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Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 8:25 am
by mike1097
Greetings Guys,
someome knows if the debuff of nightfall will be override by othet spells (because of priority).
And does someone know how high the ppm is?
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 10:51 am
by Setup
Debuff prioritization is determined by two categories: time and type.
Type
Some debuffs have a higher priority than others. For example, sunder armor and curse of elements are priority 1, that means they won't be knocked off by anything except other priority 1 debuffs. Priority 1 will always knock off 2, 2 will never knock off 1.
Time
Because warlock DOTs are all priority 2, they can't knock off a priority 1 debuff, so if you try to apply say.. corruption, it will attempt to knock off other debuffs of the same own priority type to fit. It does so on the basis of time remaining. That is, curse of agony will always be happy to overwrite corruption, because corruption is short.
IIRC, Nightfall is ''priority 1'', meaning that even though it's very short, it will be glad to knock off less-important debuffs like shadow vulnerability, corruption, etc, but won't overwrite important ones because it has the same priority type and it's too short to do so anyway.
I can't comment on the proc per min, but I know it's wise to take every offtank you have and give them a nightfall to swing with. Same applies to enhancement shaman and ret paladins.
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 11:39 am
by Xylon666Darkstar
Just bring like 3+ warrs or enh shamans with nightfall. Give them all WF. :>
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 1:12 pm
by mike1097
So in the end, I would not remove important buffs and my buff would not be useless because it would not be replaced by another buff?
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 4:23 pm
by Vorfidus
Edit: Nevermind... Thought you meant warlock nightfall. *facepalm*
Anyways, I don't see why it wouldn't replace a deep wounds. As far as I can remember, there's only 4 raid buffs up all the time on a boss: Sunder Armor, CoE, CoS, and Winter's Chill. Maybe Imp Shadow Bolt as well, but that's still only 5.
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 4:30 pm
by Youfie
Vorfidus wrote:Edit: Nevermind... Thought you meant warlock nightfall. *facepalm*
Anyways, I don't see why it wouldn't replace a deep wounds. As far as I can remember, there's only 4 raid buffs up all the time on a boss: Sunder Armor, CoE, CoS, and Winter's Chill. Maybe Imp Shadow Bolt as well, but that's still only 5.
Add CoR & Faerie Fire.
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 5:45 pm
by Theloras
there is a priority list:
Debuffs/Dots protected (High priority - can't be removed by other debuff) :
- CC spell : fear, stun, sheep, blind...
- Vampiric Embrace
- Sunder Armor
- Faerie Fire
- Demoralize shout
- Thunder clap
- Winter's Chill
- Taunt
- Fire Vunerability (Improved scroch)
- Improved Shadow bolt
- Curse of Recklessness
- Curse of the Elements
- Curse of Shadow
- Curse of Weakness
- Curse of Tongues
- Hunter's Mark
- Shadow weaving
- Disarm
- Mocking Blow
- Challenging Shout
- Judgement of Light, Wisdom and Crusader for the alliance
Unprotected debuff (can be removed by other debuff)
Medium priority:
- Corruption
- Insect Swarm
- Hemorrhage
- Moonfire
- Mortal Strike
Low:
- Ignite
- Expose Weakness
- Immolate
- Serphent Sting
- Deep Wounds
- Rupture
- Garotte
- Deadly Poison
- Curse of Agony
- Curse of Doom
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 7:10 pm
by Cousy
Did you just make that up or are you guessing or do you have any actual sources? From all I can see, there isn't any concrete evidences from retail vanilla as to what the debuff priorities for each spell are. Everything I've found online is, at best, educated guesses.
First, if you're trying to say this is how it's working currently on the server, you're wrong. Corruption gets overrided by deep wounds all the time. Curse of Weakness gets overridden by deep wounds too.
Second, why would corruption be a different priority than Curse of Agony? They're the same thing, a primary cast DoT. Same with Corruption and Moonfire, why would they be different? They're the same thing, a DoT that is a secondary effect of a spell.
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 7:28 pm
by Theloras
Cousy wrote:Did you just make that up or are you guessing or do you have any actual sources? From all I can see, there isn't any concrete evidences from retail vanilla as to what the debuff priorities for each spell are. Everything I've found online is, at best, educated guesses.
First, if you're trying to say this is how it's working currently on the server, you're wrong. Corruption gets overrided by deep wounds all the time. Curse of Weakness gets overridden by deep wounds too.
Second, why would corruption be a different priority than Curse of Agony? They're the same thing, a primary cast DoT. Same with Corruption and Moonfire, why would they be different? They're the same thing, a DoT that is a secondary effect of a spell.
That is the list that was used for years on Peenix - currently there is no priority list functioning on Nostalrius which is in fact blizzlike for the patch era we are playing under:
Patch 1.11.0: System introduced where weaker debuff could no longer displace a stronger one
http://vanilla-wow.wikia.com/wiki/DebuffTherefore, weaker debuffs can and do take out stronger ones here on Nost so Deep Wounds taking out higher priority debuffs isn't a bug as it gets refreshed whenever a warrior gets a crit if they spec for it.
Likewise, Huntards spamming Serpent Sting are the bane of all existence as well.
Curse of Agony is a terrible debuff and doesn't function the same as Corruption seeing as there are several other more powerful Curses that the Warlock can put up that help the entire raid. Corruption is a Magical debuff not a curse and has no other replacement in the Warlocks arsenal of spells compared to the lock having multiple Curses to choose from.
Re: Nightfall Debuff Slot
Posted:
Fri Sep 11, 2015 7:31 pm
by Imbaslap
doesn't nightfall come out this patch? or is it 1.7 with zg? I forgot.