why all the bosses are so freaking easy ?

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Re: why all the bosses are so freaking easy ?

by DownToFarm » Tue Mar 08, 2016 12:09 am

St0rfan wrote:
2005:
- Noone used pre-raid bis gear. Warriors in valor gear etc.
- Noone used addons (bigwigs, decursive etc)
- Noone knew how to spec efficiently.
- Noone stacked consumables
- Noone used optimal enchants.
- Noone knew the tactics and mechanics of the bosses.
- Most people who played wow had never played an MMO before.

2016:
- Pre-raid bis is required by most guilds.
- Bigwigs is required by most guilds
- Class leads of most guilds will make sure people dont have a shitty spec.
- Consumables are required by most guilds.
- Optimal enchants is required by most guilds.
- Most people know the tactics.
- Most people have played several MMOs before.


As someone who raided vanilla naxx in a server top 5 guild I have to say I agree with this more than anything else, but not all of it. Most of it is right on the dot though, at least until we started getting deep into aq40.

Pre-BiS - Agreed- My guild was full of Grand Marshals which is really good gear but our dps still lacked hit, our tanks lack defense, our healers lacked, well a lot except stamina lol. Even so, the non-r14 pretty much all had t0 when we stepped into MC, which I only realized once I came to nost (because I haven't looked at it in so long), is actually pretty much shit eh.

No-Addons: Disagree - We used boss mods for sure, I know a lot of us used cc timers among other things as well.

Specced efficiently : Agreed- Most of our dps was pvp spec. We all pvp every day for hours until raid time and then went back to pvp. Our raids consisted of many Retadins and Arms warriors. There was a point when I played a combat daggers & swords at the same time. (I had deaths sting mh, and tf in my oh)

Consumables : Agreed - I dont think we really got heavy into the consumbles until late aq or naxx. The only real times I remember farming for elixers or food was during chromag (cause we wiped on him for a few weeks) and then again for battleguard sartura and pretty much everything after because thats about when we started really becoming competitive. Even then tho, thistle tea? I farmed that shit specifically for pvp there was no way I wasted it in a raid. tsk tsk.

Optimal enchants : Agreed , Maybe? - Personally I think I just put whatever most agility or damage increase on my gear. So they were probably pretty close to optimal I'm not sure really. I think I had crusader on both my weapons so not that great tho.

Boss mechanics : Agreed - I didn't know shit. We wipe a bunch and learn. Later on when we became more competitive we would research first before but there was still little information because they were still new to everyone who didn't use ptr. I think this is probably the one of the biggest things though. Back then, it was the FIRST time doing any of these bosses. Now these bosses are 11 years old and most of you have done them by now even if it was at higher levels and a breeze you still seen and experienced what happens and its easier to deal with because of that. On top of that, the mechanics of the fights currently available on Nost are not complicated by any means. Even 5 man dungeon bosses in retail have more complicated mechanics. If you have experienced any bosses from tbc and beyond you probably have the ability to adapt to current Nost boss mechanics rather easily, even if you havent seen them before.

First MMO : Agreed - Especially for north americans I think. Although a lot of us came from lineage I did not meet many people who had played anything before wow. This probably gave our guild a slight advantage and may be why we pulled a head of many others.


I think what it really comes down to is that most of us know how to play WoW now. Back then, even if I was r14 and a naxx raider, I will now admit I was total garbage compared to my skill now. Huge noob really, but every expansion I played I got better. Wisdom comes with experience and age, and after 12 years of wow I think we can all agree that we are simply just better players now.
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Re: why all the bosses are so freaking easy ?

by Talesavo » Tue Mar 08, 2016 12:17 am

Robotron wrote:
Keftenk wrote:Well...there was C'Thun pre-nerf, but that was more of a numbers issue.

Wasn't he literally impossible because of an encounter-breaking bug?



From what I recall, there was bugs with stomach interaction and also the tentacles would eventually overwhelm you since they were overtuned.
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Re: why all the bosses are so freaking easy ?

by netameta » Tue Mar 08, 2016 12:49 am

Rylox wrote:AQ20 seems 'too easy' on PTR because it is being done in full tier 2 while tuned to be completed in dungeon gear.


Lol .. it was never designed for dungeon gear.

Rotgur wrote:Because in vanilla wow the game was new, so nobody knew 100% what to do, but it is now 2016, and vanilla wow came out in 2004. That's 12 years, and in that time people have found out everything they need to know about the game, so nowadays everyone knows the boss mechanics and know exactly what to do whereas in vanilla wow the game was still new.


seems you haven't followed this post, since this claim was introduced by several other.

Dr. Doom wrote:https://manaflask.com/articles/a-history-of-world-firsts-vanilla

In more detail:
The raid was released with patch 1.6: Assault on Blackwing Lair, on 12.07.2005.

