A possible difference between Kronos and Nostalrius

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Re: A possible difference between Kronos and Nostalrius

by Ghostly » Wed Nov 19, 2014 8:17 pm

Wish it was so. No sure way to compare the populations, but Kronos forum looks a lot more active, its forum shows 40 people online at the moment. For more accurate comparisons you can look up http://www.similarweb.com/website/kronos-wow.com vs http://www.similarweb.com/website/en.nostalrius.org , I'm getting blank page at this moment though.
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Re: A possible difference between Kronos and Nostalrius

by Birdie » Wed Nov 19, 2014 8:31 pm

Comparing websites is not really accurate considering that Nostalrius did not have a website for a long time. The main interactions were through facebook (Nostalrius has more likes) and youtube (Kronos has more likes).
And basically, I think that every player interested in Kronos knows Nostalrius, and vice versa.
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Re: A possible difference between Kronos and Nostalrius

by Switchblade » Wed Nov 19, 2014 8:35 pm

Well, you can't compare forums at the moment : Nostalrius forum is quite new.
I don't know about kronos but it is probably way older.
Moreover, comparison is a bit biased because kronos forum is one part of the whole twinstar's forum.
Sure you can see how many people are logged only onto kronos subforum, but it benefits indirectly from being someway linked to the rest of twinstar's forum.
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Re: A possible difference between Kronos and Nostalrius

by sshroud » Wed Nov 19, 2014 10:33 pm

Ghostly wrote:Wish it was so. No sure way to compare the populations, but Kronos forum looks a lot more active, its forum shows 40 people online at the moment. For more accurate comparisons you can look up http://www.similarweb.com/website/kronos-wow.com vs http://www.similarweb.com/website/en.nostalrius.org , I'm getting blank page at this moment though.


Keep it mind that the Kronos forums shows everyone online the Twinstar servers forum, which is a huge server network included many large realms for other versions of the game.
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Re: A possible difference between Kronos and Nostalrius

by Drain » Wed Nov 19, 2014 10:55 pm

Kronos is bigger. There's no doubting it. They have a bigger following. It shouldn't surprise anyone, it's a realm advertised from a group of already active realms that already have a following. A lot of their followers were probably already players of Twinstar on its other realms.
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Re: A possible difference between Kronos and Nostalrius

by jorim » Wed Nov 19, 2014 10:59 pm

Youfie wrote:People looking for a REAL vanilla serveur will opt for Nostalrius with absolutely no regrets if they know for sure that there will be a character auction at some point.
We're leaving the "too bad two Blizz-like vanilla servers can't work together" debate, now it's just becoming pay-to-win / semi-fun vs. real retail-like, it's definitely good for NR imho.


Don't you think it is kinda hypocrite to call it a semi-funserver knowing that restoring instant 60 characters from the nostalrius beta will be possible at some point?


Character auctioning:
A player who buys a character from an auction or a shady website doesn't really affect the game at all, but he does skip the personal time investment to level the character. These things happen on retail servers as well as on every private server, yes also on nostalrius.
The reason blizzard prohibited this is because this person doesn't purchase the gametime and expansions required to get that far. So they loose money, and that is the only reason that they care.
For me the auctioning system doesn't bother me. It is the same character but someone else playing it so it doesn't change my gameplay at all. You can't call it pay to win, because the character itself doesn't gain any advantages. Maybe you can call it pay to save personal time.

Latency:
I think it's hard to tell which server will have the best ping for north american players, because I don't think the extra 500 miles will make much difference when crossing the atlantic ocean (which is about 3500 miles). It becomes more trivial when a player is on the west coast. It will come down to which has the best network equipment.
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Re: A possible difference between Kronos and Nostalrius

by Sélenne » Wed Nov 19, 2014 11:00 pm

Will " maybe " be possible.
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Re: A possible difference between Kronos and Nostalrius

by Birdie » Thu Nov 20, 2014 6:00 am

jorim wrote:Don't you think it is kinda hypocrite to call it a semi-funserver knowing that restoring instant 60 characters from the nostalrius beta will be possible at some point?

Stop trolling, read the staff answers. These characters will only be restored if the community approves it (the community can choose to restore only some characters, not instant 60 ones, ...).

What is the difference between:
- buying 60 levels from a shop (pay to win, right ?)
- buying a level 60 character
The only difference : you can't customize your character.
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Re: A possible difference between Kronos and Nostalrius

by Murloc » Thu Nov 20, 2014 6:26 am

Don't you think it is kinda hypocrite


how about you jorim ? easy to tell just by checking your post on kronos.
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Re: A possible difference between Kronos and Nostalrius

by Youfie » Thu Nov 20, 2014 10:42 am

Birdie wrote:What is the difference between:
- buying 60 levels from a shop (pay to win, right ?)
- buying a level 60 character
The only difference : you can't customize your character.


