Fear is so fucking broken

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Re: Fear is so fucking broken

by pheonomic » Thu May 21, 2015 7:25 pm

stimz wrote:Also this fear stuff only existed in the early stages of vanilla back when sap and poly lasted 30s+ in PvP. We're like 1 patch shy of TBC, fear is supposed to break on major health loss. Blame the server, not vanilla.


this also vanilla fear always had damage threshold and it seems to be bugged on this server.
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Re: Fear is so fucking broken

by darkfoxx » Thu May 21, 2015 9:03 pm

if they did that then they would also have to rework every single class ability that's just as cheap, stunlocking, bubble hearthing, add diminishing returns to all abilities, sheeping, humans built in trinket not on same cd as trinkets with same effects, or you can just go back to live server where they have that already done, either way it wouldn't be fair to break one class ability and leave other classes alone with the same type of thing.
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Re: Fear is so fucking broken

by Hyunckel » Fri May 22, 2015 9:52 am

darkfoxx wrote:if they did that then they would also have to rework every single class ability that's just as cheap, stunlocking, bubble hearthing, add diminishing returns to all abilities, sheeping, humans built in trinket not on same cd as trinkets with same effects, or you can just go back to live server where they have that already done, either way it wouldn't be fair to break one class ability and leave other classes alone with the same type of thing.


What the hell are you on?

I didn't play vanilla, but it would seem weird that it would not break on damage whatsoever, it would be a spammable stun with infinite duration in that case. Apparently even Priests' Psychic Scream has damage thresholds and can break...

On the other hand, 'stunlocking' is part of Rogues' gameplay until WotLK (since at that time people had too much HP unless you were in full PvE gear and/or ganking newbs), it was definitely the same crap in TBC, as long as you play subtelty for the CD resets.
The fact that rogues have to have the stealth opening, all CD available and don't mess up their rotation and finishers to stunlock isn't the same a fucking spammable fear on demand.

Bubble hearthing, lol, paladins can't do anything else except reckoning bombs & shock'ing people every 30 seconds, they don't die, grats, but take forever to grind exp and can't kill shit otherwise.

I don't remember if Warriors' Shattering Throw & Priests' Mass Dispel is in Classic already, though.

But that's just the basic premise of Paladins: having utility with buffs and some defense CDs (too bad they got no Taunt, they can't tank most raid bosses lololol).

You can't say "oh lol, you wanna make my fear not totally broken allowing me to kill anything that isn't a warrior or an undead horde player? well you should do some custom scripts to spells I deem too op then".

Unless people can provide definite proofs of one side (unbreakable fears) or the other (fears should break past a certain damage treshold).

Funny cause on many private servers, that's one of the first bugs to be noticed. And never fixed. Along with pathfinding and LoS.

By the way. Humans DON'T HAVE EVERY MAN FOR HIMSELF racial trinket here.

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Re: Fear is so fucking broken

by Xylon666Darkstar » Fri May 22, 2015 10:15 am

Welcome to Vanilla. You're 10+ years late.
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Re: Fear is so fucking broken

by Gazpy » Sat May 23, 2015 7:39 am

you can actually dispell both Ice Block and Divine Shield even in vanilla, when the Planets align and you press the button at the time with delay calculated so the dispell drop on pally fresh shield (0.001ms)
BOOM paladin/mage without immunity! mind boggling time required to reproduce this is a feat.
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Re: Fear is so fucking broken

by Alastore87 » Sat May 23, 2015 9:48 am

Corazon wrote:HoJ


As a Paladin main since Vanilla I don't think you have clear this mechanic xD Hammer of Resist has been unreliable 'till mid WotlK. Not to mention the CD discrepancy and the fact that outside lucky Seal of Casino procs Paladins had no damage if not outgearing the enemy.
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Re: Fear is so fucking broken

by Soyoen » Sat May 23, 2015 12:19 pm

darkfoxx wrote:if they did that then they would also have to rework every single class ability that's just as cheap, stunlocking, bubble hearthing, add diminishing returns to all abilities, sheeping


You do realize that diminishing returns are already in place? Then again I wouldn't mind seeing a more vanilla server to date with the real patch talents and no diminishing returns, 15sec cooldown on kidney shot for a 6 sec stun with no DR? Let's start a movement people!
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Re: Fear is so fucking broken

by rachid5 » Sat May 23, 2015 12:43 pm

People that are saying its simply vanilla mechanics are wrong, I pvp'd shit loads in Vanilla and got to high warlord as a Warlock and I can safely say fear is broken on this server.
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Re: Fear is so fucking broken

by nervous » Sat May 23, 2015 2:04 pm

rachid5 wrote:People that are saying its simply vanilla mechanics are wrong, I pvp'd shit loads in Vanilla and got to high warlord as a Warlock and I can safely say fear is broken on this server.


That's cool dude I got to high warlord 12 different times on a warlock in vanilla and also killed kel thuzad in the world first guild and did every other world first and can safely say that fear is working as intended here
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Re: Fear is so fucking broken

by Rhinzual30 » Sat May 23, 2015 2:56 pm

nervous wrote:
rachid5 wrote:People that are saying its simply vanilla mechanics are wrong, I pvp'd shit loads in Vanilla and got to high warlord as a Warlock and I can safely say fear is broken on this server.


That's cool dude I got to high warlord 12 different times on a warlock in vanilla and also killed kel thuzad in the world first guild and did every other world first and can safely say that fear is working as intended here

If you were to ask me, fear is indeed broken.

The awesome kind of broken that causes me to laugh whenever I use it and get a kill while it's in effect, mind you.
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