Razorgore the Untamed
Ascent US, 12.07.2005

Vaelastrasz the Corrupt
Ascent US, 12.07.2005

Broodlord Lashlayer
Fury US, 13.07.2005

Firemaw
Death & Taxes 12.07.2005

Ebonroc
Fury US, 13.07.2005

Flamegor
Fury US, 13.07.2005

Chromaggus
Fury US, 13.07.2005


2 days to go 7/8.

And your point is ? the fact that 2 of the top guilds in the world at that time managed to do the bosses fast does not make them easy, it does however make those 2 guild pros. look at the rest of the guilds.


DownToFarm i wont quote your entire replay as it too big, but what are you talking about man.
Maybe your guild was more pvp focused.

we had guide on rules/specs - if you rule as a dps you had to be specced a certain way or you'll be benched.
Same thing goes with enchants and consumable,

We used to spend majority of the time farming herbs fire res gear, or in the day of AQ res gear, nax - frost gear..

Boss mechanics there were guides and in many cases videos too, we had very detailed section explaining on each boss, hell before raid leader spend 10-15 minutes asking random players questions about mechanics and there were case where he benched people who got answers wrong..

I think you're a little off base here.
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Re: why all the bosses are so freaking easy ?

by Robotron » Tue Mar 08, 2016 12:53 am

Talesavo wrote:From what I recall, there was bugs with stomach interaction and also the tentacles would eventually overwhelm you since they were overtuned.

Yeah, that's what I heard, too. I also heard something about the eye beam getting bugged and/or changed, and guilds were just stuck on the pull for weeks until they fixed it. I don't consider broken/bugged encounters when I talk about difficulty.

On a side note, Four Horsemen were never bugged or nerfed, and Kel'Thuzad was the longest-surviving end boss.
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Re: why all the bosses are so freaking easy ?

by DownToFarm » Tue Mar 08, 2016 1:36 am

netameta wrote:

DownToFarm i wont quote your entire replay as it too big, but what are you talking about man.
Maybe your guild was more pvp focused.

we had guide on rules/specs - if you rule as a dps you had to be specced a certain way or you'll be benched.
Same thing goes with enchants and consumable,

We used to spend majority of the time farming herbs fire res gear, or in the day of AQ res gear, nax - frost gear..

Boss mechanics there were guides and in many cases videos too, we had very detailed section explaining on each boss, hell before raid leader spend 10-15 minutes asking random players questions about mechanics and there were case where he benched people who got answers wrong..

I think you're a little off base here.


More PvP focused absolutely. We took 2 weeks off raiding completely when crossrealm bgs were released.
I also farmed consumables and resist gear during our aq and naxx progression. I stated in my post that many of the content of my post was going to be pre aq/naxx. I am not 100% about everyone in my guilds specs but mine 100% for sure was not optimal yet I still completed the content. As for guides and videos, who do you think makes those videos? When you are in a top guild, you make them. Those videos and guides you so had conveniently available to you; those were made by the people like me raided 4 hours a day 6 days a week smashing our faces against bosses on the ptr and then again afterwards, just so the rest of the community didn't have to. So I'm sorry you had to watch the video and THEN spend 15 minutes getting quizzed on it too.

Either way. that is beside the point. The point is that many guilds, not all, but many, including top guilds, operated like mine. Imagine wow like a job you've been working for 12 years. When you started your job you probably weren't very good, but you still completed the task required. 12 years later, you now are a master of your job and any challenge that comes your way is easily solved. This is what you are experiencing in wow.

Many people in this thread are supplying you with logical explanations of why the fights are easier and it seems all you want to do is refute them. What do you want? Nost to tell you all the fights are nerfed, haha jokes on you? That's probably not the case. The truth is simple. The players are better at playing the game, including you.
Last edited by DownToFarm on Tue Mar 08, 2016 1:52 am, edited 1 time in total.
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Re: why all the bosses are so freaking easy ?

by Psyfer » Tue Mar 08, 2016 1:38 am

Talesavo wrote:
Robotron wrote:
Keftenk wrote:Well...there was C'Thun pre-nerf, but that was more of a numbers issue.

Wasn't he literally impossible because of an encounter-breaking bug?



From what I recall, there was bugs with stomach interaction and also the tentacles would eventually overwhelm you since they were overtuned.


Let's not forget unkillable tentacles because they were spawning in the walls
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Re: why all the bosses are so freaking easy ?

by Rylox » Tue Mar 08, 2016 1:43 am

netameta wrote:
Rylox wrote:AQ20 seems 'too easy' on PTR because it is being done in full tier 2 while tuned to be completed in dungeon gear.


