Respec cost cap

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Re: Respec cost cap

by Sélenne » Fri Nov 07, 2014 12:25 am

I'm not a huge fan of no cost respec, but if there is a reset system after x days for example, I would not be mad about
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Re: Respec cost cap

by SanderP » Fri Nov 07, 2014 1:06 am

What are the exact "reasons" except handicap ourselves to charge gold for respecs? Maybe I ask this stupid question this way since it's obvious there's no common sense against it except stupid blizzlike.
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Re: Respec cost cap

by Sonday » Fri Nov 07, 2014 1:09 am

SanderP wrote:What are the exact "reasons" except handicap ourselves to charge gold for respecs? Maybe I ask this stupid question this way since it's obvious there's no common sense against it except stupid blizzlike.

It introduces a decision and requires more management. Do you save your money for something else, or do you reset your stats? I asked myself this many times during vanilla on many subjects. It just makes the game that much harder and many people like that, including myself.
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Re: Respec cost cap

by Hatson » Fri Nov 07, 2014 1:50 am

SanderP wrote:What are the exact "reasons" except handicap ourselves to charge gold for respecs? Maybe I ask this stupid question this way since it's obvious there's no common sense against it except stupid blizzlike.


It affects the economy of the game quite a bit, for starters. If it was entirely free it would be affect it massively.
Without gold dumps, especially in an economy as inflating as WoWs, it would be a disaster. Now, it's quite clear that WoW's economy only had early WoW times in mind, as nowadays on retail stuff that costed 10 silver in vanilla now costs 200 gold or something.
That's a massive inflation. I'm not saying it would happen as dramatically if the talent tree gold sink wasn't there. But it would still affect it quite a bit, especially if it was of zero charge.
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Re: Respec cost cap

by Teppaz » Fri Nov 07, 2014 2:06 am

It depends.
With a 50g, I would barely ever respec. So 0g spent.
With a low cost respec (let's take 10g), I would spend 2x10g=20g a week. So less inflation.

And people would be more active, willing to pvp or else instead of being afk in front of the AH.
Some people would rather not PvP than doing it with the wrong spec (be it changing role from heal to dps, tank to dps, or proper pve dps to pvp dps).
Using consumables in pvp. Again less inflation.

I think we all have our point of view on the subject and wont be able to convince each other.
I just wanted an official statement, to know if this is something that'll get looked at.
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Re: Respec cost cap

by Hatson » Fri Nov 07, 2014 2:41 am

Yeah, you could argue that if it was lower cost, people would respec more often, perhaps making the overall gold dump higher. Whatever the case, I just don't want to see the cost be too low.
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Re: Respec cost cap

by Ardeith » Fri Nov 07, 2014 3:58 am

What about reducing the delay / time beetwen each decrease of the cost. I think on retail it decrease every month right ?
I found that on retail the time was too long ( and it seemed that if you respec before 1 month you had to wait another one to see the cost going down ).
So reducing the delay could be less expensive on long term but still prevent player to respec too often at low cost.
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Re: Respec cost cap

by Shaggoth » Fri Nov 07, 2014 10:24 am

Ardeith wrote:What about reducing the delay / time beetwen each decrease of the cost. I think on retail it decrease every month right ?
I found that on retail the time was too long ( and it seemed that if you respec before 1 month you had to wait another one to see the cost going down ).
So reducing the delay could be less expensive on long term but still prevent player to respec too often at low cost.

You have my upvote on that
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Re: Respec cost cap

by Nofreerespec » Fri Nov 07, 2014 11:27 am

Hi,


I'm 100% against a no-cost respec. Getting your talents points for free whenever you want definitely affects the game, this is common sense ; it makes it a whole lot easier in many ways, much more that some of you might think.

Free respecs mean an easier game overall. It means allowing everyone to do everything much more easily. This is not what Vanilla is about, and even as a player you would't enjoy it, trust me. You would like, individually, to respec more often without puting effort into it, just to play as you like with more convenience. It's understandable, but in the long run, if everyone is able to do it, the game jus loses its flavours. "If everyone is incredible, nobody is", remember ?

The non-PvP boys doing PvP will ALL be affected by their non-optimized talent tree, so in the end it's not that bothering at all. Just a part of the game. An essential one.

