Fear is so fucking broken

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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 7:55 pm

Gazpy wrote:sorry but when Fear Undead/Evil does not break on damage then something is badly scripted I've played paladin since mid vanilla til ToC and it always broke on single tick of damage on this server I was shooting FEARED undead for like 40% of it's hp, crits noncrits, ->Crit always broke fear(highly dependant on the rank of spell, but max rank always did), but yeah I remember evil dotting up + drain life making Fear work for a bit longer time than usual, but there always been a cap like it is on Frost Nova/Entangling roots, -> the cap here is either stupidly high or completely removed.
+ Horror effect =! Fear.
I'd like to see some testing on this behaviour how does roots, nova and fear work, where the caps are and so on.(so warlocks, druids, mages plz some datazz)

I have noticed this but didn't play pally on vanilla

Lets all be honest with ourselves. Once locks get enough gear they are just gonna grab the zerker buff and 2 shot everything with shadowbolts crits, no fear needed :P
STANNIS ROORATHEON, THE ONE TRUE PALADIN
RooR
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Re: Fear is so fucking broken

by pheonomic » Sat May 23, 2015 8:06 pm

RooR wrote:Lets all be honest with ourselves. Once locks get enough gear they are just gonna grab the zerker buff and 2 shot everything with shadowbolts crits, no fear needed :P


nice goalpost moving
pheonomic
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Re: Fear is so fucking broken

by RooR » Sat May 23, 2015 8:23 pm

I didn't move anywhere, I still don't have a problem with fear on this server. It was always hard to break in vanilla
STANNIS ROORATHEON, THE ONE TRUE PALADIN
RooR
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Re: Fear is so fucking broken

by Xsplicit » Sun May 24, 2015 3:31 pm

RooR wrote:That moment when a bunch of retards who didn't play vanilla make threads about "broken" vanilla mechanics.

Fear was hard to break during Vanilla. They didn't increase the chance to get out of fear until 1.2 and most of this server's mechanics are around the 1.1 era.

http://wowwiki.wikia.com/Patch_1.2.0 -PATCH 1.2 (they did address it SLIGHTLY in earlier patches but it was still hard to break until 1.2ish)
"Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds."

So basically, blizzlike is blizzlike and the only thing to help any of you idiots complaining on these forums to realize that is a time machine back to 2004

/thread


What do you expect discussing game mechanics here? If I had a dollar for every retard that spouted 'that's how it was in Vanilla' judging from their experiences playing on a private server i'd be a very rich man indeed.
Xsplicit
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Re: Fear is so fucking broken

by darkfoxx » Sun May 24, 2015 7:53 pm

Hyunckel wrote:
darkfoxx wrote:if they did that then they would also have to rework every single class ability that's just as cheap, stunlocking, bubble hearthing, add diminishing returns to all abilities, sheeping, humans built in trinket not on same cd as trinkets with same effects, or you can just go back to live server where they have that already done, either way it wouldn't be fair to break one class ability and leave other classes alone with the same type of thing.


What the hell are you on?

I didn't play vanilla, but it would seem weird that it would not break on damage whatsoever, it would be a spammable stun with infinite duration in that case. Apparently even Priests' Psychic Scream has damage thresholds and can break...

On the other hand, 'stunlocking' is part of Rogues' gameplay until WotLK (since at that time people had too much HP unless you were in full PvE gear and/or ganking newbs), it was definitely the same crap in TBC, as long as you play subtelty for the CD resets.
The fact that rogues have to have the stealth opening, all CD available and don't mess up their rotation and finishers to stunlock isn't the same a fucking spammable fear on demand.

Bubble hearthing, lol, paladins can't do anything else except reckoning bombs & shock'ing people every 30 seconds, they don't die, grats, but take forever to grind exp and can't kill shit otherwise.

I don't remember if Warriors' Shattering Throw & Priests' Mass Dispel is in Classic already, though.

But that's just the basic premise of Paladins: having utility with buffs and some defense CDs (too bad they got no Taunt, they can't tank most raid bosses lololol).

You can't say "oh lol, you wanna make my fear not totally broken allowing me to kill anything that isn't a warrior or an undead horde player? well you should do some custom scripts to spells I deem too op then".

Unless people can provide definite proofs of one side (unbreakable fears) or the other (fears should break past a certain damage treshold).

Funny cause on many private servers, that's one of the first bugs to be noticed. And never fixed. Along with pathfinding and LoS.

By the way. Humans DON'T HAVE EVERY MAN FOR HIMSELF racial trinket here.

Image


I pvp'd a ton in vanilla as well and no, you could always spam it over and over, I would fight it out with the same lock every day in my leveling area and it was all about who got off the first fear. Thats a locks strat in vanilla , fear, dot, fear, dot, etc. and the crap where you say "rogues stun locking? thats how they are" guess what this is how locks are, same difference.
darkfoxx
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Re: Fear is so fucking broken

by Kromulous » Sun May 24, 2015 10:29 pm

RooR wrote: most of this server's mechanics are around the 1.1 era.

/thread


No they aren't, lol.
Kromulous
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