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Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 10:50 am
by Stivar
Hey all.
I did´nt play much on Nostalrius so it would be nice if anyone can tell me, how good the 5 man dungeons are scripted - generally (all bosses have there abillities...etc.).
And whats about:
- Deadmines: Is Smith working as he should?
- Wailing Caverns: Does the last boss event work?
- RFD: Does the "Gong" event work?
- Uldaman: Does the "Staff" event work? Last Boss with adds?
- Zul Farrak: Stair event fine?
Thanks for an answer.
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 11:31 am
by Everen21822
RFD Gong is working. The escort quest seems to be bugged, only one player gets credit for it's completion.
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 11:39 am
by Dreez
everything works fine except for what everen mentioned
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 12:31 pm
by Oyani
I am only level 40 so i haven't done all of them but the ones up to SM Library works perfect EXCEPT for RFK which had two bugs.
1: The goblin escort quest, the goblin is not there at all. He should be in the hut behind last boss together with a wounded night elf but he's not there.
2: The gopher quest isn't working, you can't summon the gopher. Instead the blueleaf tubers which the gopher is supposed to dig up are random drops from trash in the instance... you can finish the quest, just not in the intended way.
Also i found in Gnomeregan that the grime-encrusted ring did not drop. We were boosted by a 60 in there and killed more NPCs than a regular party would and yes it's not a 100% drop chance but i feel like it should have dropped for us but it didn't, may be bugged, maybe not. If someone has seen it drop and done the quest please let me know.
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 1:15 pm
by gotmilk0112
Way better scripted than peenix, that's for sure. From what I can tell, bosses have most/all of their abilities, and just about all dungeon quests work, save for a couple here and there as others are pointing out.
I can confirm everything in Uldaman works, and everything in ZF works as well.
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 2:02 pm
by Kazy
While I've noticed very few broken quests and no broken bosses during my playthrough to 60, I have noticed that some of the boss encounters don't seem to have their adds scripted correctly. Fx Rhahk'Zor in Deadmines is supposed to have his two adds. On retail you couldn't pull one without pulling the rest, while you can do that on this server (at least last I checked). Makes certain fights a lot easier, but if you don't want that then gather a group who wants to do it the "original" way and pull them all at the same time.
Re: Quality of 5 man dungeons

Posted:
Wed Sep 02, 2015 4:33 pm
by Dreez
Kazy wrote:While I've noticed very few broken quests and no broken bosses during my playthrough to 60, I have noticed that some of the boss encounters don't seem to have their adds scripted correctly. Fx Rhahk'Zor in Deadmines is supposed to have his two adds. On retail you couldn't pull one without pulling the rest, while you can do that on this server (at least last I checked). Makes certain fights a lot easier, but if you don't want that then gather a group who wants to do it the "original" way and pull them all at the same time.
If that ever was the case it now is fixed, just recently checked.
Re: Quality of 5 man dungeons

Posted:
Thu Sep 03, 2015 7:37 am
by Stivar
Thanks for your answers!
Anything about WC event?

Re: Quality of 5 man dungeons

Posted:
Thu Sep 03, 2015 9:24 am
by Dreez
fully working, however if you wipe it slightly bugs out (boss pulls on a big range)
Re: Quality of 5 man dungeons

Posted:
Fri Sep 04, 2015 11:50 am
by Stalk
Deadmines:
I'm guessing you mean Mr. Smite and not Gilnid. He performs his stuns and changes weapons which makes his attack speed and damage range different at each phase.
Edwin Van Cleef performs his sound files at incorrect intervals (which becomes overlapped at the end).
Wailing Caverns:
Mutanus can be summoned by the Disciple of Naralex but the 2 waves of mobs that are summoned before the boss appear too quickly for an appropriate level group so that you end up tanking the boss and 2 to 4 adds at the same time (at least this is what happened when i did this 6 months ago). Also, Naralex did not appear afterwards with some event speech after Mutanus was killed.
RFD:
Tuten'kash and his waves of spiders are summoned in a moderated fashion but not exactly sure how the event should transpire and if there are any speech or sound files missing.
Uldaman:
Ironaya spawns and the staff opens the door but she comes out of the door too quickly and does not perform the emote like she should. Also, she is missing the mallet that she should be holding (but this could be a TBC addition). Originally, the doors guarded by the 4 stone golems to Archaedas were unable to be opened but now it is possible to open the doors even though it is not in the same way that it was done on retail. Archaedas seems to summon his Earthen brethren but some of them come at much quicker intervals than on retail and he does not perform the channeled beam, the attack pause, and cast animation when awakening them. At some point in the fight he is supposed to summon 2 of the 4 large golems but they hit so hard/fast that an appropriate level melee dps cannot normally tank it like they should be able to do. Previously, he would just summon all 4 of the large golems at once regardless of whether the soft enrage timer had passed or not and he did this at 33%. The boss and his Vault Warders are supposed to hit like wet noodles but they hit harder than anything in the instance.
Zul'farrak:
The witch doctor Zum'rah still summons all of the zombies at once and they hit as hard as any other warrior type elite when they shouldn't be. The stair event is fun but i feel as if the waves arrive a bit too fast for an appropriate level group and the friendly NPCs position themselves in funny ways sometimes causing the whole group at the bottom to aggro at once (which probably should not happen). Also, if the friendly NPCs tag the mobs before you do damage to them, then you will not get loot so good luck with Nekrum and Sezz'ziz.