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Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 4:26 pm
by Ryson
Alterac Valley is out and playing Vanilla AV is one of the best feelings in World of Warcraft's lifetime. However, this version released on Nostalrius yesterday seems to be unfinished and buggy, even tho the efforts the dev team made to recreate the Old AV are clearly visible. Let me just point out what does NOT work, just to get some organization.

What needs to be fixed:
1:Player Corpses are not always lootable in AV, sometimes you just can't loot it at all, sometimes the corpses lootbox is shown empty (shound not happen! - never happened on retail 1.5 AV either)
2:The Lieutenants and Commanders, the Warmasters/Marshals should NEVER! respawn in Patch 1.5, if they are killed that's it. All other NPCs have much longer respawn timer (go check on WoD, after 10 years the blacksmith, reagent vendor, turn in quest giver etc need more than 30mins to respawn)
3:The Marshals of the Stormpike are poorly positioned, the used to be in a line with Vanndar (original 4) and the other 4 spawning Marshals should be in a line opposite of Vanndar
4: Alterac Ram Hide does not drop (should drop of Alterac Rams duh..) -> There is currently no way at all to summon Wolf Riders for the Horde side, dunno about Alliance
5:Korrak the Bloodrager should be positioned at the field of strife, he got moved to Snowfall GY in 1.8.
6:The NPCs in both mines respawn WAAAY to fast (the are on a 10min timer in retail)
7: Sometimes, looted items for turninquest just despawn while being in your inventory (despite being in Alterac zone the whole time), sometimes you just can't loot some of the items from a player's corpse.
8: Drek'Thars Hounds Draka and Duros should respawn every time he resets (not the case) and should be on his left/right handside, not behind him.
9: The Frostwolf Explosives Expert/Stormpike Explosives Exerpt currently serve no purpose, in 1.5 AV should be landmines that hurt (north/south of the field of strife) and these landmines only dissapeared if you killed the Frostwolf Mine Layer (no new mines anymore if he died) and if you killed the Frostwolf Explosives Expert, the existing mines would no long detonate.
10: You forgot to implement a whole sub region, the Wildpaw Ridge (east of field of strife, the zone is still visible until WoD, only blocked by invisible walls and mountainside). It used to be accessable by a path located behind Stonehearth Bunker / Iceblood GY. Wildpaw Ridge was filled with Wildpaw Gnolls and Syndicate Members.
11: Syndicate Master Ryson and his henchmen are nowhere to be found, they should be located in the cavern in Wildpaw Ridge and hand out Master Rysons all seeing eye quest.
12: You forgot to implement Winterax Hold, the zone behind Snowfall GY, which is quite surprising, because you actually spawned Winterax trolls there.
13: Korrak the Bloodrager used to be a ?? Boss, not a 62 Elite.
14: Sometimes the archers won't shoot at you from towers/bunkers and keep melee mode even tho you are not near them.
15: (Reavers and Commando unit summons do not work as intended -> You hand in the required amount of boxes at the quartermaster -> After enough resources have been gathered he would yell out a notice and send you (/say) to Yazra Bloodsnarl / Corporal Noreg Stormpike, these 2 NPCs would hand out the assault orders for Warmaster Garrick/Fieldmarshal Teravaine. Also these units would increase in strenght depending on your factions armor upgrade level.

Please adress these things, I just want to point out what needs to be fixed in order to get a AV as close as possible to the old AV from 2005.
Thanks for the amazing work on Nostalrius by the way!

Re: Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 4:57 pm
by Cousy

Re: Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 6:55 pm
by Holmes
tho some things can not be implemented properly beacuse we're having the 1.12.1 client with the 1.12.1 maps so certain things would require everyone to get a new client

but yea would be great if the other things would be fixed so its as close to the old av as possible

tho im doubt they got that time for many more adjustments

Re: Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 6:59 pm
by Glas
Warmasters does to low damage (50% reduced). Find any video of them. they should be doing 1,2k atleast.

Re: Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 9:35 pm
by Arael
The alliance explosive expert should be inside southern bunker... he is inside enemy base instead.

