bwl announcement

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Re: bwl announcement

by Keftenk » Fri May 15, 2015 8:23 pm

Am I missing something? I saw Taunt up for 3 seconds.
Unless that was the point of the video? Haha..
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Re: bwl announcement

by nervous » Fri May 15, 2015 8:25 pm

Keftenk wrote:Am I missing something? I saw Taunt up for 3 seconds.


No, just proof that 99% of MC was tauntable. Since most people won't argue stupid shit like "lava annihilators weren't tauntable!"
<GRIZZLY>
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Re: bwl announcement

by Keftenk » Fri May 15, 2015 8:30 pm

Oh, got it!
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Re: bwl announcement

by detached » Fri May 15, 2015 9:05 pm

nervous wrote:
detached wrote:"Hi I've been killing bosses on several different private servers for many years, please release more bosses so I can kill them for the 300th time and become bored again cuz I'm too fucking stupid to quit a game when I've obviously grown bored of it."


A lot of people haven't killed a working AQ and beyond. Feenix after a year and a half still had mediocre AQ scripts. Cthun tentacles didn't even attack ffs.

It's really a

"Hi I've done Sleeping Peons on several different private servers for many years, please don't release any content because I need to practice my optimum route for the 300th time"

versus

"Please just release a working raid instance no other private server has done before"

Wait, so which do you want - rushed content so you don't get bored or perfectly scripted content?

Asking for both on a free service is a bit... you know.
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Re: bwl announcement

by mynamewastaken » Fri May 15, 2015 9:41 pm

detached wrote:
nervous wrote:
detached wrote:"Hi I've been killing bosses on several different private servers for many years, please release more bosses so I can kill them for the 300th time and become bored again cuz I'm too fucking stupid to quit a game when I've obviously grown bored of it."


A lot of people haven't killed a working AQ and beyond. Feenix after a year and a half still had mediocre AQ scripts. Cthun tentacles didn't even attack ffs.

It's really a

"Hi I've done Sleeping Peons on several different private servers for many years, please don't release any content because I need to practice my optimum route for the 300th time"

versus

"Please just release a working raid instance no other private server has done before"

Wait, so which do you want - rushed content so you don't get bored or perfectly scripted content?

Asking for both on a free service is a bit... you know.


perfectly scripted ? Nostadamus server claims a 5 year development background.
True Storytime: http://report.nostalrius.org/plugins/tr ... tracker=14 ( click Raid/instance section just for example)
already nearly 100 bugs found just in molten core. now let's get to the fun part: when you download your own free opensource mangos, molten core is one of the instances that is already nearly perfectly done besides majo/ragnaros.
That's how perfectly scripted content looks like lmfao nice try nerd. get real
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Re: bwl announcement

by Psychic » Fri May 15, 2015 11:43 pm

Wait, so which do you want - rushed content so you don't get bored or perfectly scripted content?

Asking for both on a free service is a bit... you know.


Sample of this perfectly scripted content? World boss spawn timers aren't even scripted..

And the rushed content shouldn't even be an argument since we were promised "ready to be released" content.
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Re: bwl announcement

by nervous » Sat May 16, 2015 5:08 am

detached wrote:Wait, so which do you want - rushed content so you don't get bored or perfectly scripted content?

Asking for both on a free service is a bit... you know.


Ah, I see you're being a smartass.

I'm asking for them to deliver on what was promised. That's all. And seeing as how you're incapable of doing any research on your own, I've put it all together for your convenience.

Viper wrote:10 years ago, the world’s most popular MMORPG rose throughout Europe.
Today, WoW’s veteran players refer to vanilla as the golden age, and this is why Nostalrius has decided to give you the opportunity to experience this epic moment, once again!

