trorsmang wrote:Blib wrote:Whatever, point still stands. Playing a gimped spec and claiming it's viable
I think the server needs to collectively go look up what the word "viable" means because I see this sentence get thrown around alot and the person saying it clearly has no idea the meaning of the word.
I think what you mean to say is that they aren't "OPTIMAL" but they are still certainly viable(usable, workable, possible) specs. This fucking 15 year old pve content isn't hard what so ever to clear. Naxx might be the only vanilla instance where you will need OPTIMAL raid composition. Other than that it wont kill your raid to have a feral/boomkin or a ret pally dps in it.
I see raids with retribution paladins constantly, with feral druids, some moonkins, several shadow priests, etc.
Honestly, for all the misuse the word viable gets in this server, I would have expected someone to come up with a definition for it. Then again, this isn't the first time I ask someone what is the definition of a word they just used and they can't really answer it, classic hilarity.
Let's propose something then:
Viable:
- Tank:
* What is the minimum amount of damage reduction necessary to tank a boss, without dying, and allowing healers to not run out of mana before the encounter is over.
* What is the minimum amount of threat that needs to be created in order for DPS to do the required amount of damage to kill it, before the enrage timer hits/healers run out of mana.
* Is there a mechanic that needs to be performed correctly beyond threat generation and mitigation? Maybe recurrent taunting? (Rajaxx after knockback for example)
- Healer:
All classes that can heal, have healing tiers so the point is just about gear
* What is the minimum amount of +healing, mana, etc, required to keep the tank/DPS alive until they can finish the encounter?
- DPS:
* What is the minimum DPS that every damage dealer needs to bring to the table to kill the boss before he enrages/healers go oom?
Say:
X guy has this amount of HP. He needs to die before 3 minutes, excluding the 3 tanks or so and the 8-10 healers or so, how much damage do the 25-30 DPS need to do? Divide that number over /25 or /30, and you get what is the actual number where a DPS spec is viable or not.