Items/assets from exploits

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Re: Items/assets from exploits

by Sonday » Tue Mar 31, 2015 7:49 pm

Blaze wrote:Can't really fault guilds for clearing Ragnaros as it was scripted on the server, at the end of the day it's ultimately the devs fault for it being released in that state. If you pull rag and he starts bugging out like that you're going to kill it just like they did.

Guilds like <Ridin Dupey> on the other hand that blatantly exlpoited the alt + f4 instance reset bug should have their loot taken at the least. Balding Beab is gonna get caught mark my words boys.


If there is a zero tolerance policy on exploiting, then the fault always lies on the exploiter. Rules about exploiting are in place because programmers make mistakes. This is unavoidable and necessary.
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From what I can tell about this thread, many people are concerned about this. Regardless of what the Nostalrius staff decides in the end, they need to tell the community exactly what their policy is on exploiting so that players have a definitive place to go to answer their questions.

For me personally, I will definitely not play here if there is no response to the issue of items obtained through exploits or if the issue is swept under the rug like it is no big deal.
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Re: Items/assets from exploits

by macgarthur » Tue Mar 31, 2015 8:19 pm

Sonday wrote:
Blaze wrote:Can't really fault guilds for clearing Ragnaros as it was scripted on the server, at the end of the day it's ultimately the devs fault for it being released in that state. If you pull rag and he starts bugging out like that you're going to kill it just like they did.

Guilds like <Ridin Dupey> on the other hand that blatantly exlpoited the alt + f4 instance reset bug should have their loot taken at the least. Balding Beab is gonna get caught mark my words boys.


If there is a zero tolerance policy on exploiting, then the fault always lies on the exploiter. Rules about exploiting are in place because programmers make mistakes. This is unavoidable and necessary.
--------------------------------------------------------------------------------------------------------------------------------
From what I can tell about this thread, many people are concerned about this. Regardless of what the Nostalrius staff decides in the end, they need to tell the community exactly what their policy is on exploiting so that players have a definitive place to go to answer their questions.

For me personally, I will definitely not play here if there is no response to the issue of items obtained through exploits or if the issue is swept under the rug like it is no big deal.


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Re: Items/assets from exploits

by Hydra9268 » Tue Mar 31, 2015 8:34 pm

This has nothing to do with exploitation. It has to do with people being allowed to keep items from bugged content. Everyone knows Ragnaros was bugged for several weeks (not sure today). There should be a inventory purge on Ragnagos' loot table before a certain date. Allowing players to keep their items diminishes the hard work of those who actually defeat Ragnaros properly.
DO NOT WANT PRISTINE REALMS!!!
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Re: Items/assets from exploits

by Relearn » Tue Mar 31, 2015 8:38 pm

Reposting because people are saying dumb stuff about rag loot that proves they have no idea what actually happened.

Relearn wrote:One guild abused it to get their kill, and I would bet anything that they would have killed it later that night if they had wiped on their pull as rag is easy. The ranged attack broke after they fixed some other small bugs (Sons spawn point, Animations), it is now and was scripted right on week 1.
<GRIZZLY>
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Re: Items/assets from exploits

by c_jay223 » Tue Mar 31, 2015 10:02 pm

Relearn wrote:Reposting because people are saying dumb stuff about rag loot that proves they have no idea what actually happened.

Relearn wrote:One guild abused it to get their kill, and I would bet anything that they would have killed it later that night if they had wiped on their pull as rag is easy. The ranged attack broke after they fixed some other small bugs (Sons spawn point, Animations), it is now and was scripted right on week 1.


It is about the principle of it. I don't care if the bugged Rag kill gave 10 solid stone - I want that damn solid stone purged.
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Re: Items/assets from exploits

by Evertx » Wed Apr 01, 2015 2:52 am

Bump. Give the most resonable thread as of yet regarding this issue some love and reply, devs?
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Re: Items/assets from exploits

by FatherThrondor » Wed Apr 01, 2015 1:21 pm

Gaining items from exploiting bugs not caught by blizzard is/was blizzlike. If you don't believe me talk to any old time member of c'thun, eminence, death and Taxes, Cats n hats. They all exploited the Molten Core cascading bug, and no retroactive reprecussions ever came of it. They just ended up with a windfall of loot that allowed them to remain ahead of all the rest of the guilds they were competing with who refused to do the same, indefinately thereon after.

/thread
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Re: Items/assets from exploits

by Juddy » Wed Apr 01, 2015 3:19 pm

FatherThrondor wrote:Gaining items from exploiting bugs not caught by blizzard is/was blizzlike. If you don't believe me talk to any old time member of c'thun, eminence, death and Taxes, Cats n hats. They all exploited the Molten Core cascading bug, and no retroactive reprecussions ever came of it. They just ended up with a windfall of loot that allowed them to remain ahead of all the rest of the guilds they were competing with who refused to do the same, indefinately thereon after.

/thread


Raid 1 checking in. MC everyday, those were the days ))
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Re: Items/assets from exploits

by Sonday » Wed Apr 01, 2015 3:31 pm

FatherThrondor wrote:Gaining items from exploiting bugs not caught by blizzard is/was blizzlike.

That goes without saying. The question involves exploits that were caught and documented and the questions which the OP asks.
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Re: Items/assets from exploits

by Ivina » Wed Apr 01, 2015 4:03 pm

He meant:
FatherThrondor wrote:Gaining items from exploiting bugs not caught by blizzard is/was blizzlike.

Not
FatherThrondor wrote:Gaining items from exploiting bugs and not getting caught by blizzard is/was blizzlike.


A good trade-off is to consider banning people who run into an obvious bug, take advantage of it and don't report it. But if a boss with a missing skill is killed, looted, and is immediately reported, it's fair. Then it is up to the staff to disable loots until it is fixed.

Of course, this is not the same of obvious exploits like instance ID bug and respawn timer bugs.
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