Robotron wrote:I was raised on PvP servers in the Vanilla/TBC days, so playing either of those versions of the game on anything but PvP would feel like something essential is missing. Because Vanilla and TBC--especially Vanilla--force players into the world so much, taking WPvP away really does remove a key element of gameplay. That, and because playing in those versions of the game is inherently tougher because you have to worry about enemy players on top of the quest mobs, which were at their hardest during Vanilla, people who are used to the PvP servers look down on PvE server players because the other server is much easier by comparison.
WPvP also gives you something more to do at level cap. That said, I did play on a PvE server for the last tier of Wrath (Icecrown) and Cata until I quit playing retail, but by that point, there wasn't much difference between the two because of how little the world mattered.
After BGs were introduced, world PvP was dead. It was rarely a big deal because people were just interested in leveling up anyway. The only time you "wPvP'd" was when you were trying to zone into a raid and had 40 people targeting you - causing you to corpse hop all the way in.
World PvP was never a big deal in Vanilla post BGs - ever. Sure it existed, but most people gave 0 poops about it. South Shore vs Tarren Mill and Ratchet/Barrens was short lived. You definitely had your share of PvP guilds in the beginning, but they all merged with PvE guilds eventually.
Carebears were labeled under the premise that PvE server players were scared to die, thus the elitism. Quite silly really when the end goal of both PvP and PvE servers were to raid anyway.