by Fay Ray » Sat Nov 21, 2015 1:11 am
None of the above. I quite retail at the end of Wrath because...
1.) Them park dungeons.
Dungeons were far too linear. Even raid dungeons. By and large you started at point A and worked you way to point B with some stops along the way. They didn't feel like an actual dungeon anymore. They no longer had the epic grandness to them Vanilla dungeons did. I hate Themepark MMOs. While individual boss fights themselves became somewhat more complicated, in the end it's all just a dosey doe, you stand here, move here, twirly twirley, /profit. Even the open world content had become very linear, going from point A to point B. Likewise the AoE fest that dungeons devolved into also added to the mediocrity of the game. There were no more pulls where mobs had to be CC'd and dealth with individually because of their abilities. Every pull was just one more big AOE fest. Pull after pull, after pull.
2.) Raiding size was shrinking to the point calling it a 'raid' was laughable.
10 men does not a raid make. GOne was that sense of epic confrontation as half your guild rode out across the zone to do battle with the most powerful denizens of Azeroth. End game Classic WoW was all about gathering a bunch of your buddies together and launching them at some big baddie. The challenge came in how well you worked together as a group, not how well each of you performed as an individual.
3.) The sense of elitism in the game was getting nauseating.
Yes yes, I know, there's always been elitism in WoW. Consumers with massive epeens are an industry standard. But by the end of Wrath it was being taken to whole new levels. Even while the game got easier and easier, the level of chauvinistic snobbery continued to climb to new heights, fueled even further by such things as "gear score". The LFG feature didn't help matters much either. End game turned into all the 80's standing around in Dalaran waiting for LFG to pop up instead of doing things out in the rest of the world, spend 15 minutes going through the motions in whichever dungeon they were dumped in with nary a word to other 4 schmucks thrown in there with. Wash, rinse, repeat.
4. The DAILY grind.
Yes I know everything is a grind. But a grind isn't always a bad thing, if you're having fun doing it. Doing it with friends always makes it more fun. It's all in how it's presented. Case in point, the rep grind to unlock Naxx. That's one epic grind, but look at how you do that grind. It's mostly gathering a bunch of rep and items that drops in dungeons your already running with your guildies to begin with, so really, it's not a that much of a grind. But the grinds Blizzard was coming up with weren't these types of grinds. Blizz was instituting a lot of new fangled mechanics on how to build an mmo. Most were made by their competitors, and for whatever reason, Blizzard decided they had to have them too or else loose customers. I guess they never heard the old addage, if it ain't broke don't fix it. The daily grinds for money and tokens were the epitome of this disaster. Instead of playing out in the world, grinding mats or accomplishing goals with your friends, playing a level 80 Wrath boiled down to spending an hour or two in Icecrown doing dailies for cash, and standing in Dalaran waiting for LFG to pop with your next dungeon for your daily dungeon quests, the amount of time spent depended on your class. As always, DPS were screwed. Somewhere along the way to some high muckety muck in Blizzard, this sounded like fun. If you were lucky enough to be able to have more than 4 hours or so to throw at the game on a given day, you might actually manage to be able to wander outside of Dal and admire some scenery, maybe even pick a few flowers here and there. Most didn't.
5. The Cataclysm.
Wargen looked cool. The idea of being able to FLY, willy nilly over all the old haunts and see them from a new perspective really had me excited. Making old dungeons viable again by having an elite mode seemed like it was possibly a great way to reinvigorate obsolete dungeons. But then I found out they were going to do this after they destroyed the world I had fallen in love with. That more than anything I think, was the straw that broke the camel's back. After two haphazard expansions, I really wanted to get back to the old world of Azeroth I had fallen in love with. It was apparent that wasn't going to happen. Couple that with the revelation that Blizzard was hell bent on continuing with the same concepts and mechanics that made raiding and grinding so lackluster in the last 2 expacs, and honestly there was really no reason to stick around. It had ceased to be WoW and now was just another cookie cutter MMO which just so happened to have a large player base.