Respec cost cap

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Re: Respec cost cap

by Nofreerespec » Fri Nov 07, 2014 5:16 pm

kahari wrote:Isn't this realm attempting a 100% blizzlike vanilla experience? If so, this shouldn't be an argument at all. Just keep it the way it was intended to be.

Some people may see Kronos' respec change as a perk, but to others (who are seeking an authentic experience) it is actually a drawback.

Amen.
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Re: Respec cost cap

by Haeryung » Fri Nov 07, 2014 5:33 pm

kahari wrote:Isn't this realm attempting a 100% blizzlike vanilla experience? If so, this shouldn't be an argument at all. Just keep it the way it was intended to be.

Some people may see Kronos' respec change as a perk, but to others (who are seeking an authentic experience) it is actually a drawback.


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Re: Respec cost cap

by Letalis » Sat Nov 08, 2014 12:00 pm

kahari wrote:Isn't this realm attempting a 100% blizzlike vanilla experience? If so, this shouldn't be an argument at all. Just keep it the way it was intended to be.

Some people may see Kronos' respec change as a perk, but to others (who are seeking an authentic experience) it is actually a drawback.


At times, more often today then ever, you have to take a step back, just take a step back, in awe of human, dimwitted, stubbornness. I've said this plenty of times and it's clear to me that no brain cells are being spent on attempting to understand these words, but as the hopeless romantic I am, I'll go ahead and say it one more time, last time, as I'm done wasting my time trying to explain the basics of logic to people like you; Every decision, comes at a price. Everything that is created, is created with a purpose. And a flaw, designed or otherwise, is a flaw and should, as any flaw should, be addressed and fixed.

Price: Make this about the individual and the community will suffer. Purpose: Originally intended to make you feel as if the respec choice mattered. Flaw: Was never a flaw on retail. Has always been a flaw on Private Servers - Vanilla, mostly. As the gold income in every subsequent expansion is high enough to make this expensive trivial.

The high cost for respec makes sense if you're on a server with 40.000 people where both sides of the community have a huge, healthy chunk of activity. THAT IS NOT THE CASE FOR US. To view this suggestion based on your own wannabe Gothic RPG bias rather then on what is >needed< is so selfish that I don't even know how to react to it.

There is no such thing as fully authentic. There is only 1 thing that will ever be that and it is the original. The original is the only thing that is fully authentic, everything else is "More" or "Less" authentic. And when the decision of less or more falls on more people then just you, you should be able to put your bias aside and do what is right, it baffles me, truly, that you cannot do that.

The annoying thing is that this sense of, truly misplaced, self-righteousness is something that exists in all of us, which is why most of the Project Teams always sway with "I want it like it was! :cry: " crap. Few can look past what feels right and see what is right, not only for themselves, but for everyone around them. It is my hope that the Nos team can do the latter, because if the most basic of things, such as this, which is clearly an addition worthy of the work it takes to implement, is something to be argued about, then we're not staying here for long.

This is literally the equivalent of the person that came up with the idea of having an Airbag System implemented in cars, proposing it to a major car manufacturer and being shut down by the fat douche smoking a cigar with the sorry argument of: "Cars never had Airbags! And they won't start now! It wouldn't feel right!"

Funny thing? The guy that got shut down went to another company. Where people weren't too stubborn to realize the advantages of this fail safe. The following question should tell you which one of the two made the right decision: Got an airbag, bro?

Implement this. It's the right thing to do until the community has grown large enough. Change it back to the original cost, once we're up in 1.2-2k online at any one time, if you're so hellbent on "Blizzlike".

Just remember; Even if you do change it later on. This server isn't Blizzlike. That term doesn't exist in the definition it's being used it. It's a relevant term with no grounded definition or criteria, but used as a definitive one. Let me simplify that for you: You're lying.

I'm done with this topic. Best of luck.

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Re: Respec cost cap

by SanderP » Sat Nov 08, 2014 12:32 pm

It just makes no sense. It's no matter of fun or gameplay, it just ruins the experience for vanilla especially for healclasses if they can't even grind / farm / pvp correctly. IMO there shouldn't be any respeccosts. Anything else will make me stay away a short time after 60, I don't want to waste half the game grind respeccosts if there's so much else to see.
And the sidenote is; I am not 16 anymore and have all day to play WoW, I need to manage my time.
Stupid grind from vanilla wasn't cut out without purpose, the same for respec costs.
Those mechanics were copied from botgrindshit like Silkroad und left out from time to time with a reason. Because they are stupid.
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Re: Respec cost cap

by Hatson » Sat Nov 08, 2014 2:43 pm

SanderP wrote:Those mechanics were copied from botgrindshit like Silkroad und left out from time to time with a reason. Because they are stupid.

