Setup wrote:Multiboxing isn't very blizzlike. Yeah it's true it's legal on retail realms, but it was also very uncommon because it meant paying more for more subs, more expansions, etc, and if Blizzard cared more about game balance and less about selling subscriptions, it probably would've been illegal there, too. Multiboxers in retail vanilla may have been something like 1:50,000 people or fewer.
If it was allowed on this realm, it would probably be closer to 1 out of every 50 people.
It would cheapen the difficulty of obtaining level 60, allowing players to more easily get max level alts with multiple professions.
It would increase server congestion by ensuring a few hundred more accounts are connected at any given time.
It would require more policing (ie it would probably have to be banned in PVP.)
These are at least the problems that occur to me. I'm sure Nost has their own reasons.
I'm pretty sure the main reasons are:
It's free to play here, and with an old client, you can easily multibox 5 accounts (that's 4 extra connections to the server) on a cheap Dell machine.
**This is the #1 reason, I'm sure of it.
And the annoyance of dealing with the reports "he was clearly pvping back on the account" | "no the dumbass attacked my character when I had thorns up and died in 3 hits because he's lvl 15". Thus combing through damage logs to see who did what.
I highly doubt it has anything to do with cheapening the experience. After all, then they'd have to say you couldn't have guilds runs where 4 lvl 60s run you through a dungeon to get the quests there done quickly. Or hang around and keep the gankers off you or help you kill quest mobs while you level.
Or just grouping with your character on their lowbie alts so you can quest/dungeon fast. -- What's the difference in level speed of 5 individuals grouping for several hours and 1 person with 5 accounts doing it?
Nothing.