Fix Melee Damage
Posted: Wed Aug 26, 2015 7:15 pm
offtopic.
TheNerfPetitioner wrote: Looking back on Naxxramas the average dps was 500-800 or so in that level of gear.
Youfie wrote:Rogues in Naxx doing like 1k+ DPS iirc..
gotmilk0112 wrote:TheNerfPetitioner wrote: Looking back on Naxxramas the average dps was 500-800 or so in that level of gear.
You also have to remember that back during retail vanilla, very few people actually knew how to properly play their class, even at a raiding level. You had tanks in arms spec, rogues doing raid dps with assassination or sub specs, wrong-specced dps in general, etc. Add in lag, low frame rates, disconnects, and you've got a recipe for low dps.
It was estimated that naxx raiders at that time were doing about 50-60% of their potential DPS.
The reason people are doing such high DPS in blues/T1 is because we've got tons and tons of information about classes and specs, so we know what the best dps spec is, and the best rotation, and the best enchants, and...you get the idea. We're playing classes to their full potential.
TheNerfPetitioner wrote:Youfie wrote:Rogues in Naxx doing like 1k+ DPS iirc..
We're still in MC buddie and melee was breaking 1k before MC loot tables got fixed.
TheNerfPetitioner wrote:Youfie wrote:Rogues in Naxx doing like 1k+ DPS iirc..
We're still in MC buddie and melee was breaking 1k before MC loot tables got fixed.
Youfie wrote: some of the numbers on Realmplayers are definitely off.
Robotron wrote:Yeah, on fights so short or with multiple targets so you can "snapshot" high DPS numbers because you're spending a very high percentage of those fights doing AR/BF DPS. Patchwerk is a single target boss, will likely have different armour values than the MC bosses, and will stay alive for a much longer time.