Nostalrius fixes that are incorrect & needs to be reverted

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Nostalrius fixes that are incorrect & needs to be reverted

by Flash » Sat Feb 28, 2015 11:06 am

http://youtu.be/e5GerB_xxiM?t=35s - You were able to cast through that window on retail, both in the alliance & horde flag room.
Proof: http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/270076-wsg-shooting-trough-window.html

http://youtu.be/1qHsxM4lz2E?t=2m37s - Warrior charge on retail did use "some" interpolation pre-MoP, however it did a very minor difference. If a player was running on a 100% mount you had to use Intercept to be sure that you could reach him and get a hamstring on him before he got away. This fix that you have implemented looks just like the one that Blizzard implemented in MoP.


Also I haven't seen any video about the mangos line of sight bug that exists on almost every server(even Kronos lol). On retail you were/are able to shoot through trees, light poles, fences, etc... The only thing that actually provided you with line of sight protection were buildings on retail. In WSG that would for example only be the healing & berserker huts and the alliance & horde forts. Everything else you could cast/shoot through.

If you've played AB on other servers you have probably encountered people abusing this bug by hiding behind the tiny flag of every base.

Is this fixed?
Last edited by Flash on Sat Feb 28, 2015 11:20 am, edited 1 time in total.
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Fluffnpuff » Sat Feb 28, 2015 11:09 am

I remember the exact opposite, that people hid in that room just because you could see into the tunnel but no one could attack you.
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Re: Nostalrius fixes that are incorrect & needs to be revert

by somnu » Sat Feb 28, 2015 11:10 am

Also casting arcane missiles or any channel spell for that matter, shouldn't interrupt if your target moves behind you, or you turn your character until you stop facing your target.
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Flash » Sat Feb 28, 2015 11:12 am

somnu wrote:Also casting arcane missiles or any channel spell for that matter, shouldn't interrupt if your target moves behind you, or you turn your character until you stop facing your target.

Yes that's quite obvious lol, does it actually interrupt you on Nostalrius?
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Flash » Sat Feb 28, 2015 11:17 am

Fluffnpuff wrote:I remember the exact opposite, that people hid in that room just because you could see into the tunnel but no one could attack you.

http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-exploits/270076-wsg-shooting-trough-window.html

Read the comments in the thread as well, should be enough proof.
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Gael1 » Sat Feb 28, 2015 11:27 am

U couldnt shoot through window on retail .. it was a bug that was fixed ^^
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Flash » Sat Feb 28, 2015 11:31 am

Gael1 wrote:U couldnt shoot through window on retail .. it was a bug that was fixed ^^

Ehm, yes you could. Have you read the proof that I linked? Read the comments of that thread?
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Storm » Sat Feb 28, 2015 11:32 am

Flash wrote:
somnu wrote:Also casting arcane missiles or any channel spell for that matter, shouldn't interrupt if your target moves behind you, or you turn your character until you stop facing your target.

Yes that's quite obvious lol, does it actually interrupt you on Nostalrius?


On the test sessions arcane missiles worked as intended, through walls etc.
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Re: Nostalrius fixes that are incorrect & needs to be revert

by Grave » Sat Feb 28, 2015 11:38 am

Flash wrote:Warrior charge on retail did use "some" interpolation pre-MoP, however it did a very minor difference. If a player was running on a 100% mount you had to use Intercept to be sure that you could reach him and get a hamstring on him before he got away. This fix that you have implemented looks just like the one that Blizzard implemented in MoP.


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Re: Nostalrius fixes that are incorrect & needs to be revert

by Flash » Sat Feb 28, 2015 11:43 am

Just now found this Nostalrius video: http://youtu.be/GoF8G8YTu9o?t=1m44s
I'm not sure if they have done this for all objects that should give no LoS protection or just the ones in AB... Guess we'll see.
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