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Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 12:48 am
by Badtank
Since a lot of what's going on with items and raids are 1.4 we looking at pre or post nerf of these instances? 5 or 10 man and 10 or 15 man ubrs?

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 12:56 am
by Keftenk
Pretty sure they won't be the post-nerfed versions.

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 1:04 am
by sshroud
Last time I created a thread about it the reply was; pre-nerf and 5-man.

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 1:10 am
by TheLockKing
awwww.. I like 10-15 man dungeons

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 1:17 am
by Badtank
sshroud wrote:Last time I created a thread about it the reply was; pre-nerf and 5-man.



It can't be pre-nerf and 5 man. That's the nerf was making it a 5 man, scholo as a 5 man pre-nerf would literally be impossible.

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 7:50 am
by Imbaslap
I don't think they have the data for the old dungeons of 10 man scholo and 15man ubrs.
its probably going to be 5 man scholo/strat with pre 1.4 drops making it slightly more difficult due to the lack of gear.
same with UBRS.

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 8:52 am
by Ivina
"5 man AND pre-nerf"

It is only my guess, but maybe that they use the "first" 5-man version, which is not always 1.12.
Imagine that Scholomance was 10 man at launch, was nerfed to 5 man at version 1.6, and nerfed again at version 1.11 to make it a little easier.
Then, Nostalrius would use version 1.6, the "pre-nerf 5 man", and it will not change over time, except for bug fixes.
(I used fantasy version numbers, it is just an example.)

It is the same for Alterac Valley. It is in "pre-nerf" version, not 1.12, and it will remain in that version all along the server life.

It was the server's philosophy when it was in french version. That was pretty immersive, and I had the best "blizz-like" feeling I ever had on a private server :)

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 8:58 am
by Cataclysm
Since nothing else has been said and there is no reason they wouldn't, I'm going to assume it will be the 1.12.1 version, with the MANGOS values for health/damage. (assuming these are correct and not "fixed") Only difference will be the loot table.

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 12:03 pm
by Greul
Ivina wrote:"5 man AND pre-nerf"

It is only my guess, but maybe that they use the "first" 5-man version, which is not always 1.12.
Imagine that Scholomance was 10 man at launch, was nerfed to 5 man at version 1.6, and nerfed again at version 1.11 to make it a little easier.
Then, Nostalrius would use version 1.6, the "pre-nerf 5 man", and it will not change over time, except for bug fixes.
(I used fantasy version numbers, it is just an example.)

It is the same for Alterac Valley. It is in "pre-nerf" version, not 1.12, and it will remain in that version all along the server life.

It was the server's philosophy when it was in french version. That was pretty immersive, and I had the best "blizz-like" feeling I ever had on a private server :)


Patch 1.4 added more items to Strat/Scholo (25+ for each) also the loot was buffed.
Patch 1.10 changed the cap from 10man to 5man :)

Re: Scholomance/strath/UBRS

PostPosted: Fri Feb 27, 2015 12:18 pm
by NerZhulen
I would really like some admin comment on the state of these 3 dungeons.