by Fay Ray » Wed Nov 18, 2015 8:20 pm
Totally true. Current WoW meta and most 'RPG' MMOs now days are geared directly to that exact thing, stroking the players ego. Fortunately WoW doesn't do that. Well it does, but not with the ease most games today do it. They actually make you work for it. The first thing I noticed (with amused pleasure) were all the corpses of the egotists (most likely from retail) that litter the ground in noob zones, laying where they died and rage quit. Classic WoW has a way of pushing away the more extreme versions of these simply because it forces you to actually work for that epicness, and when you obtain it, you didn't do it on your own. They easy to spot too. Usually their in trade chat spamming for a high level to run them through something so they can get a drop w/o actually having to work for it with a group of similarly geared people. Sure you're going to have assholes, that's just the human nature of things, especially when they're in an environment where they don't have to suffer the repercussions of their actions. But even here, there are still repercussions. Like I said, you're not getting anywhere meaningful in this game without help from someone else. Likewise, the raiding community by it's very nature, is very selective, and is typically a small section of the community, and generally run in the same circles. Which also means they frequently communicate with each other. IF you're an asshole to too many of the wrong people, you'll very quickly find out that all the doors that have the ability to get you anywhere meaningful will be securely shut, and the best you'll manage to do is five man content in between picking flowers out in BFE Un'goro.
Case in point. One night my guild got 40 people together to go to Duskwood to have a go at Ysondre, in Twighlight Grove. Naturally 40 level 60s from the same guild riding through a noob zone with a world boss in it's center generates a lot of attention and excitement, and long before we reached the dragon, general chat was on fire with how we were going for the boss. Half the zone showed up to watch. There was this one hunter there that had to make an ass out himself though. Silverdog was his name, if I remember correctly. Right when we'd be getting buffed up and ready to pull, he'd run out and aggro the boss and pull him back to the group and get us all wiped. Ysondre puts a rather lengthy debuff on you that makes it where you can't just wipe and restart the fight. So after about the 2nd or 3rd time of him doing this we open a ticket to a GM. Shortly after she shows up and we tell her whats going on. She says to go ahead and pull and she's watching. Sure enough he runs out and makes an asshat out of himself again. Everyone, including Lethon, is promptly frozen and the almighty GM voice of god echos through the zone telling everyone Silverdog now had a three day suspension for being an asshole. Well BC comes out shortly after and we all go our separate ways, and I grind my way up to 70 and start looking for a raid guild. I had been in this guild for about month, and low and behold, guess who's name I see pop up in the guild chat saying he just joined the guild. I promptly send a /w over to the guild leader and tell him what I just told you above. Needless to say his attitude hadn't changed much in 6 months or so it had been since that night and I don't think he lasted more than a day or two in the guild.
Long story short, the point is assholes in vanilla do actually suffer some repercussions. Outside of naming and shaming here on the forums, there's also a LOT of naming and shaming in game, and word will pass around who the people are to stay away from. In the end they're only hurting themselves. In WoW, Karma has a much stronger force than in most MMOs.