As far as content goes, it’ll be released as seen on our timeline
The timeline is versatile in the sense that it adapts to our players’ progression and speed.
Furthermore, the players on NB will always know when to expect new content!

viewtopic.php?f=2&t=1019#p10346

Viper wrote:Nostalrius Begins is today the only server which has already developped all the retail content : we'll not make you dream about something we haven't, that's for sure ! Feel free to check the videos on the Youtube channel if you still got any doubt about it : https://www.youtube.com/channel/UCGzVAP ... kBF4b9mAMw
The fact that we have all the content ready doesn't mean that everything will be available at launch, and this for multiple reasons.

Darkmoon Fair and Fishing Event will be available in the first 3 months.
Kazzak and Azuregos will be available once Onyxia's head will be on a spike.
Dire Maul will open 1 month after Molten Core & Onyxia Lair content is cleared.
Regarding raids, Black Wing Lair will be available 2 months after Molten Core & Onyxia Lair content is cleared.
ZulGurub and T0.5 quests will be available 1 month after Black Wing Lair content is cleared.
Ahn Qiraj War Effort will be available 2 months after Black Wing Lair content is cleared.
Dragons of Nightmare and Abyssal high council will be unlocked soon after Ahn Qiraj War Effort began.
Ahn Qiraj Gate event will open the Ruins of Ahn Qiraj and the Temple of Ahn Qiraj.
2 months after Ahn Qiraj temple is cleared, the Scourge invasion will begin.
2 months after the beginning of the Scourge Invasion, Naxxramas will open with the outdoor PVP objectives (Silithus silithyst and Plaguelands Tower).

viewtopic.php?f=2&t=4#p8

I'll save you the trouble of scrambling to link me "indicative timeline" statement, so let me pre-emptively answer that response with a question:

Why would they withhold content that was already scripted so far back?
<GRIZZLY>
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Re: bwl announcement

by detached » Sat May 16, 2015 8:50 am

Psychic wrote:Sample of this perfectly scripted content? World boss spawn timers aren't even scripted..

And the rushed content shouldn't even be an argument since we were promised "ready to be released" content.

nervous wrote:Ah, I see you're being a smartass.

I'm asking for them to deliver on what was promised. That's all. And seeing as how you're incapable of doing any research on your own, I've put it all together for your convenience.

I hope you two are still in your childhood because otherwise you're way too naive for this world.

Don't forget to demand a refund once you quit btw.
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Re: bwl announcement

by Infernoplex » Sat May 16, 2015 12:07 pm

I hope you two are still in your childhood because otherwise you're way too naive for this world.



So, how much of an adult do you have to be to throw ad hominems at someone on a video game forum? :)

Not even part of the discussion but your writing style doesn't invoke the word "Adult" in my head.
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Re: bwl announcement

by mynamewastaken » Sat May 16, 2015 3:10 pm

detached wrote:
"Please just release a working raid instance no other private server has done before"
Wait, so which do you want - rushed content so you don't get bored or perfectly scripted content?

Asking for both on a free service is a bit... you know.



I want to focus on <perfectly scripted content> and <prescripted content>
Just facts: http://report.nostalrius.org/plugins/tr ... tracker=14 click dungeon and raids

I count nearly 100 bugs already just for molten core. And keep in mind that this bugtracker is not userfriendly at all. It takes ages to report and people just cba to go there. So ther are probably a shitton more bugs.
If anyone of you would make a server from scratch and use the database/scripts that are opensource online, you will realise 80% of mc is already scripted and nostdradamus server stuff did like 0.5% extra work in molten core.
Quote from a user "Ragnaros is another bag of shit on that server. All of the timers and mechanics are basically what is found in the default Mangos core (ScriptDev2 components). The only thing they changed to make it harder (which happened about 1 month after guilds were farming him) was to give him a melee attack that hits for 5000 - 6000 fire damage which crushes for some reason. Also, they don't have partial resist mechanics working. It is completely random on the distribution for probabilities of 100%, 75%, 50%, and 25% partial resists. I get 100% and 75% partial resists all the time in level 60 instances with only Mark of the Wild."
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