The PVE server did not fix the population issue

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Re: The PVE server did not fix the population issue

by Arucado » Sun Oct 18, 2015 8:46 pm

rofl
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Re: The PVE server did not fix the population issue

by egoplant » Sun Oct 18, 2015 8:53 pm

Robotron wrote:I'm convinced you actually suffer from brain damage. Now I feel bad for picking on someone who has a real mental disability.

Now picture this, if you are capable of doing so: We have 7-9k players online during peak hours. If we limit that to 2500, do you know what will happen? You'll need to attempt to log on a good four hours before your raid starts, otherwise you won't get past the queue. I played on Illidan for a few years of retail, and I remember being in queue for two hours during prime time, and the server population vs pop cap is nothing compared to what Nost has vs a 2500 cap.

Use your fucking brain before you flap your Cheeto-encrusted fingers on your keyboard.

What Blizzard did to prevent queue times was open up new servers.
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Re: The PVE server did not fix the population issue

by gotmilk0112 » Sun Oct 18, 2015 9:03 pm

It's been out for literally one day

Keep your shorts on

egoplant wrote:Can you provide proof that Blizzard allowed 8k+ people on a server at the same time? If not it is not blizzlike.


Oh boy, here we go, another idiot ranting and raving and decrying the server as "not blizzlike" just because one thing is different from what Blizzard did. :roll:

If ONE thing different = "not blizzlike", then there currently exists no private server that is "blizzlike" because there are absolutely 0 private servers that are exactly, 100% the same as blizzard's vanilla servers.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: The PVE server did not fix the population issue

by egoplant » Sun Oct 18, 2015 9:12 pm

gotmilk0112 wrote:If ONE thing different = "not blizzlike", then there currently exists no private server that is "blizzlike" because there are absolutely 0 private servers that are exactly, 100% the same as blizzard's vanilla servers.

Sure, but this server strives to be that way as far as I know.
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Re: The PVE server did not fix the population issue

by gotmilk0112 » Sun Oct 18, 2015 9:28 pm

egoplant wrote:Sure, but this server strives to be that way as far as I know.


For every "not blizzlike" thing you whine about, I can list twenty things that ARE blizzlike.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: The PVE server did not fix the population issue

by Xylon666Darkstar » Sun Oct 18, 2015 9:38 pm

I like lunch. When can the pvp server have lunch with 8k+ people?
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Re: The PVE server did not fix the population issue

by Robotron » Sun Oct 18, 2015 9:45 pm

Xylon666Darkstar wrote:I like lunch. When can the pvp server have lunch with 8k+ people?

We could all eat taurens. It'd feed us all, and it'd cut down on the population. Win-win!
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Re: The PVE server did not fix the population issue

by Crysthal » Sun Oct 18, 2015 9:47 pm

zzxx wrote:your an idiot


ouch
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Re: The PVE server did not fix the population issue

by egoplant » Sun Oct 18, 2015 10:01 pm

Crysthal wrote:
zzxx wrote:your an idiot


ouch

Do you think he realized the irony in his post yet or is he still oblivious to it?
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Re: The PVE server did not fix the population issue

by Jordann » Sun Oct 18, 2015 10:04 pm

egoplant wrote:What Blizzard did to prevent queue times was open up new servers.


That didn't work in the US, as most new servers ended up being low pop except for Area 52. You're also comparing Blizzards population scale, which was in the millions of players, to Nostalrius.
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