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Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 1:58 am
by MadeByRockets
What are your thoughts on the limit? Personally I'm a little iffy about it. Especially since were going to have it for what 6 months? On one hand, it sorta adds difficulty, but on the other side that difficulty is artificial.

This was from the official wow forums 10 years ago.

This limit is both stupid and game breaking. It signifigantly lowers the ability of raid parties, avaliable talent specs and so on. Certainly a debuff limit could be implemeneted to prevent mass debuffing mobs but the problem here is 8 is just a stupid number to chose.

Basicly I want an update on this limit, whats going on. It has been several patches and mobs can still only support 8 debuffs. Is this here to stay? Is there some game dynamic preventing its removal but you're working on it? Or have you just not started?

This limit is something that I think with the lack of followup Blizzard has given on this, should be adressed to update the players.


Tigole the community manager at the time responded:

We're not currently satisfied with the debuff limit. I know you guys will be satisfied with nothing short of an immediate fix but all I can tell you right now is that we're aware of the fact that it's a problem and we're trying to fix it.


Of course Blizzard at the time believed that dots were "passive" damage, whatever that means.

Passive damage dealing should face more limitations than active damage dealing or direct damage. While warlocks are more capable of DoT damage as a class, it is not their sole providence and this limitation does not affect them alone, but the raid as a whole.

I guess luckily we'll be playing 1.12.1 with that debuff priority system in place.

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 2:04 am
by TheLockKing
Passive damage is damage done without player input besides the initial cast. Active damage is more commonly called "Instant Damage" because you deal it RIGHT AFTER the cast. Spells like Immolate and Fireball are hybrid, doing both active with the first cast then immediately adding a passive effect.

They basically wanted to make sure you couldn't constantly DoT the boss/enemy to build up more and more passive effects and watch it die in a few seconds. Champions Online has no passive effect limit anymore causing world bosses (which originally took about 30 minutes to kill) to literally melt before your eyes in 30 seconds.. longer if they're just pools of health like the recentish Mechanon fight.

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 2:32 am
by Banezilla
Set the debuff limit to 6 and grab some popcorn.

User Purged

PostPosted: Sun Feb 22, 2015 3:54 am
by Tanks
-Snipped-

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 5:07 am
by Dessel
I'm one of the people who prefer 1.12 across the board, instead upscaling pve difficulty by increasing hp/dmg values. I think most everything related to 1.4 as opposed to 1.12 are just inferior design philosophy in comparison. 8 debuff limit are just one of those sad 1.4 mechanics that I'll be happy to see gone when we get there. PvE will never be challenging with default boss values anyway, old items/mechanics or not. People are just too good at the game these days.

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 6:46 am
by snowtime
Can't say i like it as it just limits what people can do. But i've kind accepted that nost is catering towards to the vanilla purists, which i'm ok with even though i'm not one of them. There are a lot of negative things that come with the 1.4 gear change but it also does make things a lot harder. Caster damage is going to be very low and rogues are going to have to carry the damage more.

Will have to see how it plays out. I know that i for one will be stocking up on terrible items waiting for them to get buffed

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 7:13 am
by Kurthos
It really should be business as usual as long as the debuff priority system is working correctly. If it isn't, it we could run into problems, but we'll have to wait and see.

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 7:55 am
by Patience
8 debuffs is more than enough.

Adds a little bit more of a challenge.

"But Vanilla is already super hard" - No, Vanilla is much easier for us than it was in Retail, even if everything game-wise is the same. The reason is that we know so much more of the game than they did. We have experience and knowledge.

Re: Thoughts on 8 debuff limit?

PostPosted: Sun Feb 22, 2015 3:48 pm
by dhorn
Kurthos wrote:It really should be business as usual as long as the debuff priority system is working correctly. If it isn't, it we could run into problems, but we'll have to wait and see.

If it is working correctly, then it doesn't exist. There was no debuff priority on retail until after the debuff cap was already increased to 16.

http://blue.cardplace.com/cache/wow-warlock/698687.htm
^Apparently it wasn't even in for 1.9.0, meaning debuff priority shouldn't be a thing for AQ progression (but 16 total available slots) if they try to replicate what happened on retail regarding debuffs.

Re: Thoughts on 8 debuff limit?

PostPosted: Fri Feb 27, 2015 4:20 pm
by Youfie
dhorn wrote:
Kurthos wrote:It really should be business as usual as long as the debuff priority system is working correctly. If it isn't, it we could run into problems, but we'll have to wait and see.

If it is working correctly, then it doesn't exist. There was no debuff priority on retail until after the debuff cap was already increased to 16.

http://blue.cardplace.com/cache/wow-warlock/698687.htm
^Apparently it wasn't even in for 1.9.0, meaning debuff priority shouldn't be a thing for AQ progression (but 16 total available slots) if they try to replicate what happened on retail regarding debuffs.


This post is very interesting although everyone seems to disregard it.
So there weren't any debuff priority before the cap was upgraded to 16 debuffs, right ? Does this mean the staff here will do the same ?
If a such thing is indeed proven to be true, I think it would be nice to do so, it would require even more discipline in raids :D.

Any thoughts ? Any staff precision ?

:)