(semi) Permanent Death AKA Hardcore Mode

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(semi) Permanent Death AKA Hardcore Mode

by Grava » Fri Feb 27, 2015 4:58 pm

OK, bear with me for a moment, because a "Hardcore" wow could be super fun...if everyone embraced it.

Here's the idea:
You create a character, you level up, and at some point you die. You can release, and even run around as a ghost. But you can't resurrect. You have to be BOTH near your corpse, and someone ELSE has to res you.

I think the idea of "Hardcore Mode" (Diablo, I'm looking at you) is interesting to a lot of people, but likely turns a lot of players away who might otherwise embrace it because of the permanence of it. I also think that the fact that resurrects are in the game (in and out of combat) could make something like this incredibly interesting / fun.

So now, would you play this version of WoW? If so, would you only do it for PvE to avoid high-level ganking? Only in PvP so you could actually progress as a raid? Both? Not at all?

Just curious to know people's thoughts ;)

for the tl;dr crowd: You don't lose your character if you die, but someone else MUST res you to continue playing (priest / druid / shaman / paladin / jumper cables).

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Re: (semi) Permanent Death AKA Hardcore Mode

by Cataclysm » Fri Feb 27, 2015 4:59 pm

sounds awful
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Re: (semi) Permanent Death AKA Hardcore Mode

by Grava » Fri Feb 27, 2015 5:04 pm

Oh, and I meant to throw this in the General forum, not in the suggestion forum. Little help, mods? Sorry for the inconvenience :(
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Re: (semi) Permanent Death AKA Hardcore Mode

by sshroud » Fri Feb 27, 2015 5:11 pm

Could've been fun if it was a server bug that lasted for 1 day, but as a feature it sounds very out of place and not not very fun.
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Re: (semi) Permanent Death AKA Hardcore Mode

by HalluTn » Fri Feb 27, 2015 5:42 pm

RP taken to the next level. What about when you wipe in an instance? O_o
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Re: (semi) Permanent Death AKA Hardcore Mode

by Grava » Fri Feb 27, 2015 5:58 pm

HalluTn wrote:RP taken to the next level. What about when you wipe in an instance? O_o


Don't wipe? lol

It would just create a new level of caution and a higher level of play. Imagine (from an RP standpoint) going into a dungeon. Your goal is to kill everything, and not die. I mean, right? Put yourself in your character's shoes. Death MEANS something at that point. Glory or death.
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Re: (semi) Permanent Death AKA Hardcore Mode

by Garfunkel » Fri Feb 27, 2015 6:08 pm

I'm unaware of any large MMO that did something this harsh. Even Ultima Online didn't include it. It wouldn't work for instances or raids unless you always brought a warlock along.
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Re: (semi) Permanent Death AKA Hardcore Mode

by alucard001 » Fri Feb 27, 2015 6:11 pm

Cataclysm wrote:sounds awful


this
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Re: (semi) Permanent Death AKA Hardcore Mode

by TheLockKing » Fri Feb 27, 2015 6:14 pm

Garfunkel wrote:I'm unaware of any large MMO that did something this harsh. Even Ultima Online didn't include it. It wouldn't work for instances or raids unless you always brought a warlock along.


Age of Conan has a difficulty mode that's basically this. If you die and aren't rezzed within 6 hours, your character is permanently dead.
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