Fear is so fucking broken

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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 3:36 pm

That moment when a bunch of retards who didn't play vanilla make threads about "broken" vanilla mechanics.

Fear was hard to break during Vanilla. They didn't increase the chance to get out of fear until 1.2 and most of this server's mechanics are around the 1.1 era.

http://wowwiki.wikia.com/Patch_1.2.0 -PATCH 1.2 (they did address it SLIGHTLY in earlier patches but it was still hard to break until 1.2ish)
"Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds."

So basically, blizzlike is blizzlike and the only thing to help any of you idiots complaining on these forums to realize that is a time machine back to 2004

/thread
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Re: Fear is so fucking broken

by Stalk » Sat May 23, 2015 5:17 pm

RooR wrote:That moment when a bunch of retards who didn't play vanilla make threads about "broken" vanilla mechanics.

Fear was hard to break during Vanilla. They didn't increase the chance to get out of fear until 1.2 and most of this server's mechanics are around the 1.1 era.

http://wowwiki.wikia.com/Patch_1.2.0 -PATCH 1.2 (they did address it SLIGHTLY in earlier patches but it was still hard to break until 1.2ish)
"Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds."

So basically, blizzlike is blizzlike and the only thing to help any of you idiots complaining on these forums to realize that is a time machine back to 2004

/thread


The administration of this server have staked many claims that spell and melee mechanics are going to mirror the 1.12 version of the game. A great way to lose a large portion of the pvp population would be to confirm that there will be no diminishing returns or early breaks of warlock fear because it didn't work this way before patch 1.4. A large portion of the WoW playerbase in vanilla didn't even have a level 60 character before Patch 1.4 was released. Why would you think that anyone would want to play garbage-tier pvp before any of the balance was added?
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Re: Fear is so fucking broken

by Xylon666Darkstar » Sat May 23, 2015 6:13 pm

Actually, it did. Many AV's vivid in my mind of being perpetually feared forever without a break ten years ago.
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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 6:52 pm

Stalk wrote:
RooR wrote:That moment when a bunch of retards who didn't play vanilla make threads about "broken" vanilla mechanics.

Fear was hard to break during Vanilla. They didn't increase the chance to get out of fear until 1.2 and most of this server's mechanics are around the 1.1 era.

http://wowwiki.wikia.com/Patch_1.2.0 -PATCH 1.2 (they did address it SLIGHTLY in earlier patches but it was still hard to break until 1.2ish)
"Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds."

So basically, blizzlike is blizzlike and the only thing to help any of you idiots complaining on these forums to realize that is a time machine back to 2004

/thread


The administration of this server have staked many claims that spell and melee mechanics are going to mirror the 1.12 version of the game. A great way to lose a large portion of the pvp population would be to confirm that there will be no diminishing returns or early breaks of warlock fear because it didn't work this way before patch 1.4. A large portion of the WoW playerbase in vanilla didn't even have a level 60 character before Patch 1.4 was released. Why would you think that anyone would want to play garbage-tier pvp before any of the balance was added?


We used to be in a guild together Stalk so I know:

1. You didn't play original Vanilla, only private servers. How do you know how many 60s were around pre1.4?
2. Any mechanics you see as "broken" on Nos you are comparing to the "working" mechanics of another private server but not the mechanics of original Vanilla. Literally banging my head on the desk bc of this stupidity.
3. You complain A LOT about the mechanics of this server, to the point where I've seen people I don't even know mention you and your rants.

If you guys don't like it, leave. Nobody will miss any of yall. Play Nos the server with accurate mechanics, roll a lock, partner with someone who actually dispels (how the game was meant to be played), or go somewhere else.
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Re: Fear is so fucking broken

by stimz » Sat May 23, 2015 7:06 pm

RooR wrote:That moment when a bunch of retards who didn't play vanilla make threads about "broken" vanilla mechanics.

Fear was hard to break during Vanilla. They didn't increase the chance to get out of fear until 1.2 and most of this server's mechanics are around the 1.1 era.

http://wowwiki.wikia.com/Patch_1.2.0 -PATCH 1.2 (they did address it SLIGHTLY in earlier patches but it was still hard to break until 1.2ish)
"Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds."

So basically, blizzlike is blizzlike and the only thing to help any of you idiots complaining on these forums to realize that is a time machine back to 2004

/thread


http://wowwiki.wikia.com/Patch_1.2.0 Release (US) 18 December 2004

http://wowwiki.wikia.com/Patch_1.12 Release (US) 22 August 2006

http://wowwiki.wikia.com/Death_Coil_(warlock_ability)

Patch 1.8.0 (10-Oct-2005): Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished.