Back in the day, if you were a casual gamer and a PvP-boy, you were kinda poor and could only respec every once in a while. When doing PvE (if you did), you had to do it with a PvP spec and were much less efficient. And if you were a PvE boy and wanted to PvP sometimes, you had to do it with your PvE talents, end of story.

Of course these two statements didn't hold if you were had a lot of time to play, some hardcore gamers were basically raiding and PvPin' with always the best spec, cause they could afford it. But they deserved it, they farmed for it.

Cheap respecs mean people teleporting to a capital city and getting summoned back by a warlock before every raid, or even between some bosses, to be fully optimized or to meet the raid's needs. It means Fury warriors will be able to switch to a MT (provided they have the appropriate gear ofc) for the next boss if the raid doesn't have the right roster that night. It can seem convenient (and it actually is), but it makes raiding alot easier. And what about every single mages being fire specced for ZG and ice for MC without "earning" the right to do so by farming golds ?

People management/turnover/completeness of a roster were essential points in Vanilla PvE, and free respecs take part in reducing its importance, which means it lowers the PvE difficulty in general. Discuss it all you want, and whine about it all you need, we all know it was a part of the game back then, and taking this off most definitely lowers the difficulty of the raids.

Nobody back in the days was fully optimized in every situation, except those who deserved it by putting time into it. It's all about it. This is how the game was balanced.

Free respecs means more flexibility. It sounds charming and win-win for everyone, except it's not.
A more flexible PvE is an easier one. Not to mention more gold to buy consumables means more of them used in PvE, i.e easier PvE ceteris paribus. It also means more gold to buy reagents/raw materials etc., which means faster progression in craftmanship / gear etc., and less farming required. It also means everyone getting their epic mount much easier. It just makes everything a little to a lot easier.

Free / cheap respecs take out of the game the idea of commitment, of choice, of earning and deserving what you have.

Sometimes (especially during levelling and for hybrid classes) a good spec wasn't the one that allowed you to do PvP or PvE the best, but just the one with which you could do both of them just "okay".

Back in the days if you respecced to much you would never get your 100% mount. I could go on for hours but I think you got the concept. Everything is linked together : PvE / PvP / Crafts / Farming / Gold / Respec. You CAN have all of these, but you just have to commit yourself into doing so.

Expensive respecs would make PvP boyz better at PvP, PvE boyz better at PvE ; isn't it just the way it's supposed to be ? They would allow hardcore players to be better than anyone else, which is fair, instead of flatenning out the gameplay and lowering the game difficulty (I could not stress that enough ; keep in mind that having the 1.12 talents for all classes is already a big plus for clearing the PvE content - at least the first raids. Oh, and have a look at the stats of class sets at the begining of vanilla (spirit on rogue set, yayh !), and look how there was much less good blues in 5-man. Even with the staff timeline, we'll have it good compared to what it was in 2005).

Another poster (sorry, can't remember your name) says it's being an ostrich to hope for an active community with a Blizz-like respec as long as the population is too low. He is kinda right. But on the other hand, it's completely the same when you tell yourself "free resepecs will just allow everyone to do more things, that won't make the game easier, noooo !". It will ruin the game spirit.

Tweaking a little bit the Blizz-like calculation of the respec cost might be a good idea. But I think a cost cap anywhere below 20 or 30g would affect the game way too much.

Modyfing the Blizz-like monthly decay might be a solution. If I am correct, it was -5g per 30 days of non-respecing, right ?
Transforming it into a -10 or -15g per week seems right.

Or maybe just letting a Blizz-like decay and just allowing a free respec once a week. It would mean about 25g/respec for the average player that wants to respec twice à week for instance. Seems more or less appropriate.

I don't know, if the staff does not want a Blizz-like respec cost (I hope they do) there can be some ideas like the ones above to work it out. But please, just think about it. A 10-20g respec is not enough, it jeopardizes the vanilla atmosphere and the progression difficulty.
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Re: Respec cost cap

by kahari » Fri Nov 07, 2014 4:43 pm

Isn't this realm attempting a 100% blizzlike vanilla experience? If so, this shouldn't be an argument at all. Just keep it the way it was intended to be.

Some people may see Kronos' respec change as a perk, but to others (who are seeking an authentic experience) it is actually a drawback.
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