Mobs spamming abilities recently

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Mobs spamming abilities recently

by Stalk » Fri May 22, 2015 5:58 am

I have noticed recently that mobs are spamming abilities more often than they normally should. Has anyone else noticed the problems that this causes? Any mob that you encounter as a melee that has a disarm skill is constantly disarming the player such that 90% of the time in combat is spent as Unarmed. Even Emperor Thaurissan has become much more difficult for all the wrong reasons because he spams his 5-second stun every 5 seconds (and it does the completely wrong amount of damage). His main threat is supposed to be his 'thrash' damage during his Avatar of Flame buff period. Caster mobs instantly cast whatever spell they have as soon as they attack you. Pulling the packs in the emperor room starts the tank off with -1000 health upon aggro because they instantly get double shocked or they get instant rifle shots by 4 mobs ranged attacks as soon as aggro occurs. These types of mechanics did not work this way on retail. Everyone, please share your thoughts about artificial intelligence and game design.
Stalk
Senior Sergeant
Senior Sergeant
 

Re: Mobs spamming abilities recently

by Meaty » Fri May 22, 2015 3:18 pm

Yeah, I've noticed the casters instantly casting their spells, especially in BRD; as a 60 tank with average tank gear and fury spec I have come insanely close to dying on these mobs multiple times, simply because they all cast upon aggroing and I'm bursted for thousands of damage. I'm also close to perma-disarmed on the warrior mobs in the Scarlet part of Strat live.
Meaty
Tester
 

Re: Mobs spamming abilities recently

by holkan » Fri May 22, 2015 3:29 pm

Yeah pretty much every mob in the game spams their abilities on cool down on live it was more like they used them at random. I pulled the emperor mob packs yesterday and lost 4k hp on the pull from 600 dmg shocks + 1 melee round. Any mob with a net basically means perma root etc. Also the BRD dwarfs that have the guns I cant recall the name melee you while shooting the gun at the same time. You can also melee while wanding. The fireguard destroyers should be the scariest thing in there but they're weak as shit. There's a shit ton of little things wrong but eh what can you do private server mangos core.

Also spell damage in general seems high on some mobs like Living side of strat battle mages etc. Those mobs were a pain on live but they're just insane here. While say uh Timmy is supposed to hit RIDICULOUSLY hard and he hits like a wet noodle lol.
holkan
Sergeant
Sergeant
 

Re: Mobs spamming abilities recently

by Stalk » Sat May 23, 2015 12:36 am

holkan wrote:Yeah pretty much every mob in the game spams their abilities on cool down on live it was more like they used them at random. I pulled the emperor mob packs yesterday and lost 4k hp on the pull from 600 dmg shocks + 1 melee round. Any mob with a net basically means perma root etc. Also the BRD dwarfs that have the guns I cant recall the name melee you while shooting the gun at the same time. You can also melee while wanding. The fireguard destroyers should be the scariest thing in there but they're weak as shit. There's a shit ton of little things wrong but eh what can you do private server mangos core.

Also spell damage in general seems high on some mobs like Living side of strat battle mages etc. Those mobs were a pain on live but they're just insane here. While say uh Timmy is supposed to hit RIDICULOUSLY hard and he hits like a wet noodle lol.



There is plenty that can be done. The server AI didn't act this way a few weeks ago. Someone changed something in some default AI script and now the mobs all have this similar way of decision making.
Stalk
Senior Sergeant
Senior Sergeant
 


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