primal2k15 wrote:I dont think it's necessary to resort to rude and excessive language to get our points across.
Either way my point still stands firm that mages can make more gold than any other class in the game currently if they multiply. I dont believe this is fair to any normal player on this server.
Let me give you an example here:
https://forum.nostalrius.org/viewtopic.php?f=45&t=19920As you see this guy wants to use multiple mages to farm DM East "excessively"
Not everyone is going to level more than 1 mage when 1 is good enough gold. Also, factoring in the time if he isn't multiboxing on separate accounts... it's not worth it since the 5 instance resets per hour would be up before his 5th run on his second mage. What you're doing is maximizing profit with your math by exhausting all 5 runs on both toons per hour which isn't possible without multiboxing. Since multiboxing is a bannable offense, you can throw this out the window since that's a problem for GMs to handle.
If you want some math to all of this I can give you a rough average on it which is still not compared to hunters making 100g+/hr according to Ohr's recent post in the hunter section.
Vendor trash (includes living essence since the market is shit) per 5 runs: ~35g*
At least 3 greens have dropped which equal roughly 1g10s: 3g30s
Dreamfoil average AH price per stack (under ONE HALF OF A STACK per 5 runs): 11g-14g per full stack (Horde), half stack 5.5g-7g
Sungrass ain't worth shit, Gromsblood is around 10g per stack which we don't receive a full stack of that either. Swiftthistle is bullshit too. Fadeleaf is more bullshit than Swiftthistle.
*we barely get full stacks of the junk items since they come in stacks of 40 which sell for like 4g per stack. The common items sell for 40 silver per stack in stacks of 10 and we receive about 3-6 stacks of those every 5 runs.
So 1 mage receives at least 38g30s every 5 runs. Include the half stack of dreamfoil and make it around 42g I guess.
We're killing the market by receiving under half a stack of herbs every 5 runs right? Nah. It takes at least 3 hours to get 3/4 of any herb stack. You're lucky if you receive a full stack of any high level herb within 10 runs.
This is coming from a mage who has over 25k whip lasher kills and kills 7 whip lashers * 6 packs per run. Not all of the whip lashers are looted too. It's hit or miss. Some packs may have 1 whip lasher, the next pack can have all of them, and the next 2 packs can have 0 items gained.
2 mages farming it don't make over 90g/hour. If you have separate accounts, not mulitboxing, and trying to minimize time spent while getting all 6 packs every run, you're looking at 8-9 consecutive runs before the first mage can go back to farming DM E. The 2nd mage has 1-2 runs left and if you do those, then you're overlapping what should be maximize profit by consuming all runs.
And if you think traveler's backpacks are common, you're dead wrong. We get lucky and get 1-2 every 80 runs. Maybe more, maybe less. I had 1 blue and 2 epics drop in 25k kills. Hammer of the Northern Wind is absolute garbage D/E material and the other one was that Fiery Axe on the epic bit. Don't remember the blue, but it was worth 15g on the AH.
We don't make that much.
This is as friendly as you're going to get because people will dismiss this point entirely and argue it isn't true while they play any class that isn't a mage. I'm tired of it because 30 more threads on this point will make whip lashers as elites with 10k hp per which renders the courtyard as bullshit material to walk past when you're trying to go through it even with a 5-man.
If you want to change whip lashers, you're going to fuck over people who want to get past the walkway to get to the fucking last boss of DM E. Removing loot from the table is even more bullshit because then the mages will complain about Ohr solo'ing instances and reduce loot in all the shit he farms.
Catch 22. I'm done. I'll quote this post every time I see it fitting a reply within this topic.