Please add a queue to fix the lag...its unplayable

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Re: Please add a queue to fix the lag...its unplayable

by stefeman » Thu Jun 25, 2015 3:01 pm

PanTheSatyr wrote:
stefeman wrote:The only thing that is keeping the players here and drawing even more of them is the amount of players online at the same time..


A healthy population is necessary for any MMO - especially Vanilla WoW. But when it starts impacting performance of the realm and dynamic changes need to be put in place that impact rendering of the environment, it's time to consider the idea of a second realm. I am not a programmer, so I don't know if the code used to run the game is capable of efficiently scaling upwards or not. It looks like the devs are trying to find ways to make it scale well.


And they are already doing a damn good job in it.. having 6600+ players without any visible lag is amazing.
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Re: Please add a queue to fix the lag...its unplayable

by psychofast » Thu Jun 25, 2015 3:35 pm

stefeman wrote:
PanTheSatyr wrote:
stefeman wrote:The only thing that is keeping the players here and drawing even more of them is the amount of players online at the same time..




And they are already doing a damn good job in it.. having 6600+ players without any visible lag is amazing.


Without any visible lag? Are we playing on the same server? When i write something in chat and press enter it takes 2 seconds to load, mounting/dismounting takes 2 extra seconds, when i try to scattershot a guy casting fireball or frostbolt on one second the spell still goes off. PvP is UNPLAYABLE. Stop being so ignorant. There is obviously a huge problem. Try the search button on forum and see how many threads opened because of the lag. What we need here is a solution, and you are not helping with that kind of attitude.
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Re: Please add a queue to fix the lag...its unplayable

by Brinley » Thu Jun 25, 2015 5:38 pm

Omfg Stefeman leave this topic already, you just speaking for urself
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Re: Please add a queue to fix the lag...its unplayable

by Chester » Thu Jun 25, 2015 5:41 pm

Need more server boxes for nost to emulate different areas.
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Re: Please add a queue to fix the lag...its unplayable

by prosecutor » Sat Jun 27, 2015 6:28 pm

This lag mostly affect rogues (and obviously the rest of meeles but not as much) that besides the sprint don't have any good mobility ability like charge, or just faster movement speed of feral druid, that can potentially help in avoiding the "out of range" bullshit. Without any speed increasing buffs it is absolutely impossible to vanish->cs succesfully (or any other opener) a moving target, because the enemy player will just move a few yards away from rogue in this time while rogue is "casting" stealth for 2 seconds (at least he can move while "casting" it). This is one of many examples how ridiculous it is right now to play as a meele.

It is an absolute joke to justify such state of absurd things with the argument of high number of player that allegedly is a good thing. Even, if it would be really a good thing by itself, the potential benefits about which I can think of can't out do all the negative effects of gamebreaking lags for meele classes. I think that with the current number of online, the server is in fact overcrowded (it means, stefeman, that the current numer of players is too high, so it is not good as you seem to think, but quite opposite - bad). While exping, almost everywhere you go, you will see a throngs of people waiting only for quest objects to spawn, or mobs to spawn, because there are just too many people in almost every quest places. In the zones where opposite faction has it's towns, you have to fight literally every 30-40 yards (no that, I don't like pvp, because I love it and I am here to play it, but in the current situation, it is just unplayable for me, thus, any confrontation with a half brained ranged class can be at best a draw, where I just can't kill him, due to "out of range"), because the zones are simply overpopulated. These things are consuming incredibly huge amount of time and make leveling very unefficient. So far I have only seen negative aspects of having that big number of players and arguments about people using /local defence and other chats that are allegedly "lively" only thanks to enormous numbers of online players are not really convincing me, to accept current state of things. It sounds like you want to say that everything below 7-9k online feels like a dead server which is an absurdic statement.

About the positives of having that huge number of online players. You find groups for dungeons (if you are clueless enough to not have a decently organised guild) a couple of seconds faster than it would be with, let's say 3-5k online. You find people with certain professions you need a few seconds faster and also bgs pop up a little bit more often. I don't think that these "positives" are a rational reasons to make game unbearable for the 25% of other players. I won't comment any further these relative "reasons" such as, feeling that a world is lively, because it is just silly.
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Re: Please add a queue to fix the lag...its unplayable

by fatalmatt » Sun Jun 28, 2015 2:09 am

Tam wrote:inb4 some australian retards with 200 ms and their "its ur internet issue, we r fine"

stuck at 50 lvl cuz no point to lvl when server lags 24/7 during eu time

Aunstic wrote:Seems fine to me

Image


I'm from Australia and not getting any connection issues. :s
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Re: Please add a queue to fix the lag...its unplayable

