Alterac Valley - What needs to be fixed

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Re: Alterac Valley - What needs to be fixed

by Orggrim » Tue Jul 21, 2015 10:53 am

Hackwork wrote:
Oh and Orggrim, it sounds like you and me were just in the same game, because that's what happened to me. A 2 hour game where over an hour was spent just poking marshals.



According to the OP of this thread, apparently Warmasters/Marshals are not supposed to respawn AT ALL after you kill them. Which makes perfect sense.

I hope this gets fixed asap. AV is a nightmare at the moment.
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Re: Alterac Valley - What needs to be fixed

by Hackwork » Tue Jul 21, 2015 10:57 am

Yeah, I was under the impression that once they're gone, they stay gone, but this is 10 years ago, so I can't remember. But let's say they have a 8 minute respawn timer, that makes it at least doable. As it stands, it's nearly impossible, especially with the lack of healers.
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Re: Alterac Valley - What needs to be fixed

by Trum » Tue Jul 21, 2015 10:58 am

Hackwork wrote:
Trum wrote:
Orggrim wrote:According to Vanilla DB, Marshals/Warmasters should have an 8 minute 10 second respawn time. Not the two minutes that is currently happening.


VanillaDB is not 100% true.

Let's not kid ourselves, either. The timer isn't not supposed to be 2 minutes.



I never said that at all.
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Re: Alterac Valley - What needs to be fixed

by Viper » Tue Jul 21, 2015 11:05 am

Fixing Marshal/Warmaster respawn issue is one of our highest priority right now.
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Re: Alterac Valley - What needs to be fixed

by Glas » Tue Jul 21, 2015 12:30 pm

Holmes wrote:i just found this vid regarding vanndars position: https://www.youtube.com/watch?v=wRnnodvQgpI#t=2m44s maybe it helps

but its a post nerf patch i guess


yea this is perfect, its from vanilla.
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Re: Alterac Valley - What needs to be fixed

by Orggrim » Tue Jul 21, 2015 12:48 pm

Viper wrote:Fixing Marshal/Warmaster respawn issue is one of our highest priority right now.



Will this fix include the respawn rates of the NPCs in the Alliance base? They respawn constantly and have massive amounts of health. Horde base has nothing like that, and it seriously slows people down, which is a factor in getting the win.
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Re: Alterac Valley - What needs to be fixed

by Glas » Tue Jul 21, 2015 12:50 pm

Glas wrote:Warmasters does to low damage (50% reduced). Find any video of them. they should be doing 1,2k atleast.


I found the video. Its suddenly blocked for my Country but i have the data from previous time.

Warmaster Cleave 1323 Damage
Warmasters Whirlwind 1822 Damage
http://de.proxfree.com/permalink.php?ur ... D%3D&bit=1
(Youtube version: https://www.youtube.com/watch?v=vl59dp3taDk )

If you cant watch or dont want to click on the proxfree link then write on youtube "Alterac Valley". Thats the title and the description is:
"I run in Alterac Valley. Bare with me, had to edit it a lot to be able to upload."

Just copy paste the description in google and you will get to the video.
(Would be great if someone could watch the video and make screenshots of the Damage and post it here)


Also the Forest Lord should Mass Root people not singly if thats the case. I wanna make sure i post it here before the video is lost:
http://de.proxfree.com/permalink.php?ur ... D%3D&bit=1

Some more DMG evidence for warmasters:
http://www.wowhead.com/npc=14777/west-f ... :id=135892
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Re: Alterac Valley - What needs to be fixed

by Sigals » Tue Aug 11, 2015 7:54 pm

Respawn time of NPC's really need to be fixed ASAP right not this ruins long games because the guards respawn in about 2 minutes.
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Re: Alterac Valley - What needs to be fixed

by Simonich » Tue Aug 11, 2015 9:34 pm

Guards respawn is fine. Vendor/blacksmith respawn is wrong. Guard's job is to defend. They're supposed to respawn to give the winning attacker a hard time. But ATM vendors are the ones defending alliance base which respawn so fast and have 10 times larger HP pool. They should respawn after 30 minutes and not 2. They're not guards. It doesn't make sense that they are stronger than guards.
Was good to have you all

Hail The Red Dawn <3
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Re: Alterac Valley - What needs to be fixed

by Holmes » Tue Aug 11, 2015 10:03 pm

glas
best evidences EU
you know we're playing the pre-nerf version (= pre 10 October 2005) right

the forums must be such a pain to read for GMs and devs
well and ingame stuff too
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