That moment when you didn't play vanilla or understand their patch timeline.
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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 7:10 pm

Numbers and dates get mixed up, however remembering how the actual mechanics worked don't ^-^

Myself and quite a others in this thread remember how it was and will continue to call out the complainers. The first thing my friend said to me when I told him I was gonna play on this server was "lol fear doesn't break in vanilla."

And no, I'm not a warlock :D please quit complaining.
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Re: Fear is so fucking broken

by stimz » Sat May 23, 2015 7:15 pm

RooR wrote:Numbers and dates get mixed up, however remembering how the actual mechanics worked don't ^-^

Myself and quite a others in this thread remember how it was and will continue to call out the complainers. The first thing my friend said to me when I told him I was gonna play on this server was "lol fear doesn't break in vanilla."

And no, I'm not a warlock :D


I played late beta vanilla straight into late TBC, the first thing I noticed on this server was that the talents were not early vanilla, yet the gear is. When I got coil terrored by a lock I instantly thought, shit what patch are we actually on. None of this caught your eye?

Fear does break in vanilla, beta is the only time I remember actually full on dying in a fear while being focused. You're probably mixing up dying in fear -> coil to dying in a fear, that shit never happened unless they were allowed 3x fear in a row. We're not talking about that.

I'll stop complaining when it functions as intended or we have shamans/undead, or dwarf priests become the most popular race/class combo in the game.
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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 7:19 pm

stimz wrote:
RooR wrote:Numbers and dates get mixed up, however remembering how the actual mechanics worked don't ^-^

Myself and quite a others in this thread remember how it was and will continue to call out the complainers. The first thing my friend said to me when I told him I was gonna play on this server was "lol fear doesn't break in vanilla."

And no, I'm not a warlock :D


I played late beta vanilla straight into late TBC, the first thing I noticed on this server was that the talents were not early vanilla, yet the gear is. When I got coil terrored by a lock I instantly thought, shit what patch are we actually on. None of this caught your eye?

Fear does break in vanilla, beta is the only time I remember actually full on dying in a fear while being focused. You're probably mixing up dying in fear -> coil to dying in a fear, that shit never happened unless they were allowed 3x fear in a row. We're not talking about that.

I'll stop complaining when it functions as intended or we have shamans/undead, or dwarf priests become the most popular race/class combo in the game.


I don't doubt you played the time period, and I know a lot of mechanics do come from other patches I accounted for that in my original statement. Fear broke yes but not easily, my friend's comment was an overstatement but I knew what he meant.

If this server was 100% accurate I believe there would be no battlegrounds right?
STANNIS ROORATHEON, THE ONE TRUE PALADIN
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Re: Fear is so fucking broken

by Gazpy » Sat May 23, 2015 7:25 pm

sorry but when Fear Undead/Evil does not break on damage then something is badly scripted I've played paladin since mid vanilla til ToC and it always broke on single tick of damage on this server I was shooting FEARED undead for like 40% of it's hp, crits noncrits, ->Crit always broke fear(highly dependant on the rank of spell, but max rank always did), but yeah I remember evil dotting up + drain life making Fear work for a bit longer time than usual, but there always been a cap like it is on Frost Nova/Entangling roots, -> the cap here is either stupidly high or completely removed.
+ Horror effect =! Fear.
I'd like to see some testing on this behaviour how does roots, nova and fear work, where the caps are and so on.(so warlocks, druids, mages plz some datazz)
Last edited by Gazpy on Sat May 23, 2015 7:28 pm, edited 2 times in total.
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Re: Fear is so fucking broken

by stimz » Sat May 23, 2015 7:26 pm

RooR wrote:
stimz wrote:
RooR wrote:Numbers and dates get mixed up, however remembering how the actual mechanics worked don't ^-^

Myself and quite a others in this thread remember how it was and will continue to call out the complainers. The first thing my friend said to me when I told him I was gonna play on this server was "lol fear doesn't break in vanilla."

And no, I'm not a warlock :D


I played late beta vanilla straight into late TBC, the first thing I noticed on this server was that the talents were not early vanilla, yet the gear is. When I got coil terrored by a lock I instantly thought, shit what patch are we actually on. None of this caught your eye?

Fear does break in vanilla, beta is the only time I remember actually full on dying in a fear while being focused. You're probably mixing up dying in fear -> coil to dying in a fear, that shit never happened unless they were allowed 3x fear in a row. We're not talking about that.

I'll stop complaining when it functions as intended or we have shamans/undead, or dwarf priests become the most popular race/class combo in the game.


I don't doubt you played the time period, and I know a lot of mechanics do come from other patches I accounted for that in my original statement. Fear broke yes but not easily, my friend's comment was an overstatement but I knew what he meant.

If this server was 100% accurate I believe there would be no battlegrounds right?


We're one major patch away from 2.0. It's 1.12 not 1.1.2.
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