staggaz wrote:And you're entitled to your opinion...
But.. And coming from a 99% of the time pve server player except my one grind because I had to experience the wpvp...
That shit's not real from a pvp prospective. Contested territory is just that... Contested.
If you were living in an irl war zone, would you venture past your guarded community and have the opportunity to say "nope, I'm not flagged so you can't touch me!" We know the result there.
Not trying to take away from your point but the pvp experience is def not the same when I can flag at will with no repercussions for doing so. Flag, kill you, hide, un flag taunt you.
It's not everyone's cup of tea and I agree getting one shot sucks. But it's part of the game. In this said format.
If someone gives me a free glass of cheap whiskey I'm not going to say fuck you I wanted Jameson. If I don't like it, I'll find what I like elsewhere.
And that is the only valid point of PvP over PvE as far as I can tell.
EDIT: Although I will say this: If people really enjoy world PvP as much as people claim, then how do you loose ANYTHING by making it a PvE server? Presumably everyone who loves world PvP would be flagged all the time.... Right?
And if all everyone did was FAIR PvPing, then I wouldn't mind. But I ONLY see unfair PvPing. By unfair I mean attacker outlevels the defender by a lot, and/or attacker(s) are more players and/or they wait untill you are in fight with mob(s).... These types of fights only have one conclusion: Defender loses. How is that fun for anyone but the attacker? And how is that a meassure of skill? The answer: It isn't! And I have NEVER seen anyone go into a fight in a fair way.
This is a game and it is supposed to be fun. Not annoying or aggravating. Getting ganked is annoying and aggravating.