Really disappointed with the server.

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Re: Really disappointed with the server.

by Banezilla » Fri Mar 27, 2015 3:37 pm

Tekko wrote:
Szabinger wrote:Was it actually advertised as bug free?


No it wasn't, people just post mindless statements everywhere on this forum.

This server was advertised as a quality server, it's hardly quality.

Major issue:
Crashes every day even during non peak hours with less than 3k* players.
Unfinished bgs like ab are missing spirit healers and the contesting animation. You can mount in the wsg flag room.
All class bugs are major, even if you think they're minor.
Hunters pet damage scales incorrectly
Feared targets run in a straight line away from you.
Mind flay stops channeling at max range.
Pws doesn't prevent daze.
Blackout procs on dot and mind flay ticks.
Various mind control bugs
This is only what I've experienced on my priest so far.

Most mobs have awful ai or spam their abilities
Mobs back stab from the front
Mobs that shoot or throw have a dead zone if you stand in the right spot.
Casters well get confused and stand around
Dark iron mobs in searing gorge will run in fear at strange times.
Some undead or demons well run in fear.

This is only a small example, look at the support forum for more.
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Re: Really disappointed with the server.

by macgarthur » Fri Mar 27, 2015 3:43 pm

Don't forget that if you disagree with Nostalrius or prove they did something wrong they will simply block your account on the forums and you cannot post without a moderator approving it, which they selectively do as in my case.

But no big deal, not like they're trying to hide the truth or anything.
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Re: Really disappointed with the server.

by Corazon » Fri Mar 27, 2015 6:45 pm

All I hear in this thread is "slurp slurp schlick shlick gurgle gurgle slurp gurgle". You guys are gonna polish that knob right down to the nub if you keep it up.
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Re: Really disappointed with the server.

by joeshmoe » Fri Mar 27, 2015 9:47 pm

Banezilla wrote:
Tekko wrote:
Szabinger wrote:Was it actually advertised as bug free?


No it wasn't, people just post mindless statements everywhere on this forum.

This server was advertised as a quality server, it's hardly quality.

Major issue:
Crashes every day even during non peak hours with less than 3k* players.
Unfinished bgs like ab are missing spirit healers and the contesting animation. You can mount in the wsg flag room.
All class bugs are major, even if you think they're minor.
Hunters pet damage scales incorrectly
Feared targets run in a straight line away from you.
Mind flay stops channeling at max range.
Pws doesn't prevent daze.
Blackout procs on dot and mind flay ticks.
Various mind control bugs
This is only what I've experienced on my priest so far.

Most mobs have awful ai or spam their abilities
Mobs back stab from the front
Mobs that shoot or throw have a dead zone if you stand in the right spot.
Casters well get confused and stand around
Dark iron mobs in searing gorge will run in fear at strange times.
Some undead or demons well run in fear.

This is only a small example, look at the support forum for more.


Fear pathing is completely RNG. Maybe the script could be adjusted so it happens less, but if you think people didnt get feared in straight lines in retail ur crazy. Hell Fear was insanely bugged/exploitable during WoTLK in Dalaran arena FOREVER. It probably still is.

Mobs that throw having deadspots has been known since vanilla aswell. wasnt fixed in Cata when I stopped playing retail either. You can literally time the throw, move into deadspot and back out real quick keeping the mob from engaging you in meele and reset trying to throw... taking no dmg the whole fight. If Blizz with their huge Dev teams and $$$ out the ass cant fix the problem on live why do you expect scripting perfection on a private server?

Mobs backstabbing from front. Rogue mobs using an ability called backstab as an anytime when its implied from behind target. Can you find any notes saying that its not working as intended? How do you know its not just more Blizz genius.

Just my take on a few of ur probs.
joeshmoe
Grunt
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Re: Really disappointed with the server.

by Sifle » Sat Mar 28, 2015 12:16 am

Man the ignorance on both sides here is amazing.
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Re: Really disappointed with the server.

by Blaze » Sat Mar 28, 2015 4:00 am

Banezilla wrote:
Tekko wrote:
Szabinger wrote:Was it actually advertised as bug free?


No it wasn't, people just post mindless statements everywhere on this forum.

This server was advertised as a quality server, it's hardly quality.

Major issue:
Crashes every day even during non peak hours with less than 3k* players.
Unfinished bgs like ab are missing spirit healers and the contesting animation. You can mount in the wsg flag room.
All class bugs are major, even if you think they're minor.
Hunters pet damage scales incorrectly
Feared targets run in a straight line away from you.
Mind flay stops channeling at max range.
Pws doesn't prevent daze.
Blackout procs on dot and mind flay ticks.
Various mind control bugs
This is only what I've experienced on my priest so far.

Most mobs have awful ai or spam their abilities
Mobs back stab from the front
Mobs that shoot or throw have a dead zone if you stand in the right spot.
Casters well get confused and stand around
Dark iron mobs in searing gorge will run in fear at strange times.
Some undead or demons well run in fear.

This is only a small example, look at the support forum for more.


Dazed through shield, fixed.
Server went down once today for a hotfix, fixed.
Hunter pet damage was fixed and changed to match the proper attack speeds.

The Slaves in Searing Gorge are scripted to run in fear when a mob dies within a 15 yd range to them, old news good try.
Blaze
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Re: Really disappointed with the server.

by Banezilla » Sat Mar 28, 2015 4:00 pm

joeshmoe wrote:Fear pathing is completely RNG. Maybe the script could be adjusted so it happens less, but if you think people didnt get feared in straight lines in retail ur crazy. Hell Fear was insanely bugged/exploitable during WoTLK in Dalaran arena FOREVER. It probably still is.


it's not RNG, you can predict where the mob will run to, it runs straight away from the player. That is even more exploitable than the blizzlike version.


joeshmoe wrote:You can literally time the throw, move into deadspot and back out real quick keeping the mob from engaging you in meele and reset trying to throw... taking no dmg the whole fight.


You don't have to do any fancy moving in/out, you literally just stand in one spot. nice try.

joeshmoe wrote:Mobs backstabbing from front. Rogue mobs using an ability called backstab as an anytime when its implied from behind target. Can you find any notes saying that its not working as intended? How do you know its not just more Blizz genius.

Blizz genius? Genius! #Gotem
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Re: Really disappointed with the server.

by Vampnaga » Sat Mar 28, 2015 5:20 pm

Not for the feint hearted
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