Herb/Node Respawn rates vs. Population

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Re: Herb/Node Respawn rates vs. Population

by Robotron » Tue Sep 15, 2015 7:06 am

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Re: Herb/Node Respawn rates vs. Population

by snawfu » Tue Sep 15, 2015 7:55 am

I remember when Black Lotus was 15g each :(
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Re: Herb/Node Respawn rates vs. Population

by Robotron » Tue Sep 15, 2015 8:06 am

I made 10 Flasks back then. I wish it was 100.
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Re: Herb/Node Respawn rates vs. Population

by DeeMarie » Tue Sep 15, 2015 9:48 am

Imbaslap wrote:what if I told you, that you can do Naxx without everyone being flasked... :^)


The RNG will kill your raiding guild quicker than any boss.
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Re: Herb/Node Respawn rates vs. Population

by Tayalynn » Tue Sep 15, 2015 10:20 am

Bioness wrote:No it isn't. There are some glaring problems that are because of the high population but it isn't like the staff isn't trying. People like to take thing s to the extreme.


Aha, okay, good to hear, then, thanks :)
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Re: Herb/Node Respawn rates vs. Population

by illutian » Tue Sep 15, 2015 2:32 pm

ILikeEggs wrote:
Bioness wrote:
Blizzard realized the problem of people camping the spawn points, which is why Fel Lotus and Frost Lotus were random drops from high level herbs instead of having their own node.

Funny you mention that, I was thinking exactly that after I made my first post.. Why not just make black lotus a rare drop from herbs like Dreamfoil/Mountain Silversage/Gromsblood etc.. That rewards people that are actually farming materials instead of the 50 chinese farmers that I run into every time I try to get some Black Lotus(seriously go to winterspring and discover the multiboxers for yourself. I have screenshots of them admitting it..)



Not BlizzLike.

And that still wouldn't fix it. If what you say is true and they're multi-boxing enough to camp the specific spawns of Black Lotus. Changing them to be part of 'common herb' spawn means the multi-boxers will just make more account to camp the new areas.
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Re: Herb/Node Respawn rates vs. Population

by varth » Tue Sep 15, 2015 2:41 pm

Ohr wrote:Well met.


Way to trigger me, if I lose to one more riddler paladin....
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Re: Herb/Node Respawn rates vs. Population

by illutian » Tue Sep 15, 2015 2:56 pm

varth wrote:
Ohr wrote:Well met.


Way to trigger me, if I lose to one more riddler paladin....


What about a Murlocadin? :D
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Re: Herb/Node Respawn rates vs. Population

by Ana » Tue Sep 15, 2015 3:05 pm

illutian wrote:Not BlizzLike.

And that still wouldn't fix it. If what you say is true and they're multi-boxing enough to camp the specific spawns of Black Lotus. Changing them to be part of 'common herb' spawn means the multi-boxers will just make more account to camp the new areas.


It would mitigate the problem somewhat. There is no way chinese farm bots can camp every single spawn of every single high level herb in the game... A single farmer machine can't handle multiboxing 20 accounts :P

The "blizzlike/not blizzlike" point is so moot in regard to this server that isn't not even worth mentioning, tbh.
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