Alterac Valley Dun Baldar Wall Jump Exploit

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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by zeequenz » Mon Oct 12, 2015 8:35 pm

Anyone else that is neutral to this seeing nothing else than 2 sides explaining their own strategies and counter each other out to infinity? When in the end it only comes down at which faction counters the other harder/quicker/smarter whatsoever.
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Niko » Mon Oct 12, 2015 8:39 pm

nerf alliance av base
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
Reason: Put some trousers on
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Crysthal » Mon Oct 12, 2015 8:51 pm

Srsly just put a priest and 2 mages to the "backdoor exploit" and everything is fine. The majority needs like 2 minutes to manage the jumping up there so just kill em and walk back if you need to, it's not that hard.
How shall they change it? Ban everyone that jumps up there? Place invisible walls or even edit terrain?
It's just incredible difficult to rework this properly (just look at DM """"fixes""""). Besides that it is totally blizzlike even if it's unfair (the whole AV is unfair, yes even whole Vanilla was unfair)

I'd advise you to move on and adapt to these "new tactics" - I've had several AV's yesterday where Alliance succesfully defended with 5 man vs like 15 just because they could move back safely without horde warriors rogues etc coming close to them. Horde will need a shitton of casters at the "jumpspot" to prevent alliance and even then alliance mages could just blizzard the spot to make it impossible to jump over there and when they die they rez and repeat (while their team is winning in south).

Instead of waiting afk anywhere in south of AV and complaining about this being unfair just get your shit together and adapt!

TL;DR: Most likely staff is not going to change anything about that "exploit" because it is blizzlike and difficult to "fix". Get over it

Greetings from Horde side of the bridge as I prefer the common way :)
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Dreez » Mon Oct 12, 2015 9:03 pm

Crysthal wrote:How shall they change it? Ban everyone that jumps up there? Place invisible walls or even edit terrain?

can't change terrain without a client patch, invisible walls would be the only way, however every gameobject has to be loaded --> slightly more delay again
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by InDL » Mon Oct 12, 2015 9:08 pm

I wouldn't call it blizzlike to have wall jumping into Dun Baldar become the meta strategy for Horde. I have games where they start assembling at the hill as early as 8 minutes into the game.
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Rottenbeauty » Mon Oct 12, 2015 9:17 pm

Best thing about this whine, the more you whine about it, the more horde will realize it is a valid tactic and use it.

/thread
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Datruth » Mon Oct 12, 2015 9:21 pm

Ana wrote:
Jurary wrote:Fact remains that sure we have IBGY as semi-chokepoint which is hardly worth turtling the entire game for because it stops us from advancing the game as well (and Alliance can just as easily have just 2 rogues capping out our entire base even if we would hold IBGY).


One flare kills all rogues
Anyway the whole point of a chokepoint is that you don't need a turtle to hold it. At IB 7-8 competent people can halt the whole alliance raid for half an hour or more. At IW 7-8 people will get butchered as soon as horde clears out the trashpacks. It's just too easy to pull mine layer and lieutenants someplace where they won't bother anyone, and cap.
Is SH GY flag even in range of the bunker?

Lol all of your "arguments" apply for both factions, Ana.
Horde capping SH GY is retarded, it pushes alliance respawn point back, which always ends up in those ridiculous 8 hour games. Besides, Ice Blood GY isn't located in tower range either, so I don't understand what point you're trying to make.

AVs bunkers/towers are roughly balanced, I would argue Alliance got a small advantage and you are arguing Horde got the advantage, whatever. But if you think Hordes base is better than Alliances base, then you are deluded mate.
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Niko » Mon Oct 12, 2015 9:52 pm

Rottenbeauty wrote:Best thing about this whine, the more you whine about it, the more horde will realize it is a valid tactic and use it.

/thread
Last edited by Pottu on Fri Oct 30, 2015 5:31 pm, edited 3 times in total.
Reason: Put some trousers on
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Ana » Tue Oct 13, 2015 12:52 am

Datruth wrote:Besides, Ice Blood GY isn't located in tower range either, so I don't understand what point you're trying to make.


Uh...
Horde caps GY without being disturbed by the bunker, then caps bunker without being disturbed by the GY.
Alliance can either attempt tower while having a continuous stream of fresh hordies pile up on them, or attempt GY while the tower butchers them (yes I know IB GY flag isn't covered by the tower, but you have to get there first).
See the difference?


Datruth wrote:But if you think Hordes base is better than Alliances base, then you are deluded mate.


Horde main choke (IB) is roughly equal / slightly worse than alliance main choke (bridge). You can skip alliance main choke, you cannot skip horde main choke. Simple?
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Re: Alterac Valley Dun Baldar Wall Jump Exploit

by Mariehu » Tue Oct 13, 2015 12:56 am

I would say the backdoor jump is about the equivilant of the running up the ramp instead of taking the road past all the horde base npcs in FW base, why can you go up the slope on the side cause there's a little dent in it so you can walk up? Just cause we have to press jump doesnt make it any different, we're not walking on terrain you can't walk on, we are jumping from a slope to another slope that we can walk up - like you do ^^
Deal with every single horde base npc - or we wont. Simple as that.


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