Please add a queue to fix the lag...its unplayable

Discussion forum related to PVP Server.

Re: Please add a queue to fix the lag...its unplayable

by Bleachy » Sun Jun 28, 2015 12:03 pm

Holmes wrote:
stefeman wrote:
Kha wrote:You feel wrong. I am from EU, have 30 ms latency with Nostalrius and a fiber optical gigabit internet line and I still lag like shit afte 5k players online. last night was a nightmare, couldn't even see the mobs attacking me as I was riding and the npcs/mailboxes in cities needed like 2 minutes of staying put in order to load.

tldr: the lag reached retarded mode and something needs to happen, period.


http://ipv4.rbx.proof.ovh.net/

I would love to see your results.


wow. ppl still think the ping has anything to do with the delay


I agree....It has virtually nothing to do with it whatsoever......the delay is server side.
Bleachy
Sergeant Major
Sergeant Major
 

Re: Please add a queue to fix the lag...its unplayable

by Arael » Sun Jun 28, 2015 12:28 pm

Yeah, it's like server's CPU can't handle this load, no matter how low your ping is.
User avatar
Arael
Senior Sergeant
Senior Sergeant
 

Re: Please add a queue to fix the lag...its unplayable

by Cachexic » Sun Jun 28, 2015 12:30 pm

prosecutor wrote:This lag mostly affect rogues (and obviously the rest of meeles but not as much) that besides the sprint don't have any good mobility ability like charge, or just faster movement speed of feral druid, that can potentially help in avoiding the "out of range" bullshit. Without any speed increasing buffs it is absolutely impossible to vanish->cs succesfully (or any other opener) a moving target, because the enemy player will just move a few yards away from rogue in this time while rogue is "casting" stealth for 2 seconds (at least he can move while "casting" it). This is one of many examples how ridiculous it is right now to play as a meele.

It is an absolute joke to justify such state of absurd things with the argument of high number of player that allegedly is a good thing. Even, if it would be really a good thing by itself, the potential benefits about which I can think of can't out do all the negative effects of gamebreaking lags for meele classes. I think that with the current number of online, the server is in fact overcrowded (it means, stefeman, that the current numer of players is too high, so it is not good as you seem to think, but quite opposite - bad). While exping, almost everywhere you go, you will see a throngs of people waiting only for quest objects to spawn, or mobs to spawn, because there are just too many people in almost every quest places. In the zones where opposite faction has it's towns, you have to fight literally every 30-40 yards (no that, I don't like pvp, because I love it and I am here to play it, but in the current situation, it is just unplayable for me, thus, any confrontation with a half brained ranged class can be at best a draw, where I just can't kill him, due to "out of range"), because the zones are simply overpopulated. These things are consuming incredibly huge amount of time and make leveling very unefficient. So far I have only seen negative aspects of having that big number of players and arguments about people using /local defence and other chats that are allegedly "lively" only thanks to enormous numbers of online players are not really convincing me, to accept current state of things. It sounds like you want to say that everything below 7-9k online feels like a dead server which is an absurdic statement.

About the positives of having that huge number of online players. You find groups for dungeons (if you are clueless enough to not have a decently organised guild) a couple of seconds faster than it would be with, let's say 3-5k online. You find people with certain professions you need a few seconds faster and also bgs pop up a little bit more often. I don't think that these "positives" are a rational reasons to make game unbearable for the 25% of other players. I won't comment any further these relative "reasons" such as, feeling that a world is lively, because it is just silly.

Exactly. Its unplayable with 5k+ players. I also (and probably some others) dont want to continue to spend anymore time into it, due to this issue, until theyve fixed it.

sometimes is more, less.
User avatar
Cachexic
Private
Private
 

Re: Please add a queue to fix the lag...its unplayable

by prosecutor » Sun Jun 28, 2015 3:19 pm

Cachexic wrote:Exactly. Its unplayable with 5k+ players. I also (and probably some others) dont want to continue to spend anymore time into it, due to this issue, until theyve fixed it.

sometimes is more, less.


