Working Summoning Stones

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Re: Working Summoning Stones

by eotrampage » Mon Mar 09, 2015 8:05 pm

NicolasMage wrote:There isn't a flat ban on modification, I'm just highly opposed to anything that affects more than just one player. If a player is upset about simple matters that only affect him/herself (such as UI layout), they can get add-ons to modify that.

The problem is that the modifications that people are asking for, no matter how simple they may be, would ruin the experience for others. For example, if meeting stones were changed to summoning stones, then that on friendly warlock who willingly summons the slow people/slackers wouldn't be so highly sought after.

If mounts were cheaper then gold wouldn't be as valuble. As such, the rich people who play simply to have vast amounts of gold would be affected.


Each change affects different people differently, changing one thing that somebody may see as simple can possibly ruin the entire game for somebody else.


I read:

Whine whine people dont think im uber elite cry cry whine
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Re: Working Summoning Stones

by NicolasMage » Mon Mar 09, 2015 8:09 pm

You can't read can you Eotrampage? He had the same viewpoint as me, the "I don't want change" point.


I swear to god, between you and Genjitzu, I'm going to be driven mad. To much stupid in one place.
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Re: Working Summoning Stones

by Winterflaw » Mon Mar 09, 2015 8:32 pm

eotrampage wrote:This guy speaks the truth, and nice pwnage of that idiot at the same time!
Cookie for you!


Thankyou, but no! this isn't about pwnage. If people are ever being unpleasent to each other in the course of debate, it is becaue the subject matter is to them a *belief*, rather than something rational and from reason.

I'm not looking here to beat someone else, only to find out that which is correct, and correct in a rational, reasoned sense - and that correctness comes right by the melding together of many, disparate views - for a reasonable truth will undermine that which is wrong, and support that which is right, and both of these events as we see them happen help us see truth.
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Re: Working Summoning Stones

by Winterflaw » Mon Mar 09, 2015 8:34 pm

NicolasMage wrote:There isn't a flat ban on modification, I'm just highly opposed to anything that affects more than just one player. If a player is upset about simple matters that only affect him/herself (such as UI layout), they can get add-ons to modify that.


I concur with this view. It is nice, and a lovely solution, when an add-on can for that one player and in a way which has no impact on other players resolve their problem. The difficulty of course comes as you say when we begin to consider changes which affect all players.

The problem is that the modifications that people are asking for, no matter how simple they may be, would ruin the experience for others. For example, if meeting stones were changed to summoning stones, then that on friendly warlock who willingly summons the slow people/slackers wouldn't be so highly sought after.


I concur, and this is one of the reasons I wish the stones not to summon.
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Re: Working Summoning Stones

by Chritz » Wed Mar 11, 2015 1:56 am

Well, I started this thread thinking it would get maybe the odd view or two and at most provoke a poll through the community to at least be able to openly vote / have an effect on a community decision, rather than just the same old back and forth name calling..

Although I am disappointed with the lack of admin / dev interaction a post of this size has had, I am super excited for the next few months of playing in this server. Seeing a post on the forums of a PRIAVTE SERVER that has 53 unique responses and over 2000 views really demonstrates the type of energy and motivation this community has to offer, whether you are pro-minor change or pro-blizzlike, horde or alliance.

What is even more exciting is that it is multiplied by the fact that it's vanilla so all of you will be known by char name through general chat, this forum, the AH and world PvP. We are crafting a true vanilla / launch experience here and I just hope it lasts.

So we might as well wrap up this thread and with a big thanks to all of you for giving your time and opinions to the subject (excluding devs, sorry guys back to work). Again I really would have liked to have seen more of a way to be involved in this relived experience or maybe more involvement from the people working hard to reproduce this with us..seeing as how they aren't really legally bound by their job to communicate openly with the server folk.

Hope to see plenty of your faces around on the field of open world pvp..none of that battlegrounds bs.

Was a pleasure!!
~Chritical
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Re: Working Summoning Stones

by Winterflaw » Wed Mar 11, 2015 2:02 am

I'm asking if I can volunteer as a GM.

If it happens, I will allocate a certain amount of time to the forums, and try to communicate player base wishes and ideas to the dev, and their responses and questions back.
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Re: Working Summoning Stones

by Zach » Wed Mar 11, 2015 2:27 am

NicolasMage wrote:I havent bumped into anything that wasn't in retail Vanilla, and that's how I want it to stay. No custom shit, none at all (no matter how minor).

When one thing gets tweaked people start wanting more and more things tweaked.

Like 1.12 talents, right? The "lfg" system of the stones and the ability to queue from the innkeepers isn't even in. Summoning stones should be implemented or the meeting stones should actually be operational.
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Re: Working Summoning Stones

by Ramzey » Wed Mar 11, 2015 4:19 am

1.12 Summoning Stones were a very horrible LFG System, it would not automatically group you but it worked in a weird way similar to how the LFG in WoD Works with a terrible interface and requiring you to be at the Summoning Stone to look at who was looking to do the dungeon, which is why they were largerly unused and general chat LFXM for Dire Maul or Zul'Farrak etc... etc... became the norm.
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Re: Working Summoning Stones

by Mimma » Wed Mar 11, 2015 6:38 am

Ramzey wrote:1.12 Summoning Stones were a very horrible LFG System, it would not automatically group you but it worked in a weird way similar to how the LFG in WoD Works with a terrible interface and requiring you to be at the Summoning Stone to look at who was looking to do the dungeon, which is why they were largerly unused and general chat LFXM for Dire Maul or Zul'Farrak etc... etc... became the norm.


You could also join the LFG groups from Inn keepers in major cities, so you didn't actually have to be at the meeting stone.
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Re: Working Summoning Stones

by Drooppi » Wed Mar 11, 2015 6:42 am

I don't recall that being the major cities, but merely the ones from the zone where the dungeon was (ie eastern plague for strat, ?? for scholo, ...)
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