When Patch 1.11 was out blizz had like 5m accounts,but only 2m active because was less that 1m lvl60 players,around 1000 guild more or less.
Most of the guilds manage to clear MC/Onyx/ZG/BWL and some reach AQ20/40 but Naxx...was the only Raid who made ppl curse blizz,cry on forums for buffs/nerved etc.
I like to play MMO and games that have online content.but I play them for one purpose only,to compete vs others...to be better that others and show that.If the game is not competitive is not fun
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Before TBC I had a list with all hc guilds and the progress on Naxx,the true is only 20 guild manage to clear and gear up 70% with naxx gear,so lets say 800 players had t3 (half or more) from a pool of 1m players
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Back in the days was not all about skills,u need skills + best items + best ench,food and a lot of time for Naxx.
The game was build to play more and more to become adicted and pump money in subscribe,was not build to be easy,farm 2 weeks gear up kill all
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Anyway the point is next,if this will be a blizz like,even if ppl know the tactic,how to play,where to farm etc...will take time to reach naxx and to clear,if the things will happen to fast is mean someting is broken,like % drop chance,boss mecanism etc.I remember it toke me half of year only to gear up ppl to start MC,did milions of runs to get all pices,also we farm a lot of trash mobs inside only to get drops before we actualy start to aim for bosses..was hard and a long proces,for example healers had big problems with farming,low stats to dps mobs in world,respect to dps to farm shits then respec to healer for raid was not rly cheep...was a pain in the ass.