by roland79 » Sun Jun 28, 2015 7:46 am

prosecutor wrote:This lag mostly affect rogues (and obviously the rest of meeles but not as much) that besides the sprint don't have any good mobility ability like charge, or just faster movement speed of feral druid, that can potentially help in avoiding the "out of range" bullshit. Without any speed increasing buffs it is absolutely impossible to vanish->cs succesfully (or any other opener) a moving target, because the enemy player will just move a few yards away from rogue in this time while rogue is "casting" stealth for 2 seconds (at least he can move while "casting" it). This is one of many examples how ridiculous it is right now to play as a meele.

It is an absolute joke to justify such state of absurd things with the argument of high number of player that allegedly is a good thing. Even, if it would be really a good thing by itself, the potential benefits about which I can think of can't out do all the negative effects of gamebreaking lags for meele classes. I think that with the current number of online, the server is in fact overcrowded (it means, stefeman, that the current numer of players is too high, so it is not good as you seem to think, but quite opposite - bad). While exping, almost everywhere you go, you will see a throngs of people waiting only for quest objects to spawn, or mobs to spawn, because there are just too many people in almost every quest places. In the zones where opposite faction has it's towns, you have to fight literally every 30-40 yards (no that, I don't like pvp, because I love it and I am here to play it, but in the current situation, it is just unplayable for me, thus, any confrontation with a half brained ranged class can be at best a draw, where I just can't kill him, due to "out of range"), because the zones are simply overpopulated. These things are consuming incredibly huge amount of time and make leveling very unefficient. So far I have only seen negative aspects of having that big number of players and arguments about people using /local defence and other chats that are allegedly "lively" only thanks to enormous numbers of online players are not really convincing me, to accept current state of things. It sounds like you want to say that everything below 7-9k online feels like a dead server which is an absurdic statement.

About the positives of having that huge number of online players. You find groups for dungeons (if you are clueless enough to not have a decently organised guild) a couple of seconds faster than it would be with, let's say 3-5k online. You find people with certain professions you need a few seconds faster and also bgs pop up a little bit more often. I don't think that these "positives" are a rational reasons to make game unbearable for the 25% of other players. I won't comment any further these relative "reasons" such as, feeling that a world is lively, because it is just silly.


The 1-5 zone is a bit crowded. After that I haven't had over pop problems. Sure one guy ninjad the defais traitor out from under me but I expect that at 7k players.

Even at 9k players I found myself in an 1.5hr bg que and getting groups for quests in zones that aren't mainstream, loch modan/darkshore can take over half an hour.

I feel that the rogue problem is more a problem for those outside Europe. The population has become 3-5k if you don't play in the peak 3-5hr window of the day. And I think the problem isn't mostly the pop and more the distance of communication.

This is one of the few high pop servers
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Re: Please add a queue to fix the lag...its unplayable

by Kha » Sun Jun 28, 2015 7:54 am

You feel wrong. I am from EU, have 30 ms latency with Nostalrius and a fiber optical gigabit internet line and I still lag like shit afte 5k players online. last night was a nightmare, couldn't even see the mobs attacking me as I was riding and the npcs/mailboxes in cities needed like 2 minutes of staying put in order to load.

tldr: the lag reached retarded mode and something needs to happen, period.
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Re: Please add a queue to fix the lag...its unplayable

by stefeman » Sun Jun 28, 2015 11:43 am

Kha wrote:You feel wrong. I am from EU, have 30 ms latency with Nostalrius and a fiber optical gigabit internet line and I still lag like shit afte 5k players online. last night was a nightmare, couldn't even see the mobs attacking me as I was riding and the npcs/mailboxes in cities needed like 2 minutes of staying put in order to load.

tldr: the lag reached retarded mode and something needs to happen, period.


http://ipv4.rbx.proof.ovh.net/

I would love to see your results.
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Re: Please add a queue to fix the lag...its unplayable

by Holmes » Sun Jun 28, 2015 11:58 am

stefeman wrote:
Kha wrote:You feel wrong. I am from EU, have 30 ms latency with Nostalrius and a fiber optical gigabit internet line and I still lag like shit afte 5k players online. last night was a nightmare, couldn't even see the mobs attacking me as I was riding and the npcs/mailboxes in cities needed like 2 minutes of staying put in order to load.

tldr: the lag reached retarded mode and something needs to happen, period.


http://ipv4.rbx.proof.ovh.net/

I would love to see your results.


wow. ppl still think the ping has anything to do with the delay
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