Having had my doubt for a while about how the server would progress and how the pvp-gear and content
would develope compared to the pve gear, i asked the question and got the answer..
This is a Blizzlike server as much as possible which means that it will have a retarded balance in many
things, and nothing will get sorted because it's blizzlike. And when a server is getting updated with patches
that contained "fix" that made a skill or class severely overpowered... i'm not having it.
So i've decided NOT to go through the aggravation of trying to let the devs see the issues because i
now know that they are going for Blizzlike and not balance ... blizztard and balance are 2 totally different things.
Here are a few things that are currently in need of fixing and nothing will be one about it because its blizzlike.
Hunters instatrap - needs to be put on a 3 second cast-timer...
Crowdcontrolls such as Sap, blind, sheep.... all needs to be put on a 8sec duration MAX with diminishing returns.
Paladins bubbles needs to vanish when they commit an offensive action such as attack or spells.
Currently anyone can pay high-tier guilds money and get the best weapons in game.... while pvpers
has to grind for MONTHS to get their weapons - which are weaker..
PvP gear needs to have a clear advantage over pve gear in pvp... and vice versa.... this isn't going to happen.
I'm a pvper, so i expect to be rewarded for my work and grind on a pvp-server... what i don't expect is someone
who lives in dungeons to come out with better gear for pvp, and facemelt my character with some weapon
he looted after 1 month of farming a raid, while it takes me several months AT BEST - to get highest rank
in pvp, only to get an outdated weapon good for vendoring or disenchanting.
I will never stand for unbalance in games, in gear, rewards or classes when its mmo's.
I will login from time to time and play some on my shaman-alt... that's it.
Enjoy your constantly imbalanced server.