by Nofreerespec » Fri Nov 07, 2014 11:27 am
Hi,
I'm 100% against a no-cost respec. Getting your talents points for free whenever you want definitely affects the game, this is common sense ; it makes it a whole lot easier in many ways, much more that some of you might think.
Free respecs mean an easier game overall. It means allowing everyone to do everything much more easily. This is not what Vanilla is about, and even as a player you would't enjoy it, trust me. You would like, individually, to respec more often without puting effort into it, just to play as you like with more convenience. It's understandable, but in the long run, if everyone is able to do it, the game jus loses its flavours. "If everyone is incredible, nobody is", remember ?
The non-PvP boys doing PvP will ALL be affected by their non-optimized talent tree, so in the end it's not that bothering at all. Just a part of the game. An essential one.
Back in the day, if you were a casual gamer and a PvP-boy, you were kinda poor and could only respec every once in a while. When doing PvE (if you did), you had to do it with a PvP spec and were much less efficient. And if you were a PvE boy and wanted to PvP sometimes, you had to do it with your PvE talents, end of story.
Of course these two statements didn't hold if you were had a lot of time to play, some hardcore gamers were basically raiding and PvPin' with always the best spec, cause they could afford it. But they deserved it, they farmed for it.
Cheap respecs mean people teleporting to a capital city and getting summoned back by a warlock before every raid, or even between some bosses, to be fully optimized or to meet the raid's needs. It means Fury warriors will be able to switch to a MT (provided they have the appropriate gear ofc) for the next boss if the raid doesn't have the right roster that night. It can seem convenient (and it actually is), but it makes raiding alot easier. And what about every single mages being fire specced for ZG and ice for MC without "earning" the right to do so by farming golds ?
People management/turnover/completeness of a roster were essential points in Vanilla PvE, and free respecs take part in reducing its importance, which means it lowers the PvE difficulty in general. Discuss it all you want, and whine about it all you need, we all know it was a part of the game back then, and taking this off most definitely lowers the difficulty of the raids.
Nobody back in the days was fully optimized in every situation, except those who deserved it by putting time into it. It's all about it. This is how the game was balanced.
Free respecs means more flexibility. It sounds charming and win-win for everyone, except it's not.
A more flexible PvE is an easier one. Not to mention more gold to buy consumables means more of them used in PvE, i.e easier PvE ceteris paribus. It also means more gold to buy reagents/raw materials etc., which means faster progression in craftmanship / gear etc., and less farming required. It also means everyone getting their epic mount much easier. It just makes everything a little to a lot easier.
Free / cheap respecs take out of the game the idea of commitment, of choice, of earning and deserving what you have.
Sometimes (especially during levelling and for hybrid classes) a good spec wasn't the one that allowed you to do PvP or PvE the best, but just the one with which you could do both of them just "okay".
Back in the days if you respecced to much you would never get your 100% mount. I could go on for hours but I think you got the concept. Everything is linked together : PvE / PvP / Crafts / Farming / Gold / Respec. You CAN have all of these, but you just have to commit yourself into doing so.
Expensive respecs would make PvP boyz better at PvP, PvE boyz better at PvE ; isn't it just the way it's supposed to be ? They would allow hardcore players to be better than anyone else, which is fair, instead of flatenning out the gameplay and lowering the game difficulty (I could not stress that enough ; keep in mind that having the 1.12 talents for all classes is already a big plus for clearing the PvE content - at least the first raids. Oh, and have a look at the stats of class sets at the begining of vanilla (spirit on rogue set, yayh !), and look how there was much less good blues in 5-man. Even with the staff timeline, we'll have it good compared to what it was in 2005).
Another poster (sorry, can't remember your name) says it's being an ostrich to hope for an active community with a Blizz-like respec as long as the population is too low. He is kinda right. But on the other hand, it's completely the same when you tell yourself "free resepecs will just allow everyone to do more things, that won't make the game easier, noooo !". It will ruin the game spirit.
Tweaking a little bit the Blizz-like calculation of the respec cost might be a good idea. But I think a cost cap anywhere below 20 or 30g would affect the game way too much.
Modyfing the Blizz-like monthly decay might be a solution. If I am correct, it was -5g per 30 days of non-respecing, right ?
Transforming it into a -10 or -15g per week seems right.
Or maybe just letting a Blizz-like decay and just allowing a free respec once a week. It would mean about 25g/respec for the average player that wants to respec twice à week for instance. Seems more or less appropriate.
I don't know, if the staff does not want a Blizz-like respec cost (I hope they do) there can be some ideas like the ones above to work it out. But please, just think about it. A 10-20g respec is not enough, it jeopardizes the vanilla atmosphere and the progression difficulty.