stimz wrote:I don't play a druid nor do I currently play with one. I do have a paladin, which since day 1 has had consecration scale with AP(not blizzlike), has 43% instead of 74%(around there) SP scaling even at rank 1 which is a level 1 skill(not blizzlike), seal of the crusader which does not reduce physical damage by 40% but still gives the speed bonus, this is actually blizzlike but was fixed in one of the first release patches. This is just from a class I play and I don't play much. I also know that crusader enchant does not proc on hamstring, which it should. I'm told WF totem doesn't either, which it should. So many major broken mechanics and slowly fixing an inconsequential one that is literally a year old is kind of strange to me.
Also, it took about 9 months to fix 100% self poison rate from scorpid muffins and you can still cast through line of sight anywhere within range that you can see the ground with any GTAOE. Pretty sure net projector didn't have a 99% success rate in vanilla either.
This is true, Nostalrius is full of bugs in plenty of areas, and thank you for mentioning engi gadgets:
Check this one where I participated at length, adding links to vanilla guides and forum threads of the time:
https://report.nostalrius.org/plugins/tracker/?aid=845This was reported in May 2015 and has yet to even be confirmed in spite of the mountain of links I have added.
However, the server being riddled with bugs in many areas means that we should try to do as much as we can for them to get fixed over time, even if it takes an ungodly amount of waiting to do so.
It
doesn't mean we should take the attitude of "well, other things are bugged, don't fix this please". That's just counterproductive for everyone in the long term. I welcome any fix to any area, whether that buffs the damage of classes who were previously gimped, or nerfs the damage of classes who receive unfair perks/bonuses.