Fix Melee Damage

Discussion forum related to PVP Server.

Re: Fix Melee Damage

by Youfie » Thu Aug 27, 2015 6:13 pm

themechiiine wrote:I take down patchwerk as a rogue during offi vanilla days.

With full AQ40 Gear, hit cap and combat dagger spec, I was use to pull around 700 DPS!

Trust me 1k DPS with MC gear is not blizzlike.

No wonder you never got past 700 DPS on PW if you tried to reach the melee hit cap :lol:
User avatar
Youfie
Knight-Lieutenant
Knight-Lieutenant
 

Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 6:53 pm

It's very unfair to have a group of players doing considerably more damage than other pure damage dealing classes (warriors are a dps and tank class). Why should I bother using full consumables just to be beat by a melee class who could do so without the same consumables? This creates an unfair advantage similar to what happened with Dire Maul and needs to be corrected for symmetry.
TheNerfPetitioner
Private
Private
 

Re: Fix Melee Damage

by The Shortest Path » Thu Aug 27, 2015 7:08 pm

Fucking balance druids can break 1k dps on patchwerk.
The Shortest Path
Sergeant Major
Sergeant Major
 

Re: Fix Melee Damage

by gotmilk0112 » Thu Aug 27, 2015 7:39 pm

TheNerfPetitioner wrote:It's very unfair to have a group of players doing considerably more damage than other pure damage dealing classes (warriors are a dps and tank class). Why should I bother using full consumables just to be beat by a melee class who could do so without the same consumables? This creates an unfair advantage similar to what happened with Dire Maul and needs to be corrected for symmetry.


This is vanilla, classes aren't balanced.

You might as well be whining about druids and shamans not doing as much DPS as rogues/warriors.

Like others said, if you feel there is some bug or glitch causing high melee DPS, don't whine about it on the forums, submit a bug report.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
gotmilk0112
Stone Guard
Stone Guard
 

Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 7:53 pm

gotmilk0112 wrote:
This is vanilla, classes aren't balanced.



I am so glad you said this. The Nostalrius team is doing their very best to meddle with DM N in response to all the forum activity regarding a certain class that can solo it. Apparently this creates an unfair playing field and gives these players an advantage. Notice that I highlighted those two words, this is exactly what I am advocating with melee damage.

Vanilla was unbalanced but it seems that the Nost team is trying to counteract this so I'm hoping this thread is taken into consideration and I will keep debating until it gains attention.
TheNerfPetitioner
Private
Private
 

Re: Fix Melee Damage

by zmandude24 » Thu Aug 27, 2015 9:19 pm

TheNerfPetitioner wrote:
gotmilk0112 wrote:
This is vanilla, classes aren't balanced.



I am so glad you said this. The Nostalrius team is doing their very best to meddle with DM N in response to all the forum activity regarding a certain class that can solo it. Apparently this creates an unfair playing field and gives these players an advantage. Notice that I highlighted those two words, this is exactly what I am advocating with melee damage.

Vanilla was unbalanced but it seems that the Nost team is trying to counteract this so I'm hoping this thread is taken into consideration and I will keep debating until it gains attention.


That there is not true at all. Melee do NOT have an unfair advantage over ranged. How many guilds are looking for melee and not ranged? I sure don't see any. Melee need to do significantly more damage than ranged on fights with near 100% uptime since there are many fights where only ranged can attack the boss on certain parts.
zmandude24
Sergeant Major
Sergeant Major
 

Re: Fix Melee Damage

by Robotron » Thu Aug 27, 2015 9:25 pm

This thread needs to die already. It's mostly just a bunch of retarded mongoloids complaining about DPS when they have no fucking clue how DPS works.
Image
User avatar
Robotron
Champion
Champion
 

Re: Fix Melee Damage

by gotmilk0112 » Thu Aug 27, 2015 9:49 pm

TheNerfPetitioner wrote:The Nostalrius team is doing their very best to meddle with DM N in response to all the forum activity regarding a certain class that can solo it.


So one action is enough to set a precedent, now? :lol:

Fixing a super-OP farming method is in a vastly different league from making major alterations to class balance. The entire point of running a vanilla patch is to have the game be like it was in vanilla retail, and making alterations to class balance wouldn't be like it was in vanilla retail.

>inb4 another debate about the meaning of "blizzlike" which boils down to subjective opinions

TheNerfPetitioner wrote:I will keep debating until it gains attention.


Okay, keep wasting your time crying on the forums, demanding to change something that won't be changed. I won't stop you.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
gotmilk0112
Stone Guard
Stone Guard
 

Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 9:57 pm

gotmilk0112 wrote:
Okay, keep wasting your time crying on the forums, demanding to change something that won't be changed. I won't stop you.


Mathematically other classes cannot keep up with rogue and warrior damage. On a similar note other classes could not keep up with hunter gold per hour ability with DM North in it's previous state.

These two issues happen to mirror each other but on two different fronts, economy and raid performance. For some reason the economy issue was looked into this issue was not. The Nost team obviously meddled with Dire Maul North in an attempt to appease the masses, fair enough. These changes are different from how Blizzard ever intended and as such this issue can be changed as well.

This is just the next issue on the chopping block now and if messing with class damage ability modifiers is too complex then reverting weapons to previous states like Perdition Blade and lowering the damage on others would easily fix this issue.
TheNerfPetitioner
Private
Private
 

Re: Fix Melee Damage

by gotmilk0112 » Thu Aug 27, 2015 10:45 pm

TheNerfPetitioner wrote:Mathematically other classes cannot keep up with rogue and warrior damage.


And this is how Vanilla was designed. What part of that are you not understanding?

Other examples of why your logic is flawed:

Mages have too many slows and snares, other classes can't keep up. "fix" pls

Rogue has too many stuns, other classes can't keep up. "fix" pls

Priest has too many heals, other classes can't keep up. "fix" pls

Warlock fear is spammable, other classes can't keep up. "fix" pls

See where your logic is headed? Homogenizing the classes led to retail turning shit after wotlk. By all means, continue to waste your life sitting here demanding class homogenization in vanilla, just know that you're alone in thinking that melee are "OP" and need some kind of "nerf" to put them in line with balance druids and ele shamans.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
gotmilk0112
Stone Guard
Stone Guard
 

PreviousNext

Return to PVP Server Specific discussion