're now ahead on gear and max potential dps.

The bottom line is that unless you get on your hands and knees and give succulent BJs(which I wouldn't do, eat a dick Mcsheezy), or are best friends with the people in charge; you're fucked. It's nothing more than an a gimmick tool which enables the people in charge to have complete control to hand themselves all the goodies first.

A better system is DKP, which these kind of guilds won't use because it means they'd actually have to share. It ensures that that everyone will start getting items eventually, and that they will eventually be evenly distributed between everyone that works for it. DKP is much more of a fair system, where Loot Council is 2 people working the same job, but 1 being paid 4x as much because he's friends with the CEO.


Bluten you sir are to funny. You weren't screwed out of anything - You were simply asked to get your Pre-raid BiS gear and refused to. You gave lip and NEVER produced on meters.
You say we are favoring our officers? How come the officers have the least bit of gear compared to our raiders? You were last on DPS among all 7 rogues we bring to raids not our fault u cant play your class and did not want to get your pre-raid bis gear. Before you bash the guild please get your shit straight. And as a Trial our rules state that a raider will be on higher priority for loot until you are eligible for raider rank. To be eligible you need to have made at min 4 raids, 80% pre-raid BiS, and produce positive. You did none of the above.
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Re: Lootcouncil in a nutshell

by Robotron » Wed Sep 30, 2015 7:49 am

faitz wrote:Bluten you sir are to funny. You weren't screwed out of anything - You were simply asked to get your Pre-raid BiS gear and refused to. You gave lip and NEVER produced on meters.
You say we are favoring our officers? How come the officers have the least bit of gear compared to our raiders? You were last on DPS among all 7 rogues we bring to raids not our fault u cant play your class and did not want to get your pre-raid bis gear. Before you bash the guild please get your shit straight. And as a Trial our rules state that a raider will be on higher priority for loot until you are eligible for raider rank. To be eligible you need to have made at min 4 raids, 80% pre-raid BiS, and produce positive. You did none of the above.

"I didn't get everything I wanted while I was still a trial so LC is bad." My favourite part of this is someone like him wouldn't have gotten shit in a DKP guild, either, as they generally don't let trials bid on anything if a member wants it (some don't even let trials earn DKP).
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Re: Lootcouncil in a nutshell

by snawfu » Wed Sep 30, 2015 9:00 am

Lootwhores are the fucking worst.
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Re: Lootcouncil in a nutshell

by Niko » Wed Sep 30, 2015 11:07 am

I'd also lose my face if a bad would of gotten my asscandy. :D :D
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
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Re: Lootcouncil in a nutshell

by SnowFlakes » Wed Sep 30, 2015 11:34 am

Niko wrote:I'd also lose my face if a bad would of gotten my asscandy. :D :D



<3
oh, ok.
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Re: Lootcouncil in a nutshell

by Vidia » Wed Sep 30, 2015 12:17 pm

Tinkertown wrote:Loot council can help you tie players that are more or less carrying the rest. You don't even have to give them all that much more loot than they would get with dkp, they will still feel sort of indebted to the guild. Running with DKP instead tends to generate more of an "every man for himself" kind of attitude and those people are much more likely to leave.

So yay for LC.



This game was/is about "every man for himself", period. The "guild" part of it only adresses things like killing mobs that cant be soloable, and sadly that's where it ends. Friendships/trust can start and end in minutes, same about everything. Players are invited in guilds based on their performance and get kicked when they become indesirable. Officers/GMS will always try to exploit as much as possible the playerbase under their ranks, and the playerbase is ready to change in an instant their officers/guilds based on what the officers have to offer.

Loot Council is the most retarded idiotic system ever created, since LC = circle of players who dictate who gets what. And how they achieve that? Simply, based on their own personal feelings/experience regarding the target. What if those feelings are not neutral ? What if some member is better than your buddy and doesnt get the loot ?

Happens all the time in LC and will continue to happen until the playerbase will simply refuse to join such guilds.

DkP = life. You go to a job, you get payed, then you go to a shop and try to buy what you want/need.

LC = prostitution. You asskiss the hairy holes of your officers, in order to make them believe you're the right person. "let's give Core Hound Tooth to this guy, he is so nice, comes all the time, always ready to help when we ask".

The "every man for himself" is actually the best part of WoW. It allows Player A to gear accordingly based on what he needs, regardless of what Player B wants/desires/considers. It gives the smart players the tools required to gear faster than the stupid players from the same guild. And yes, if the smart good geared player one day leaves, its always because his current guild is limiting him, in other words, he replaces a crap guild with a more performant one. Let's say you recruit some lock with more experience than your whole guild cumulated, you expect such a player to get his items when YOU and your circle of complete newbies desires? Dream on.

The players that accept LC in their guilds = garbage, spineless morons who can't even think straight. The people that leave LC guilds = people who actually have some brains and realise basic common sense things.
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Re: Lootcouncil in a nutshell

by ceen2 » Wed Sep 30, 2015 12:45 pm

^
Do you play the game for some epic items or to clear content efficiently?
For sure you have to gear high prio guild mates better than the more casuals.
Even the none geared profit from it since there will be less wipes and more progress.
Play single player games or at least wait till you are 27+.
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Re: Lootcouncil in a nutshell

by Proctologist » Wed Sep 30, 2015 1:16 pm

CLC in action on stream tonight

Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Procto
Realmplayers.com/CharacterViewer.aspx?realm=NRB&player=Missbunbun


Let's get one thing straight... I'm not.

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Re: Lootcouncil in a nutshell

by SnowFlakes » Wed Sep 30, 2015 4:35 pm

Nice, loot day today
oh, ok.
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