Herb/Node Respawn rates vs. Population

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Re: Herb/Node Respawn rates vs. Population

by Robotron » Tue Sep 15, 2015 4:23 pm

varth wrote:
Ohr wrote:Well met.


Way to trigger me, if I lose to one more riddler paladin....

Who am I? None of your business!
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Re: Herb/Node Respawn rates vs. Population

by illutian » Tue Sep 15, 2015 5:35 pm

Ana wrote:
illutian wrote:Not BlizzLike.

And that still wouldn't fix it. If what you say is true and they're multi-boxing enough to camp the specific spawns of Black Lotus. Changing them to be part of 'common herb' spawn means the multi-boxers will just make more account to camp the new areas.


It would mitigate the problem somewhat. There is no way chinese farm bots can camp every single spawn of every single high level herb in the game... A single farmer machine can't handle multiboxing 20 accounts :P

The "blizzlike/not blizzlike" point is so moot in regard to this server that isn't not even worth mentioning, tbh.



A sub $1000 system can easily run 20 clients on best settings. -- I highly doubt they're using eMachines. :lol:

And judging by the lack of Copper nodes in every freaking zone I've been. It is very possible that farmers would camp every single spawn point.

But, for real, think of what your solution would do. Instead of people one node out of say every 5 in a zone (because that's the ratio of 'common' to 'uncommon' nodes). You're idea would have all of the nodes being camped by both raid farmers and "for profit" farms.

Side Note:

Any ya'll remember when nodes were spawning in the air (ie Mithril above Rachet). What if that was Nost's dev team testing randomized spawns for nodes, which I'm betting randomized the Z-axis; putting them up in the air or down below ground.
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Re: Herb/Node Respawn rates vs. Population

by gotmilk0112 » Tue Sep 15, 2015 7:46 pm

Ana wrote:A single farmer machine can't handle multiboxing 20 accounts :P


There was someone who was multiboxing 40 instances of Diablo 3 on a single computer, way back during the game's first year.
knotic wrote:wait this is 2015. blizzard didnt do this in 2015. year is non-blizzlike omg omg
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Re: Herb/Node Respawn rates vs. Population

by Robotron » Tue Sep 15, 2015 7:54 pm

>remain silent on the herb economy crisis
>nerf Silithus into the ground and unfairly ban people without warning

N I C E S E R V E R
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Re: Herb/Node Respawn rates vs. Population

by Setup » Tue Sep 15, 2015 8:04 pm

Robotron wrote:>remain silent on the herb economy crisis
>nerf Silithus into the ground and unfairly ban people without warning

N I C E S E R V E R


Dude! I've played thousands of hours of vanilla WoW. I played retail vanilla, I play ScriptCraft, I played Feenix, and now I play here. With all that experience, it never occurred to me the re-spawn behavior of those mines was a bug.

If someone like me doesn't know it, you can't expect the average player to expect it's not normal.

I mean sure, I'm glad it's fixed, but those bans feel pretty shady to me.
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Re: Herb/Node Respawn rates vs. Population

by Robotron » Tue Sep 15, 2015 8:30 pm

They're shady as fuck.
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Re: Herb/Node Respawn rates vs. Population

by DeeMarie » Tue Sep 15, 2015 8:35 pm

Unfortunately the answer is it's a free server and they can ban whoever they like, for whatever reason, even if it's their fault or not even the player's.

Most people here were jumping for joy when the pre-mades took a hit. I'm actually amazed hunters didn't when DM N farming started.
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Re: Herb/Node Respawn rates vs. Population

by Mopar » Tue Sep 15, 2015 9:58 pm

I'm thinking the answer is to open a GM ticket every time you find and take a mine or herb node, receive an item from a chest, or receive a drop from a boss to make sure that what you are doing isn't exploiting a major bug.

I mean EVERY player, EVERY time.

How the fuck else are you suppose to know whether what you are doing will get you banned or not?
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Re: Herb/Node Respawn rates vs. Population

by Ohr » Wed Sep 16, 2015 7:06 am

What is this Silithus banwave you are talking about that I am completely unaware of? :O
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Re: Herb/Node Respawn rates vs. Population

by Robotron » Wed Sep 16, 2015 7:40 am

Ohr wrote:What is this Silithus banwave you are talking about that I am completely unaware of? :O

Ho boy...
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