Preferred pace of PvE content release?

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Re: Preferred pace of PvE content release?

by OGTUCKER117 » Tue Mar 24, 2015 10:42 pm

Zach wrote:
OGTUCKER117 wrote:
Zach wrote:-

Well if there adding in patches as time goes on like blizzard did then it should be pre "fix" for a little while.

Why would they make him unkillable? That's actually retarded. Do you people not think before you post?

blizzlike patching system? thats like asking why were using 1.4 items instead of 1.12
:^)
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Re: Preferred pace of PvE content release?

by Zach » Tue Mar 24, 2015 10:43 pm

nervous wrote:
OGTUCKER117 wrote:
Zach wrote:-

Well if there adding in patches as time goes on like blizzard did then it should be pre "fix" for a little while.


The problem with that is that only grizzly would be able to kill it then :/

No, don't even joke about that. He was NOT killable because of his bugs. After being fixed he was killed within hours. There's nothing funny about pre-fix C'thun and the vast majority of people think he was actually nerfed instead of being made killable. People have no idea what they're talking about and it's ridiculous.
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Re: Preferred pace of PvE content release?

by Zach » Tue Mar 24, 2015 10:46 pm

OGTUCKER117 wrote:blizzlike patching system? thats like asking why were using 1.4 items instead of 1.12
:^)

Yeah! Let's purposely make a boss unkillable for three months because that would be epic blizzlike! You know what else was blizzlike, though? When new realms were made after a patch had occurred they didn't follow the system that had been implemented throughout Vanilla in other realms. New realms were made with BWL and Dire Maul instantly open. This realm has been opened 11 years later so why are BWL, AQ40, and Naxx closed? Oh, right. Because this server is not blizzlike. It's however the admins want it and if the admins WANT to make a boss unkillable for three+ months they could do it, everyone would just quit.
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Re: Preferred pace of PvE content release?

by OGTUCKER117 » Tue Mar 24, 2015 10:48 pm

Zach wrote:everyone would just quit.

lolk
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Re: Preferred pace of PvE content release?

by auk » Tue Mar 24, 2015 11:42 pm

Zach wrote:
OGTUCKER117 wrote:blizzlike patching system? thats like asking why were using 1.4 items instead of 1.12
:^)

everyone would just quit.

haha you keep saying this and it's funnier every time
\
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Re: Preferred pace of PvE content release?

by Ultima » Wed Mar 25, 2015 12:07 am

Stark wrote:Bug and talent tree fixes need done before content release should even be talked about.

There's what, 100 people progressing in MC? 200? Like 6000 others or more experiencing bug issues right now.

qft

and srsly, ppl that are still trying to tell me there are no game breaking bugs must be blind and/or half tarded
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Re: Preferred pace of PvE content release?

by nervous » Wed Mar 25, 2015 12:18 am

Ultima wrote:
Stark wrote:Bug and talent tree fixes need done before content release should even be talked about.

There's what, 100 people progressing in MC? 200? Like 6000 others or more experiencing bug issues right now.

qft

and srsly, ppl that are still trying to tell me there are no game breaking bugs must be blind and/or half tarded


Name a single game breaking bug
<GRIZZLY>
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Re: Preferred pace of PvE content release?

by auk » Wed Mar 25, 2015 12:29 am

i don't think a bug needs to be game breaking to warrant it being fixed.

as a level 35 paladin i have noticed a lot of bugs that should be fairly easy to fix. sanctity aura doesn't affect seal of command. seal of the crusader doing far too much damage. seal of command spell damage coefficient way too high. benediction (-mana cost talent) doesn't work.

the closest thing to a game breaking bug i've seen is hunter pets. i don't know how they scale at 60 but at my level it's quite clear that they're doing ~2x the damage they should.

i don't particularly care when the raid content is released since i don't plan on completing much of it, if any. but it's a little funny to see people up in arms about the rate content is being released when there are still many basic bugs affecting (i assume) every class.
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Re: Preferred pace of PvE content release?

by zipzo » Wed Mar 25, 2015 1:23 am

Ok, few things.

1. It's worth noting that imbalanced gearing across the playerbase can be an actual issue in this case that directly affects all players not part of a bleeding edge guild, assuming the timeline goes too quickly. The reason this is, is because the server is defaulted to PvP, nobody had a choice in that regard. That means lesser geared players' experiences are directly affected by the gear of their opposition.