Re: Alterac Valley - What needs to be fixed

PostPosted: Sun Jul 19, 2015 11:03 pm
by pettanko
Ryson wrote:4: Alterac Ram Hide does not drop (should drop of Alterac Rams duh..) -> There is currently no way at all to summon Wolf Riders for the Horde side, dunno about Alliance

Image

Re: Alterac Valley - What needs to be fixed

PostPosted: Mon Jul 20, 2015 4:54 am
by Xylon666Darkstar
16. Thorium nodes not placed like original AV. Particularly the two caves. Same with dreamfoil, silversagew, icecap should be throughout zone instance.

Re: Alterac Valley - What needs to be fixed

PostPosted: Mon Jul 20, 2015 5:29 am
by Viper
https://forum.nostalrius.org/viewtopic.php?f=2&t=6656

Don't forget to find proofs regarding your statements.

Re: Alterac Valley - What needs to be fixed

PostPosted: Mon Jul 20, 2015 6:03 am
by Trum
Ryson wrote:Alterac Valley is out and playing Vanilla AV is one of the best feelings in World of Warcraft's lifetime. However, this version released on Nostalrius yesterday seems to be unfinished and buggy, even tho the efforts the dev team made to recreate the Old AV are clearly visible. Let me just point out what does NOT work, just to get some organization.

What needs to be fixed:
1:Player Corpses are not always lootable in AV, sometimes you just can't loot it at all, sometimes the corpses lootbox is shown empty (shound not happen! - never happened on retail 1.5 AV either)
2:The Lieutenants and Commanders, the Warmasters/Marshals should NEVER! respawn in Patch 1.5, if they are killed that's it. All other NPCs have much longer respawn timer (go check on WoD, after 10 years the blacksmith, reagent vendor, turn in quest giver etc need more than 30mins to respawn)
3:The Marshals of the Stormpike are poorly positioned, the used to be in a line with Vanndar (original 4) and the other 4 spawning Marshals should be in a line opposite of Vanndar
4: Alterac Ram Hide does not drop (should drop of Alterac Rams duh..) -> There is currently no way at all to summon Wolf Riders for the Horde side, dunno about Alliance
5:Korrak the Bloodrager should be positioned at the field of strife, he got moved to Snowfall GY in 1.8.
6:The NPCs in both mines respawn WAAAY to fast (the are on a 10min timer in retail)
7: Sometimes, looted items for turninquest just despawn while being in your inventory (despite being in Alterac zone the whole time), sometimes you just can't loot some of the items from a player's corpse.
8: Drek'Thars Hounds Draka and Duros should respawn every time he resets (not the case) and should be on his left/right handside, not behind him.
9: The Frostwolf Explosives Expert/Stormpike Explosives Exerpt currently serve no purpose, in 1.5 AV should be landmines that hurt (north/south of the field of strife) and these landmines only dissapeared if you killed the Frostwolf Mine Layer (no new mines anymore if he died) and if you killed the Frostwolf Explosives Expert, the existing mines would no long detonate.
10: You forgot to implement a whole sub region, the Wildpaw Ridge (east of field of strife, the zone is still visible until WoD, only blocked by invisible walls and mountainside). It used to be accessable by a path located behind Stonehearth Bunker / Iceblood GY. Wildpaw Ridge was filled with Wildpaw Gnolls and Syndicate Members.
11: Syndicate Master Ryson and his henchmen are nowhere to be found, they should be located in the cavern in Wildpaw Ridge and hand out Master Rysons all seeing eye quest.
12: You forgot to implement Winterax Hold, the zone behind Snowfall GY, which is quite surprising, because you actually spawned Winterax trolls there.
13: Korrak the Bloodrager used to be a ?? Boss, not a 62 Elite.
14: Sometimes the archers won't shoot at you from towers/bunkers and keep melee mode even tho you are not near them.
15: (Reavers and Commando unit summons do not work as intended -> You hand in the required amount of boxes at the quartermaster -> After enough resources have been gathered he would yell out a notice and send you (/say) to Yazra Bloodsnarl / Corporal Noreg Stormpike, these 2 NPCs would hand out the assault orders for Warmaster Garrick/Fieldmarshal Teravaine. Also these units would increase in strenght depending on your factions armor upgrade level.