So, you'd argue that retail went to a better place than Vanilla or BC WoW? If that isn't the funniest joke I've ever heard. Their whole design philosophy was thrown out the window many years ago. They don't even make close to the same games anymore.

Letalis wrote:Just remember; Even if you do change it later on. This server isn't Blizzlike. That term doesn't exist in the definition it's being used it. It's a relevant term with no grounded definition or criteria, but used as a definitive one. Let me simplify that for you: You're lying.

I don't mind if it's lower than 50g. But still, having it 50g is as blizzlike as it's going to get in that factor. So if keeping it blizzlike is the argument, then you'd be the one lying.
Personally I wouldn't mind seeing it cap at 25g, or having decay faster. But even if it's 50g, I don't mind myself either way. It's not hard getting 50g in a few minutes with a profession.
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Re: Respec cost cap

by Drain » Sat Nov 08, 2014 4:24 pm

They are aiming for as Blizzlike as possible, so 50 is probably what you're going to get.
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Re: Respec cost cap

by Sonday » Sat Nov 08, 2014 5:33 pm

Letalis, I like to skip over your post because most of it is telling me how baffled you are at my selfishness for wanting 50g.

Make it 50g on launch. If it is truly as much of a problem as Letalis' claims, then the developers should consider changing it. Until then, just wait.
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Re: Respec cost cap

by SanderP » Sat Nov 08, 2014 5:40 pm

Hatson wrote:
SanderP wrote:Those mechanics were copied from botgrindshit like Silkroad und left out from time to time with a reason. Because they are stupid.

So, you'd argue that retail went to a better place than Vanilla or BC WoW? If that isn't the funniest joke I've ever heard. Their whole design philosophy was thrown out the window many years ago. They don't even make close to the same games anymore.


I don't discuss opinions because I don't care what you think, I talk about facts. WoW has mostly improved over the years, except some massive impacts, respec cost zero is one of the very good impacts besides dual spec.If YOU don't want to respec, then stay on your shit heal spec and go grind mobs, if you want to pay 50 gold for it, go buy white trash at a vendor everytime you respec, but don't tell me stupid grind mechanics are useful or good in ANY way except stealing my lifetime.
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Re: Respec cost cap

by kahari » Sat Nov 08, 2014 6:10 pm

Letalis wrote:
snip



You are seriously comparing an emulated video game to air bags? relax man.

Of course vanilla is a flawed game - all games are flawed on some level, and there are changes that could make it arguably 'better'. But you could argue that about any single aspect of the game, and then where do you draw the line? You start to make QoL changes here and there, and over a long enough period of time you have Warlods of Draenor. Obviously hyperbole, but the truth is people are here because they are interested in the vanilla experience, warts and all. To me it is better to stick to the original model, embracing it's flaws, then to pick and choose which aspects of the original experience were subjectively good and bad.

And of course the scripting will never be 100% blizzlike, but the goal for many people is to get as close to that as possible. There are tons of kinda-sorta blizzlike servers out there, and there's a reason I'm not playing on them.

The respec change wouldn't be a big deal in the grand scheme of things, it's not a deal breaker for me. But keep in mind that maintaining the integrity of the vanilla experience is very important to many people, and if the experience deviates too far from that, those people will skip over this server.
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Re: Respec cost cap

by sshroud » Sat Nov 08, 2014 6:14 pm

Letalis wrote: ...

This is one of the lengthiest condescending shit-posts I've seen. Just because you disagree doesn't mean you have to turn it into an essay dedicated to insulting someones intellect.


Anyways, I'm in the "keep-it-true-to-how-the-game-was-designed" boat, but this change is one I'm actually fine with either way they choose to go about this, as long as they keep the cost of respeccing reasonably priced so it doesn't simply turn into a bothersome method for dual-speccing.
Last edited by sshroud on Sat Nov 08, 2014 8:17 pm, edited 1 time in total.
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