Make it impossible to solo DM North as a "HUNTER"

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Re: Make it impossible to solo DM North as a "HUNTER"

by Thompz » Fri Aug 14, 2015 12:00 pm

cookiemonster212 wrote:http://wowwiki.wikia.com/wiki/Patch_1.9.3

"Dire Maul
King Gordok can no longer be separated from Cho'Rush the Observer in Dire Maul."

We are in patch 1.5, the fix in retail was in patch 1.9

Because the fix is in 1.9 give us BWL(1.6), ZG(1.7) and AQ(1.9) and then fix as mention above and your problems will be solved. Until then, it won't be "blizzlike" lol


Can a GM confirm this is how it will be? I don't want to get banned for doing something which is blizzlike...
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Re: Make it impossible to solo DM North as a "HUNTER"

by cookiemonster212 » Sat Aug 15, 2015 2:28 am

Thompz wrote:
cookiemonster212 wrote:http://wowwiki.wikia.com/wiki/Patch_1.9.3

"Dire Maul
King Gordok can no longer be separated from Cho'Rush the Observer in Dire Maul."

We are in patch 1.5, the fix in retail was in patch 1.9

Because the fix is in 1.9 give us BWL(1.6), ZG(1.7) and AQ(1.9) and then fix as mention above and your problems will be solved. Until then, it won't be "blizzlike" lol


Can a GM confirm this is how it will be? I don't want to get banned for doing something which is blizzlike...


http://imgur.com/xywrgDI,UKoo6iz#1
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Re: Make it impossible to solo DM North as a "HUNTER"

by zmandude24 » Sun Aug 16, 2015 3:09 pm

The fact that you can solo a 60 dungeon at 60 with blues is broken. There's no way around it since being able to solo something intended for a group of 5 players is CLEARLY not what Blizzard intended in retail. The ONLY reason it took them so long to fix is that it wasn't nearly as big of a problem as other class oversights (like a paladin one-shotting a raid boss by building seal charges for a long time).
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Re: Make it impossible to solo DM North as a "HUNTER"

by Crysthal » Sun Aug 16, 2015 5:29 pm

But pls nerf rogues for soloing certain bosses in those "lvl 60 dungeons" too then. And don't forget the mages! And the druids!
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Re: Make it impossible to solo DM North as a "HUNTER"

by Guybrush » Sun Aug 23, 2015 4:18 pm

Looks like bitching on the forums actually works.
King Gordok now resets if he goes outside of his inner circle.
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Re: Make it impossible to solo DM North as a "HUNTER"

by Letch2010 » Sun Aug 23, 2015 4:23 pm

It's not broken you stupid motherfuckers. This is a clever use of game mechanics. Go google "vanilla WoW hunter DM North".

This server is going to shit. Have fun with ninja patches like this that limit any sort of player creativity. This server is going to be completely desolate after the first year hype ends. What a garbage development staff, catering to idiots on the forums.
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Re: Make it impossible to solo DM North as a "HUNTER"

by CMCAT » Sun Aug 23, 2015 4:31 pm

Letch2010 wrote:It's not broken you stupid motherfuckers. This is a clever use of game mechanics. Go google "vanilla WoW hunter DM North".

This server is going to shit. Have fun with ninja patches like this that limit any sort of player creativity. This server is going to be completely desolate after the first year hype ends. What a garbage development staff, catering to idiots on the forums.



It was fixed 1.9 but shouldve been fixed earlier lol .. so u abusing a exploit which shouldnt have worked in the first place u crying about ninja patches which blizz did too
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Re: Make it impossible to solo DM North as a "HUNTER"

by Letch2010 » Sun Aug 23, 2015 4:33 pm

It was still possible to kill him, just not split him from the observer. Get your facts straight you fucking high school dropout.
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Re: Make it impossible to solo DM North as a "HUNTER"

by Rhoen » Sun Aug 23, 2015 4:45 pm

if they wanted to make it so you coudnt split him from observer then I'd be perfectly fine with it, but as it stands all they did was remove something from the game that should still be possible.
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Re: Make it impossible to solo DM North as a "HUNTER"

by slayde » Sun Aug 23, 2015 4:48 pm

The fact they "fixed" this just because people were complaining is ridiculous. Fix the link between Cho and king, not the reset range of king. At least make it a challenge for us to kill king with Cho pulled, not just completely screw up the instance.

So when a 5 man with a tank, and the tank gets punted off the side by the king, he's going to reset. Good job screwing up your already buggy dungeon.
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