Please adress these things, I just want to point out what needs to be fixed in order to get a AV as close as possible to the old AV from 2005.
Thanks for the amazing work on Nostalrius by the way!


Has been report since PTR man :(

Re: Alterac Valley - What needs to be fixed

PostPosted: Mon Jul 20, 2015 8:29 am
by Viper
Not really Trum.

1:Player Corpses are not always lootable in AV, sometimes you just can't loot it at all, sometimes the corpses lootbox is shown empty (shound not happen! - never happened on retail 1.5 AV either)

A fix has been applied regarding corpse loot. We need more information regarding this issue (still existing?) with the corresponding scenarii where the issue appears. Please create a report on our Bugtracker with "[AV]" tag in the title.

2:The Lieutenants and Commanders, the Warmasters/Marshals should NEVER! respawn in Patch 1.5, if they are killed that's it. All other NPCs have much longer respawn timer (go check on WoD, after 10 years the blacksmith, reagent vendor, turn in quest giver etc need more than 30mins to respawn)

Please list the name of NPC among these doesn't follow this rules.

3:The Marshals of the Stormpike are poorly positioned, the used to be in a line with Vanndar (original 4) and the other 4 spawning Marshals should be in a line opposite of Vanndar

Proof need to be provided: video or screenshot from retail Vanilla (up to 2006 regarding the date).

4: Alterac Ram Hide does not drop (should drop of Alterac Rams duh..) -> There is currently no way at all to summon Wolf Riders for the Horde side, dunno about Alliance

A picture above show the cavalry available, meaning it's indeed working did you got the quest before killing the ram/wolf?

5:Korrak the Bloodrager should be positioned at the field of strife, he got moved to Snowfall GY in 1.8.

Please provide a proof on that topic

6:The NPCs in both mines respawn WAAAY to fast (the are on a 10min timer in retail)

Please provide a proof on that topic

7: Sometimes, looted items for turninquest just despawn while being in your inventory (despite being in Alterac zone the whole time), sometimes you just can't loot some of the items from a player's corpse.

Name of the corresponding items and proof that it should be kept in the inventory.

8: Drek'Thars Hounds Draka and Duros should respawn every time he resets (not the case) and should be on his left/right handside, not behind him.

Respawn should be fixed for next server restart. For the position of both wolf, please provide a proof.

9: The Frostwolf Explosives Expert/Stormpike Explosives Exerpt currently serve no purpose, in 1.5 AV should be landmines that hurt (north/south of the field of strife) and these landmines only dissapeared if you killed the Frostwolf Mine Layer (no new mines anymore if he died) and if you killed the Frostwolf Explosives Expert, the existing mines would no long detonate.

Please provide a proof.

10: You forgot to implement a whole sub region, the Wildpaw Ridge (east of field of strife, the zone is still visible until WoD, only blocked by invisible walls and mountainside). It used to be accessable by a path located behind Stonehearth Bunker / Iceblood GY. Wildpaw Ridge was filled with Wildpaw Gnolls and Syndicate Members.

Implementing this region, require to change the map and create a new client.

11: Syndicate Master Ryson and his henchmen are nowhere to be found, they should be located in the cavern in Wildpaw Ridge and hand out Master Rysons all seeing eye quest.

Same answer as above, getting access to this area require a modification of the client: we only modify the server.

12: You forgot to implement Winterax Hold, the zone behind Snowfall GY, which is quite surprising, because you actually spawned Winterax trolls there.

Does it require map modification? if yes, check answer above, if no, please provide proof of how it should be changed.

13: Korrak the Bloodrager used to be a ?? Boss, not a 62 Elite.

Should be fixed next server restart

14: Sometimes the archers won't shoot at you from towers/bunkers and keep melee mode even tho you are not near them.

A fix was already applied on archers, is it still the case? if yes, please provide the use case which will allow us to reproduce/fix the issue.