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Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 11:19 am
by Arucado
Activate command .save

Atleast rollbacks won't make us lose items when they happen.

Cya

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 12:19 pm
by Ohr
FYI
/camp = .save

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 12:41 pm
by Arael
The save command uses a lot of server's resources.

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 1:27 pm
by ElGran
Arael wrote:The save command uses a lot of server's resources.



no shut up give me stuff faster and better

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 2:03 pm
by Guirssane
ElGran wrote:
Arael wrote:The save command uses a lot of server's resources.



no shut up give me stuff faster and better


get guttttttttt

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 6:09 pm
by gotmilk0112
Ohr wrote:FYI
/camp = .save


Not very useful if you're in any kind of group.

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 6:26 pm
by Bioness
Supposedly if you make a trade with someone, it saves your characters. What I've seen people doing is trading 1 copper whenever they get an important item.

Re: Solution for Rollbacks.

PostPosted: Mon Sep 14, 2015 6:27 pm
by Dreez
Trading something has to save your items, if it didn't you could duplicate / lose items by crashing the server