Come on, I hate the idea of this Characters Auction, but you're not being fully honest.

Jorim kinda has a point. As he said, asserting that Characters Auctions are exactly the same as just paying for a fully geared character that would be created from scratches is a bit deceptive.

It does indeed come down to the same result for the player himself, who is definitely "paying to win", but server-wise it's actually quite wholesome, in terms of progression / time-investment etc., because the character just has its owner changed, it's not added to the server ex-nihilo.

I'm not saying it's cool, I'm still 100% against it - mostly because it shows Kronos / Twinstar staff is interested into making the server a profit-making organization (I highly doubt the auctions are only supposed to cover the server costs), which isn't really comforting regarding corruption & poential in-game advantages that might be implemented later, or are just not announced atm, e.g. pet shop, custom mounts, golds or whatever - but at least let's be honest about it.


Don't you think it is kinda hypocrite to call it a semi-funserver knowing that restoring instant 60 characters from the nostalrius beta will be possible at some point?


I think the "semi-fun" adjective is adapted, given what Kronos staff *seems* to be willing to do with their server.

I don't feel hypocrite at all as I'm against any kind of beta characters restoration on Nostalrius, despite being a beta tester myself.


I think the potential beta character restoration is currently Nostalrius's main flaw, but it's just my opinion.

The staff is voluntarily vague and elusive regarding the exact conditions of the restoration, they want to keep the old NR community hoping for some restoration at some point and keep them on the server in the meantime.

I honestly hope there won't be any, but it's currently quite scary for NR new community and competitors / people willing to spread bad words about the server can easily do so as nothing is really clear.

It's quite easy for Kronos to be like "Oh, you're bitching about our Characters auctions ? Please tell us more about your beta characters restoration.".

And even if everything was clear, restoring the old beta characters would remain quite unfair to the new players in some extent.

The way Nostalrius is going to develop for the next months / years is way different to what it used to be during the beta.

The progressive content release, the gear nerf and many other things like the respec cost (it was free for a looooong time during beta) or the absence of the instant-55 feature that beta used to have will definitely be game changers.

I feel awful for the new players having to grind to 60, while the beta testers might get all their characters back, potentially with their professions maxed out etc, given that they had it easy back in the days.

Many people had rerolls spread over different accounts, and the staff will have absolutely no way to enforce any limitations  due to the impossibility to know which account belongs to whom (if I have 10 characters on different accounts, good luck identifying me).

Not to mention the PvP competition. Despite the honor formulas being Blizz-like and the impossibility to get to higher ranks without a sufficient amount of ranked players, the small population + instant 55 made it quite easy to tag you and your friends 10 rerolls in the competition each week (the 25 HK limitation was disabled, at least when I was playing) to artificially increase your relative position in the weekly PvP ranking.

The small population in itself made the competition flawed, it was easier to wait for a member of your faction to get the rank they were aiming for so that you could get yours the weeks afterwards rather than actually compete with them. In the long run, almost everyone would get to their goals. Of course they had to be realistic, but it wasn't enough on retail.

The new players would be surprised to know the percentage of players having reached the ranks 10-11 during the beta, I don't think it would compare to retail.

The honor formulas fortunately made it very hard to progress beyond the ranks 12 and above, the small pop became a disadvantage for the hardcore players from that point.

Same goes for the bugs fixing in general. Although not perfect, NR is a very well scripted server overall. But everything have not been done it a day.

During a huge period of time, you could just TP inside instances, and characters who didn't take part into a fight could loot. Add up an instant-55 feature, and you canimagine how easy it was to gear-up a reroll.

Someday a newly scripted boss casted a spell every 3 or 4 seconds instead of 2 (iirc), and the day after that the staff fixed that and deleted all the gear that had been looted from him, so I'm not saying it was a complete mess back in the days.


The staff always had the willingness to be close to retail and to ensure there were not abuses, but the server features back during beta created issues and the staff did not always have the ability to prevent them all.

That's why restoring beta characters, even if it's done in sufficiently long time after release in order to keep some balance on the server, is unfair as the conditions in which the gear was acquired will definitely not be the same during Nostalrius Begins, thanks to, amongst many other things, the progressive content release and the hopefully higher population.

It amazing how old beta testers posting here are whining about their old characters and always fail to mention the uncomfortable details.

You had more than a hundred days of /played on Nostalrius ? So did I. Get over it.
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