Lol .. it was never designed for dungeon gear.

Shit you're right... It drops gear of equal ilvl of MC, but was tuned for 20/20 100% BWL geared raiders my bad.
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Re: why all the bosses are so freaking easy ?

by Undertanker » Tue Mar 08, 2016 2:00 am

One thing to note in regards to the time it took the non top tier guilds to clear BWL and what will be AQ40 (not mentioning MC), is the fact the information is there.

You can say it was there before, but many forget that it was precious knowledge when bosses where first killed on how. It was not common practice to post videos of a kill as soon as you did it. You kept this to your self and guild to progress together and get ahead of the curb, establishing your guild as one to be looked up to.

AQ? There was no knowledge that certain fights would need X amount of resist gear on X classes and how much. People hit this stepping stone and halted progression for a bit. Now, most guild crafters have their rep already for CC, people have their crafting mats farmed and banked, and are watching videos.

Directly to OP:

Like Pottu said in a nice way, shitters don't stream, typically. Realm players will show you many cases of struggling MC/BWL.

These raids have been farmed by many for YEARS back in retail or on other emu servers.

All and all, enjoy the loot grabbing while you can, C'Thun - Naxx will change your opinions.
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Re: why all the bosses are so freaking easy ?

by netameta » Tue Mar 08, 2016 2:30 am

DownToFarm wrote:
netameta wrote:

DownToFarm i wont quote your entire replay as it too big, but what are you talking about man.
Maybe your guild was more pvp focused.

we had guide on rules/specs - if you rule as a dps you had to be specced a certain way or you'll be benched.
Same thing goes with enchants and consumable,

We used to spend majority of the time farming herbs fire res gear, or in the day of AQ res gear, nax - frost gear..

Boss mechanics there were guides and in many cases videos too, we had very detailed section explaining on each boss, hell before raid leader spend 10-15 minutes asking random players questions about mechanics and there were case where he benched people who got answers wrong..

I think you're a little off base here.


More PvP focused absolutely. We took 2 weeks off raiding completely when crossrealm bgs were released.
I also farmed consumables and resist gear during our aq and naxx progression. I stated in my post that many of the content of my post was going to be pre aq/naxx. I am not 100% about everyone in my guilds specs but mine 100% for sure was not optimal yet I still completed the content. As for guides and videos, who do you think makes those videos? When you are in a top guild, you make them. Those videos and guides you so had conveniently available to you; those were made by the people like me raided 4 hours a day 6 days a week smashing our faces against bosses on the ptr and then again afterwards, just so the rest of the community didn't have to. So I'm sorry you had to watch the video and THEN spend 15 minutes getting quizzed on it too.

Either way. that is beside the point. The point is that many guilds, not all, but many, including top guilds, operated like mine. Imagine wow like a job you've been working for 12 years. When you started your job you probably weren't very good, but you still completed the task required. 12 years later, you now are a master of your job and any challenge that comes your way is easily solved. This is what you are experiencing in wow.

Many people in this thread are supplying you with logical explanations of why the fights are easier and it seems all you want to do is refute them. What do you want? Nost to tell you all the fights are nerfed, haha jokes on you? That's probably not the case. The truth is simple. The players are better at playing the game, including you.


Funny you think you were the only one who was hardcore raiding, while your main focus was pvp ...
we raided just as much and mostly more when aq/nax came out.

We also raided insane hours but through progress we also wrote guides, developed addons for the guild specific, grind our ass off in ungoro crater, and other places while you went and enjoyed BGs.

Again not the point, point is, it should not feel easier then retail wow.


Rylox wrote:
netameta wrote:
Rylox wrote:AQ20 seems 'too easy' on PTR because it is being done in full tier 2 while tuned to be completed in dungeon gear.


Lol .. it was never designed for dungeon gear.

Shit you're right... It drops gear of equal ilvl of MC, but was tuned for 20/20 100% BWL geared raiders my bad.


Thanks for agreeing with me. and yes your correct it is your bad.


Undertanker wrote:Like Pottu said in a nice way, shitters don't stream, typically. Realm players will show you many cases of struggling MC/BWL.

These raids have been farmed by many for YEARS back in retail or on other emu servers.

All and all, enjoy the loot grabbing while you can, C'Thun - Naxx will change your opinions.


what pottu said make sense, that reasonable, and i sure hope it will change my opinion.
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Re: why all the bosses are so freaking easy ?

by Rylox » Tue Mar 08, 2016 2:45 am

Why do you think it shouldn't be easier than retail... mechanics have come a long way since then.
Vanilla raiding being harder than retail is just a bullshit meme myth I don't know where anyone ever got it.
And AQ20 is certainly designed for dungeon geared players. Don't get it twisted just because of release order.
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