Fix Melee Damage

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Re: Fix Melee Damage

by TheNerfPetitioner » Thu Aug 27, 2015 11:00 pm

If that's the case then explain why Dire Maul was changed instead of a proper fix like a leash.
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Re: Fix Melee Damage

by gotmilk0112 » Thu Aug 27, 2015 11:55 pm

TheNerfPetitioner wrote:If that's the case then explain why Dire Maul was changed instead of a proper fix like a leash.


Hell if I know. The admins literally haven't said anything about it. Players are just speculating as to why the ninja hotfix happened.

But there seems to have been yet another hotfix to the encounter that makes it more like the official fix from 1.9, so...yeah.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Fix Melee Damage

by secondary » Fri Aug 28, 2015 12:16 pm

I really don't get why you are all so aggresive.

OP says melees deal too much damage. Apparently there are some cases where DPS reached 1k. Surely some MC encounters are over fairly quick and these are just peak numbers.
However, dps this high is certainly not correct.

What ever the cause, instead of beeing a bunch of dick go and find out what the problem is?
And no, you are no special snowflake that found the holy grail of DPSing. Players in retail weren't as retarded as some suggest.
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Re: Fix Melee Damage

by TheNerfPetitioner » Fri Aug 28, 2015 1:15 pm

I assure you that it was in fact a sad attempt to address the bombardment of DM N farming being unfair because one class that is designed to be able to solo what other classes cannot was able to solo it. My argument is to "fix" another group that was designed to do more damage than other classes to make it more fair for competiton.

I thought if an easier fix than modifying weapon damage bases. Nerf the ungodly amount of buffs melee can stack up. This crutch is easily 30% of their damage.
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Re: Fix Melee Damage

by gotmilk0112 » Fri Aug 28, 2015 1:30 pm

TheNerfPetitioner wrote:because one class that is designed to be able to solo what other classes cannot was able to solo it. My argument is to "fix" another group that was designed to do more damage than other classes to make it more fair for competiton.


Warriors are the only class that can tank raids, they need to be "fixed" to make it more fair for competition, right? Let's nerf their defenses and threat generation to make them on par with the other tanks, right?

That's essentially what you're arguing, that because one class is better than the others at one specific thing, they need to be nerfed. That's not how vanilla works, bro. Classes were not designed to be perfectly balanced. If you want class balance where all the classes are homogenized to be equal to each other, go play retail.

TheNerfPetitioner wrote:I thought if an easier fix than modifying weapon damage bases. Nerf the ungodly amount of buffs melee can stack up. This crutch is easily 30% of their damage.


Every class can "stack up ungodly buffs", for the most part. The only difference melee get is Crusader, which is working just as it did on retail, so...yeah.

If you're so convinced that it's a bug and not blizzlike though, why are you sitting here whining to me about it? Go make a bug report with proof.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Fix Melee Damage

by TheNerfPetitioner » Fri Aug 28, 2015 3:49 pm

I'm very tired of hearing about how this is a "blizzlike" server when it never was to begin with. We have piecemeal patches, incorrect talent trees for said patches, dynamic spawn rates, and population that is triple a normal vanilla server. If your going to claim to be something then put your money where your mouth is and cough up the money to back such claims. That said this has turned out to be a progressive idea vanilla server which is better than the original idea.

Lets hit each point that you retorted with:

The tanking issue is for another day and someone else can fight that fight.

I'm looking for equality, not whining. Your statement essentially says that anyone else who has fought for equality is just a whiner. If you look in your family tree you will most likely see that you are reaping benefits to their "whining".

This would be a new change so posting in the bug tracker wouldn't help and a public platform is much stronger especially with recent events. Like I said this is more of a progressive server now so looking to fix dated issues is a step in the right direction.
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Re: Fix Melee Damage

by gotmilk0112 » Fri Aug 28, 2015 4:41 pm

TheNerfPetitioner wrote:I'm very tired of hearing about how this is a "blizzlike" server


Beause "Blizzlike" is subjective. Note how the term is blizz LIKE, not blizz EXACTCOPY. "Blizzlike" means the server is trying to be close to retail, not an exact carbon copy of retail. It is meant to be the opposite of "fun servers", which are not like blizzard servers, being that they have custom content, custom events, and usually stuff like insta-60, max level 255, custom spells, etc.

It certainly doesn't help that you're holding onto this mentality that "Oh, one little thing is different than retail, OMG WHATEVER HAPPENED TO BLIZZLIKE?!!?". Just because little tiny things are different than retail, does not mean the server is no longer blizzlike. 98% of the server is blizzlike, yet you're screaming that it's not blizzlike because the other 2% is different.

And of course, people like you tend to use the previous statement as support for whatever dumb change you want implemented. No, they're not going to "nerf" melee DPS. Melee were the best DPS on retail, so the fact that they're also the best here, is blizzlike.


TheNerfPetitioner wrote:The tanking issue is for another day and someone else can fight that fight.

:lol: :lol: :lol: :lol:

TheNerfPetitioner wrote:I'm looking for equality


Then you've come to the wrong expansion, because classes are not balanced at all in vanilla. If you want equality, try WoD.

Since you're not seeming to understand that this is a vanilla server and not a WoD server, and this debate is just going in circles, I'll just go ahead and let you wallow in your ignorance.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Fix Melee Damage

by Ana » Fri Aug 28, 2015 5:04 pm

gotmilk0112 wrote:Melee were the best DPS on retail, so the fact that they're also the best here, is blizzlike.


And hunters were able to solo DMN in retail, so the fact that we are getting hotfixes here that break that very ability...
wait, what
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Re: Fix Melee Damage

by gotmilk0112 » Fri Aug 28, 2015 5:08 pm

Ana wrote:And hunters were able to solo DMN in retail, so the fact that we are getting hotfixes here that break that very ability...
wait, what


See, there you people go again. "Oh no, one little thing is different from retail, SERVER NOT BLIZZLIKE!1!111"

FYI they implemented another hotfix that is very similar to the official 1.9 "fix" for DM north. It's still soloable, just takes longer.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Fix Melee Damage

by TheNerfPetitioner » Fri Aug 28, 2015 5:41 pm

Read my previous posts before responding guys.

I already stated four glaring facts that make this server unblizzlike. As for the DM N issue, I think making it impossible to do is fine but the sleazy and underhanded way they tried is not fine. There was an attempt to put a 3 yard shackle on King which was a laughable implementation. This tells me that they do plan to make it impossible to solo and are merely trying to figure out how. If they do succeed then other issues like this topic need to be addressed as well.
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