Horde back door in Alterac Valley

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Re: Horde back door in Alterac Valley

by Codeine » Sat Feb 20, 2016 11:56 am

What happens when the minelayer is removed in a later patch along with the 30 mines at backdoor?
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Re: Horde back door in Alterac Valley

by Thatoneguy » Sat Feb 20, 2016 2:14 pm

Codeine wrote:What happens when the minelayer is removed in a later patch along with the 30 mines at backdoor?


One that day the server will be upgraded to TBC.
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Re: Horde back door in Alterac Valley

by Cronpa » Sat Feb 20, 2016 6:27 pm

slipry wrote:
mozibake wrote:Capping FWGY and towers must be so hard with 4 non elite guards + commander whatshisface + archers that can't even shoot flag cappers. If you struggle to capture the empty Horde base then the problem isn't the game, it's you.

you are so retarded to compare the time investment of capping 4 towers + 3 gys to capping 1 gy

just stop posting u mongoloid shitstain

I don't think you are even reading what you are writing. Why don't Alliance kill Drek'thar before doing the towers? They have a choice to take the towers.
Horde doesn't have a choice, the Dun Baldar towers are so well defended. Half the times I did backdoor, we wiped to the fricking NPCs. Literally can't even do offence with 0 Alliance defending.
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Re: Horde back door in Alterac Valley

by petoria » Tue Feb 23, 2016 10:59 am

On its own the backdoor would not be a huge problem, the main problem is how well the first horde tower / gy is defended vs the alliance GY and bunker. The mine layer patrols right alone that road killing pretty much everything , the choke point is so narrow a few decent ranged can slow down the main alliance force . Once you get past that you literally have a tiny narrow path with mines ether side to get to TP.

Compare that to the alliance bunker just sitting there in the middle of the field, with the horde GY right next to it.
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Re: Horde back door in Alterac Valley

by Dr. Doom » Tue Feb 23, 2016 7:11 pm

petoria wrote:On its own the backdoor would not be a huge problem, the main problem is how well the first horde tower / gy is defended vs the alliance GY and bunker. The mine layer patrols right alone that road killing pretty much everything , the choke point is so narrow a few decent ranged can slow down the main alliance force . Once you get past that you literally have a tiny narrow path with mines ether side to get to TP.

Compare that to the alliance bunker just sitting there in the middle of the field, with the horde GY right next to it.


Agreed. What I posted in page 3:
Dr. Doom wrote:
metagame wrote:If the horde send 10 competent people (mages/hunters/whatever) to defend the choke at IBGY even a fully geared coordinated 40 man ally group will wipe at that choke no matter what.


The original design of the game was more or less structured by giving each side different advantages and disadvantages.
Alliance's first base, Stonehearth Bunker is terribly bad situated for defence, practically in the middle of the field with nothing but the few mines before it. Likewise SHGY and IWB dont have any real barrier protecting them. On the opposite end, the horde would get the chokepoint advantage for their first tower and gy, and a better concentration of units.

The compensation would be for the deeper base. After FWGY, the village and keep areas aren't too difficult to bypass for Alliance, while the bridge of Dun Baldar and the decent firing range from the bunkers would make it much easier for Alliance. I think what people find annoying is that due to the design flaws in the Dun Baldar ledges, Horde can largely invalidate this part. For argument's sake, it'd be more or less if you could climb from the Field of Strife to the rez area of IBGY, invalidating the Horde's map advantage.

It is what it is.
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Re: Horde back door in Alterac Valley

by varth » Wed Feb 24, 2016 7:09 am

No, the main problem is the alliance insist on killing Galv before doing towers or GY which is tactically idiotic. You could have capped both IB tower and IB GY instead of doing that, then MAYBE going back to galv once you have that done. That one thing is why I'll never listen to ally whining, no shit you have a disadvantage because you have 30+ ppl waste 5 minutes every single AV while the horde tryhards to win the damn thing.
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Re: Horde back door in Alterac Valley

by Dr. Doom » Wed Feb 24, 2016 8:11 am

varth wrote:No, the main problem is the alliance insist on killing Galv before doing towers or GY which is tactically idiotic. You could have capped both IB tower and IB GY instead of doing that, then MAYBE going back to galv once you have that done. That one thing is why I'll never listen to ally whining, no shit you have a disadvantage because you have 30+ ppl waste 5 minutes every single AV while the horde tryhards to win the damn thing.



It's nothing short of hopeless to try to get the whole PuG team to skip Galvangar. I could rage and /rw nonstop to move to IBT instead of zerging that orc. I agree it's largely a waste of time when the zerg race is the type of AV being played, but the point I said before remains. Even if Alliance skipped Galvangar, the zerg runs into a fair deal of trouble if there is defence at the chokepoint. Just like Horde runs into trouble at the bridge, even if they skip Balinda and other secondary tasks. That was the idea after all.
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Re: Horde back door in Alterac Valley

by snawfu » Wed Feb 24, 2016 8:44 am

So what you are saying is that people (aliyan pugs) who did not understand the tactic, or did not adapt to the Horde tactic, got their way by whining enough on the forums?

Mines everywhere.


this is curious
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Re: Horde back door in Alterac Valley

by petoria » Wed Mar 02, 2016 10:54 am

snawfu wrote:So what you are saying is that people (aliyan pugs) who did not understand the tactic, or did not adapt to the Horde tactic, got their way by whining enough on the forums?

Mines everywhere.


this is curious



Not at all.

Skiping galv would help nobody disputes that , but that choke point around the first 2 towers is a huge advantage.

The alliance does have the bridge , but to be fair when it gets to that point you should not be defending anyway , not with this modern way of playing AV.

All that needed to be done to fix this would have been to move the first horde tower into the field just like the first alliance bunker. Not something nostalrius can do but it would sole most of the issues.
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Re: Horde back door in Alterac Valley

by Melgarh » Wed Mar 02, 2016 12:11 pm

Impsie wrote:
scorpadorp wrote:
Dr. Doom wrote:Am I missing something, backdoor happened as recently as last night.


The backdoor is riddled by mines now.

Literally any ranged class can solo defend it, and making the games into a turtle. Seen plenty of 2hour+ games during the AV WEEKEND so I stopped queueing for AV completly since it's a complete waste of time


Oh no, AV lasting more than two hours like it was designed to? Sounds like retail would be a good spot for you sweetie.


Hahah yeah, I remember the games lasting over 28 hours .. yes, single AV, 28 hours. I went to sleep at midnight, woke up at 9:00 am-ish and logged into the same AV to see the same good old faces. Epic times, very epic times, when you knew everybody and every good green and blue item mattered!

All of the reinforcements used, all units upgraded to max, mines pushing supplies...

Was it effective? Of course not! Was it fun & game? Hell yeah! <3
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