PVE server

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Re: PVE server

by Crichton » Sun Mar 22, 2015 6:00 pm

I don't see the harm IF and ONLY IF the population steadies where it's at now, or continues to grow. As of right now, the server is at 7k players. This could easily be split between two servers with no negative effects. Honestly, it's not the PVP that bothers me, it's the World of Tagcraft we're playing. I've quit questing altogether and just grind mobs, it's quicker and less stressful.

Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.

Note: I'm not anti-PVP, but seriously? It's like me saying I'm a pro blitzball player and you need to l2blitzball.
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Re: PVE server

by OGTUCKER117 » Sun Mar 22, 2015 6:05 pm

Crichton wrote:I don't see the harm IF and ONLY IF the population steadies where it's at now, or continues to grow. As of right now, the server is at 7k players. This could easily be split between two servers with no negative effects. Honestly, it's not the PVP that bothers me, it's the World of Tagcraft we're playing. I've quit questing altogether and just grind mobs, it's quicker and less stressful.

Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.

Note: I'm not anti-PVP, but seriously? It's like me saying I'm a pro blitzball player and you need to l2blitzball.

Splitting the population is the worst possible thing they could do.
The more the merrier is what i say, if you want to play on a dead realm go play on empty dream, sorry but i like playing with 5k-6k other players on the same realm and the massive population is why so many play here in the first place.
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Re: PVE server

by Orkchop » Sun Mar 22, 2015 6:08 pm

Level 36 hardcore PVP warlock OGTUCKER eats dicks for a living
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Re: PVE server

by OGTUCKER117 » Sun Mar 22, 2015 6:09 pm

Orkchop wrote:Level 36 hardcore PVP warlock OGTUCKER eats dicks for a living

I have 8 days played i just dont spend all my time grinding mobs i do a lot of world PvP and im willing to bet if we were the same level i would win in a duel.
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Re: PVE server

by Crichton » Sun Mar 22, 2015 6:17 pm

OGTUCKER117 wrote:
Crichton wrote:I don't see the harm IF and ONLY IF the population steadies where it's at now, or continues to grow. As of right now, the server is at 7k players. This could easily be split between two servers with no negative effects. Honestly, it's not the PVP that bothers me, it's the World of Tagcraft we're playing. I've quit questing altogether and just grind mobs, it's quicker and less stressful.

Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.

Note: I'm not anti-PVP, but seriously? It's like me saying I'm a pro blitzball player and you need to l2blitzball.

Splitting the population is the worst possible thing they could do.
The more the merrier is what i say, if you want to play on a dead realm go play on empty dream, sorry but i like playing with 5k-6k other players on the same realm and the massive population is why so many play here in the first place.


I disagree; People are here because this is the most complete and accurate server for Vanilla-play. Yes, the healthy population is a factor but has diminishing returns once you pass a certain number. Retail had what, 2500 cap? As of this moment, there's 7k online. The world itself wasn't designed for that many players.
Does it benefit anyone if there's 100 players in a select section of a zone versus 50? Does it matter if you have 12 targets in view vs 6?

Questing is quite literally broken because of the population. You can get around it by grouping and/or grinding, but that's not how Blizzard intended the game to be played.

Give me one benefit of 7k population over say 3.5k other than pug instance groups (Which is overshadowed by guild grouping anyways and the fact that it's about ratio of groups to members looking which would stay the same even with a lower pop)
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Re: PVE server

by popezaphod » Sun Mar 22, 2015 6:21 pm

I am happy to be playing on an active, robust Vanilla realm, despite it being PVP.