2. The Nos team sticking to the "Blizz-like" guns is a commendable affair, but we all have to accept that absolutely 100% Blizz-like is impossible without a time machine or some sort of brain reset mechanism. Everyone knows these encounters like the back of their hand, has played their corresponding classes for years in to expansions way beyond. To expect similar performance to what happened 10 years ago under these conditions is 100% impossible. It is therefore logical that the timeline may not adhere to a "blizz-like" frame of time, and it shouldn't given the circumstances.

3. I have commended <Grizzly> and further commend <NOPE> for their haste in clearing the raids, but I do believe that their members opinions on release time frame should be taken with a grain of salt, because it's obvious what they want and why they want it. The vast almost 99% of the rest of the realm has a differing opinion, and it makes more sense to take that input in before making a decision.

4. I think this issue could easily be solved by adding just a single condition in to the timeline before it advances. For example...

2-3 Guilds on each Faction must clear the tier before the countdown starts.

Why?

This ensures that going in to the next tier there is at the very least a healthy competition for the faction/realm firsts. Content rollout speed is definitely an important issue but many seem to be disregarding the importance of competition. If a server is steamrolled by one single guild on each faction, that will actually drain the server of inclined players. Not everyone can join NOPE, not everyone can join Grizzly, a smorgasbord of reasons. Even if they wanted to, these guilds can't accept everyone, and raids are capped at 40 people.

Grizzly players arguing for the hastening of the timeline need to realize that what they're arguing for can actually have a pretty dismal affect on the realm if done improperly. Breakneck progression is great, but what about when you're standing on top of an empty throne with nobody around to respect you? It's like ruling an iron fist over an empty region.

Competition is good for raiding. It pushes other guilds to form, pushes the competing guilds to work harder, and it creates a healthier realm environment for everyone who is interested in raiding, because now a person may have 5 choices instead of 1-2. Not everyone fits in every guild.
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Re: Preferred pace of PvE content release?

by OGTUCKER117 » Wed Mar 25, 2015 1:25 am

zipzo wrote:Ok, few things.

1. It's worth noting that imbalanced gearing across the playerbase can be an actual issue in this case that directly affects all players not part of a bleeding edge guild, assuming the timeline goes too quickly. The reason this is, is because the server is defaulted to PvP, nobody had a choice in that regard. That means lesser geared players' experiences are directly affected by the gear of their opposition.

2. The Nos team sticking to the "Blizz-like" guns is a commendable affair, but we all have to accept that absolutely 100% Blizz-like is impossible without a time machine or some sort of brain reset mechanism. Everyone knows these encounters like the back of their hand, has played their corresponding classes for years in to expansions way beyond. To expect similar performance to what happened 10 years ago under these conditions is 100% impossible. It is therefore logical that the timeline may not adhere to a "blizz-like" frame of time, and it shouldn't given the circumstances.

3. I have commended <Grizzly> and further commend <NOPE> for their haste in clearing the raids, but I do believe that their members opinions on release time frame should be taken with a grain of salt, because it's obvious what they want and why they want it. The vast almost 99% of the rest of the realm has a differing opinion, and it makes more sense to take that input in before making a decision.

4. I think this issue could easily be solved by adding just a single condition in to the timeline before it advances. For example...

2-3 Guilds on each Faction must clear the tier before the countdown starts.

Why?

This ensures that going in to the next tier there is at the very least a healthy competition for the faction/realm firsts. Content rollout speed is definitely an important issue but many seem to be disregarding the importance of competition. If a server is steamrolled by one single guild on each faction, that will actually drain the server of inclined players. Not everyone can join NOPE, not everyone can join Grizzly, a smorgasbord of reasons. Even if they wanted to, these guilds can't accept everyone, and raids are capped at 40 people.

Grizzly players arguing for the hastening of the timeline need to realize that what they're arguing for can actually have a pretty dismal affect on the realm if done improperly. Breakneck progression is great, but what about when you're standing on top of an empty throne with nobody around to respect you? It's like ruling an iron fist over an empty region.

Competition is good for raiding. It pushes other guilds to form, pushes the competing guilds to work harder, and it creates a healthier realm environment for everyone who is interested in raiding, because now a person may have 5 choices instead of 1-2. Not everyone fits in every guild.

This sounds fair enough i suppose
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