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Debuff limit

Posted:
Tue Sep 01, 2015 9:58 am
by GeniusTT
Does vanilla style debuff limit cap work or is it buggy like on most vanilla p servers: you cant see the debuffs witch are to mutch - but they are still there so with a good dot tracker you can dot every target whitch isnt't wanished if you have count down from 3 to 0
Re: Debuff limit

Posted:
Tue Sep 01, 2015 11:13 am
by kaba
The debuff cap is 8 and it works as intended.
Re: Debuff limit

Posted:
Tue Sep 01, 2015 11:24 am
by Superseed
Debuff slots are increased to 16 with the release of ZG.
Re: Debuff limit

Posted:
Tue Sep 01, 2015 11:35 am
by GeniusTT

goodby dotlock
Re: Debuff limit

Posted:
Tue Sep 01, 2015 11:43 am
by Drewbit
GeniusTT wrote::cry: goodby dotlock
if you are doting in raids ure doin it wrong.

Re: Debuff limit

Posted:
Tue Sep 01, 2015 11:45 am
by Breesy
I love it when my arcane missiles just stop casting and do no damage.
Re: Debuff limit

Posted:
Tue Sep 01, 2015 12:21 pm
by Ana
Breesy wrote:I love it when my arcane missiles just stop casting and do no damage.
It is unlikely that Arcane Missiles in particular will get any better even after they raise the debuff limit.

Re: Debuff limit

Posted:
Tue Sep 01, 2015 12:22 pm
by GeniusTT
Breesy wrote:I love it when my arcane missiles just stop casting and do no damage.
How is this related to debuff limit - are they like dots?
Re: Debuff limit

Posted:
Tue Sep 01, 2015 1:56 pm
by Dreez
They count as invisible debuff slot --> immediately drop off again as they are on a very low priority
--> useless