Herb/Node Respawn rates vs. Population

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Re: Herb/Node Respawn rates vs. Population

by Ohr » Wed Sep 16, 2015 7:43 am

I looked through the Support section. I am disgusted beyond imagination now.
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Re: Herb/Node Respawn rates vs. Population

by Lombar » Wed Sep 16, 2015 3:52 pm

Ohr wrote:I looked through the Support section. I am disgusted beyond imagination now.


Honestly with the way this server has been treating it's player base from the very first lie about all content being scripted pre-release, nothing is beyond imagination. Given that one can be forgiven but it's been a steady stream of inconsistent bans, non-blizzlike changes, and no changes for the more requested features.
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Re: Herb/Node Respawn rates vs. Population

by Tordak » Thu Sep 17, 2015 9:58 am

Changes need to be made.
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Re: Herb/Node Respawn rates vs. Population

by Druzzil » Thu Sep 17, 2015 2:40 pm

Ohr wrote:I looked through the Support section. I am disgusted beyond imagination now.


It's okay, I'm here now.

*Druzzil gently pats Ohr.*
Last edited by Pottu on Thu Sep 17, 2015 4:55 pm, edited 1 time in total.
Reason: Removed advertising
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Re: Herb/Node Respawn rates vs. Population

by zmandude24 » Thu Sep 17, 2015 8:50 pm

This is a serious problem that will get much worse when Naxx is out if nothing is done about it.
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Re: Herb/Node Respawn rates vs. Population

by Bluefear » Thu Sep 17, 2015 9:33 pm

The devs have either increased the spawn timers on the ooze-covered thorium nodes, or made the locations of the respawn random.

I just spent about an hour circling Hive'Ashi, and found the node in the SE cave at 45.5, 29.4 about 10 minutes in. I mined it and started a stopwatch. For the next 45 minutes, I kept circling Hive'Ashi, finding 0 nodes (there are a total of 11 other nodes in Hive'Ashi). These other nodes are either no longer spawning every 45 minutes, or some very sneaky rogue grabbed all of them while i was patrolling above a different cave. The latter is unlikely. After 45 minutes passed, I returned to the node I mined, but it did not appear. Either the node respawned in a different location (which would be a change) or the timer on the respawn has increased.

Since this is the only thing that has changed, I must have been unknowingly "abusing" this bug like the 200+ other rogues farming in Silithus and keeping track of the timers. Idk why only 5 people got banned.

What this means for the rest of us: expect Arcane Crystal prices to SKYROCKET over the next few weeks, as the supply of them has greatly decreased
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Re: Herb/Node Respawn rates vs. Population

by Robotron » Fri Sep 18, 2015 12:55 am

Bluefear wrote:What this means for the rest of us: expect Arcane Crystal prices to SKYROCKET over the next few weeks, as the supply of them has greatly decreased

Couple this with every single DPS Warrior needing to craft a pair of Titanic Leggings.
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Re: Herb/Node Respawn rates vs. Population

by Grave » Fri Sep 18, 2015 2:00 pm

It's pretty clear to any observer that they are trying to improve nodes supply in the economy. Tried AV? Sure they removed Black Lotus, perhaps they are thinking of better ways to do it without hurting AV battles. A clear solution is obviously to add more spawns per hour, but we'll see what they do.

Clearly they are trying, a bit slowly perhaps.
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Re: Herb/Node Respawn rates vs. Population

by Druzzil » Fri Sep 18, 2015 2:54 pm

Ha. At least we know the mods are watching the threads, and apparently everything I post. Let's see if Pottu can keep up with the edits.

It's weird. You'd think, if the staff has nothing to hide, they would censor people who post. They would just let the truth speak for itself. Oh wait - they can't because they're afraid of what the player base will think.

Pottu, Dameon, Viper, any other GM censoring my posts: I hear you, I see you and clearly you don't want me posting this on the boards. If you keep me censored here after I have been nothing but objective I will just start posting my shit on Reddit where I won't be censored. At least with me here on the forums you know I am not badmouthing the server, I am just being honest. If you have a problem with honesty then I want no part in your server anyway. Just know I play both servers and would have continued to play and promote this server if you guys handled your communication better. You don't. You sit silently and hand out bans and sanction people for speaking their mind with no dialogue or conversation. So if any of you read this I hope you take a good hard look at what you guys are doing and if you think it's worth it. Maybe for a few thousand bucks over the course of a year, it is, but if that's what your in this for then I am glad your censoring me. It only tells me I am making the right choice.
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Re: Herb/Node Respawn rates vs. Population

by Guybrush » Fri Sep 18, 2015 2:56 pm

Grave wrote:It's pretty clear to any observer that they are trying to improve nodes supply in the economy. Tried AV? Sure they removed Black Lotus, perhaps they are thinking of better ways to do it without hurting AV battles. A clear solution is obviously to add more spawns per hour, but we'll see what they do.

Clearly they are trying, a bit slowly perhaps.


Clearly the solution is to add black lotus to AB and WSG as well.
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