I also don't think there is any point for me to play on this server when everything is "out of range".
User avatar
prosecutor
Tester
 

Re: Please add a queue to fix the lag...its unplayable

by roland79 » Sun Jun 28, 2015 6:08 pm

Kha wrote:You feel wrong. I am from EU, have 30 ms latency with Nostalrius and a fiber optical gigabit internet line and I still lag like shit afte 5k players online. last night was a nightmare, couldn't even see the mobs attacking me as I was riding and the npcs/mailboxes in cities needed like 2 minutes of staying put in order to load.

tldr: the lag reached retarded mode and something needs to happen, period.


Your internet is superior to mine yet it I dont have 2 minute load times on Npc's/Mailboxes. I have around 120-140 ms which is about 100ms more than you and live in East Coast US. while using Time Warner cable line for internet.

Perhaps I dont notice lag as much on my melee Paladin since I dont have as many second sensitive abilities.
roland79
Sergeant
Sergeant
 

Re: Please add a queue to fix the lag...its unplayable

by Nazula » Sun Jun 28, 2015 9:26 pm

I get around 110-120 ms and I'm playing from the midwest in the U.S. and I don't really notice lag on my feral druid. I don't get any too far away or out of range messages like you guys say you do.
Nazula
Tester
 

Re: Please add a queue to fix the lag...its unplayable

by prosecutor » Mon Jun 29, 2015 10:52 am

Nazula wrote:I get around 110-120 ms and I'm playing from the midwest in the U.S. and I don't really notice lag on my feral druid. I don't get any too far away or out of range messages like you guys say you do.


Yes! Because you are from USA and this problem is not related with the latency what was already explained quite precisely by schaka. When Europe sleeps and I play (I am from Europe, also I have always 30-50ms, whatever it is 3600, or 7000+ online. Mentioning this in case, if you would keep saying that it is the problem of my internet, or latency) at 3 to 5 am, when there is only 3600 online, I also have no longer problems with casting stealth for 2 seconds. It really doesn't take genius to realise that, yet it is too much for you.

Try playing first, while there is 7000+ online and then tell me that you don't have such problems.
User avatar
prosecutor
Tester
 

Re: Please add a queue to fix the lag...its unplayable

by Nazula » Mon Jun 29, 2015 4:46 pm

prosecutor wrote:
Nazula wrote:I get around 110-120 ms and I'm playing from the midwest in the U.S. and I don't really notice lag on my feral druid. I don't get any too far away or out of range messages like you guys say you do.


Yes! Because you are from USA and this problem is not related with the latency what was already explained quite precisely by schaka. When Europe sleeps and I play (I am from Europe, also I have always 30-50ms, whatever it is 3600, or 7000+ online. Mentioning this in case, if you would keep saying that it is the problem of my internet, or latency) at 3 to 5 am, when there is only 3600 online, I also have no longer problems with casting stealth for 2 seconds. It really doesn't take genius to realise that, yet it is too much for you.

Try playing first, while there is 7000+ online and then tell me that you don't have such problems.

The only problem I had with playing 7k+ players online around a month ago was that they had to turn the render distance down or something because mobs would take forever to appear for me, nothing was wrong with melee swings or being too far away.
Nazula
Tester
 

Re: Please add a queue to fix the lag...its unplayable

by PriestInOurTime » Tue Jun 30, 2015 5:03 am

Without taking a stance for or against the specific measure of adding a queue, it is rather interesting that the majority of players saying that everything is fine play at times where the number of players online are below the number that would trigger a queue.
Pristine realms... Industrial levels of stupidity.
User avatar
PriestInOurTime
Senior Sergeant
Senior Sergeant
 

Re: Please add a queue to fix the lag...its unplayable

by Hammersplat » Tue Jun 30, 2015 6:52 am

for me it just seems like something that has just happened lately. i play in non-peak time (Australian evening) and the mail takes a few seconds to post and sometimes in stormwind the npcs aren't there so i have to relog to make them appear.
User avatar
Hammersplat
Sergeant Major
Sergeant Major
 

PreviousNext

Return to PVP Server Specific discussion