IF (and this is a big fucking IF) the devs decide to create another realm, I would be happy to see it be PvE. I don't expect this for two reasons:

1. The devs prefer PvP, and
2. The devs are focused on maintaining this realm and have no plans for a second one

And IF the devs created a second realm and it was also PvP, I would still play here as it's the best private server experience I've had.
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Re: PVE server

by OGTUCKER117 » Sun Mar 22, 2015 6:28 pm

Crichton wrote:
OGTUCKER117 wrote:
Crichton wrote:I don't see the harm IF and ONLY IF the population steadies where it's at now, or continues to grow. As of right now, the server is at 7k players. This could easily be split between two servers with no negative effects. Honestly, it's not the PVP that bothers me, it's the World of Tagcraft we're playing. I've quit questing altogether and just grind mobs, it's quicker and less stressful.

Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.

Note: I'm not anti-PVP, but seriously? It's like me saying I'm a pro blitzball player and you need to l2blitzball.

Splitting the population is the worst possible thing they could do.
The more the merrier is what i say, if you want to play on a dead realm go play on empty dream, sorry but i like playing with 5k-6k other players on the same realm and the massive population is why so many play here in the first place.


I disagree; People are here because this is the most complete and accurate server for Vanilla-play. Yes, the healthy population is a factor but has diminishing returns once you pass a certain number. Retail had what, 2500 cap? As of this moment, there's 7k online. The world itself wasn't designed for that many players.
Does it benefit anyone if there's 100 players in a select section of a zone versus 50? Does it matter if you have 12 targets in view vs 6?

Questing is quite literally broken because of the population. You can get around it by grouping and/or grinding, but that's not how Blizzard intended the game to be played.

Give me one benefit of 7k population over say 3.5k other than pug instance groups (Which is overshadowed by guild grouping anyways and the fact that it's about ratio of groups to members looking which would stay the same even with a lower pop)

I love seeing an alive world when I play WoW, that 100 people instead of 50 makes a big difference to me, I have talked to more people and grouped and made friends with more people in 1 month in nost than I have in the last couple years of me playing WoW combined.

Grouping was definitely intended by blizzard, and i would say grinding was to.

The server feels a lot more alive when theres 6k online as opposed to 3.5k, now 3.5k is plenty but 6k is even better. The biggest benifit imo would be an alive world and wpvp, and pug instance groups is valid so i dont know why you would discredit that,
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Re: PVE server

by Hydra9268 » Sun Mar 22, 2015 6:30 pm

Crichton wrote:Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.


One more... Asheron's Call, Darktide. They think this is PVP try PVPing in that game. If you are killed your opponent can loot everything off your corpse including any money you have.

So anyone telling me to go play on a carebear server... please. You haven't played PVP until you played Darktide PVP. I went through Darktide so I earned the right to say I want to play on a PVE server.
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Re: PVE server

by Shiggs13 » Sun Mar 22, 2015 7:28 pm

Hydra9268 wrote:
Crichton wrote:Another thing, going to insert obligatory subjective statement here: Some people need to get off their PVP high-horse. This game isn't a true PVP game no matter how much you want it to be, nor has it ever been. This game doesn't even do the core mechanics of PVP that well. There are no consequences. Go play UO, Darkfall, EVE, or a plethora of other pvp-focused MMO's and come back to talk about how L33T of a PVPer you are.


One more... Asheron's Call, Darktide. They think this is PVP try PVPing in that game. If you are killed your opponent can loot everything off your corpse including any money you have.

So anyone telling me to go play on a carebear server... please. You haven't played PVP until you played Darktide PVP. I went through Darktide so I earned the right to say I want to play on a PVE server.


If you disagree with what the Devs' core principle of this server stands for, then this server is not for you. They have stated many times that they do not wish to split the population by making two realms. It's their core principle to have one realm and they will try to make it as smooth as they possibly can by tweaking whatever they can with the code to complement such a large player base. All in all, they do not want to split the server by making a new PvE or a PvP realm.

Maybe their values will change if the population keeps skyrocketing like it has, but even if they did make a new realm, it wont be a PvE one as the Devs are more prone to making a PvP one because of what they stand for.
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Re: PVE server

by OGTUCKER117 » Sun Mar 22, 2015 7:37 pm

Shiggs13 wrote:
If you disagree with what the Devs' core principle of this server stands for, then this server is not for you.
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